diff --git a/code/game/objects/items/storage/uplink_kits.dm b/code/game/objects/items/storage/uplink_kits.dm index a311b15a81b..1b386a0a6b6 100644 --- a/code/game/objects/items/storage/uplink_kits.dm +++ b/code/game/objects/items/storage/uplink_kits.dm @@ -117,7 +117,8 @@ new /obj/item/ammo_box/magazine/m12g(src) // 2 tc new /obj/item/grenade/c4 (src) // 1 tc new /obj/item/grenade/c4 (src) // 1 tc - new /obj/item/card/emag(src) // 6 tc + new /obj/item/card/emag(src) // 4 tc + new /obj/item/card/emag/doorjack(src) // 3 tc /obj/item/storage/box/syndicate/bundle_B/PopulateContents() switch (pickweight(list( "bond" = 2, "ninja" = 1, "darklord" = 1, "white_whale_holy_grail" = 2, "mad_scientist" = 2, "bee" = 1, "mr_freeze" = 2))) @@ -229,7 +230,7 @@
  1. Open the Syndicate Contract Uplink program.
  2. Here, you can accept a contract, and redeem your TC payments from completed contracts.
  3. -
  4. The payment number shown in brackets is the bonus you'll receive when bringing your target alive. You receive the +
  5. The payment number shown in brackets is the bonus you'll recieve when bringing your target alive. You recieve the other number regardless of if they were alive or dead.
  6. Contracts are completed by bringing the target to designated dropoff, calling for extraction, and putting them inside the pod.