From 14ce1334bb6aa490e8d7dd5e863d9fc218b595c1 Mon Sep 17 00:00:00 2001 From: Aranclanos Date: Wed, 30 Apr 2014 06:22:21 -0300 Subject: [PATCH] Removes the unused large tubes and fire bulbs. Made light bulbs have 4 brightness and tubes 8 by default, no random variables changing this value. --- code/modules/power/lighting.dm | 21 +-------------------- 1 file changed, 1 insertion(+), 20 deletions(-) diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 36789ac7d87..7158a28f907 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -650,11 +650,6 @@ g_amt = 100 brightness = 8 -/obj/item/weapon/light/tube/large - w_class = 2 - name = "large light tube" - brightness = 15 - /obj/item/weapon/light/bulb name = "light bulb" desc = "A replacement light bulb." @@ -662,21 +657,12 @@ base_state = "lbulb" item_state = "contvapour" g_amt = 100 - brightness = 5 + brightness = 4 /obj/item/weapon/light/throw_impact(atom/hit_atom) ..() shatter() -/obj/item/weapon/light/bulb/fire - name = "fire bulb" - desc = "A replacement fire bulb." - icon_state = "fbulb" - base_state = "fbulb" - item_state = "egg4" - g_amt = 100 - brightness = 5 - // update the icon state and description of the light /obj/item/weapon/light/proc/update() @@ -694,11 +680,6 @@ /obj/item/weapon/light/New() ..() - switch(name) - if("light tube") - brightness = rand(6,9) - if("light bulb") - brightness = rand(4,6) update()