Adds a Memory button to the UI & other HUD Changes (#95303)

## About The Pull Request

Revival of https://github.com/tgstation/tgstation/pull/91378 for renewed
effort of ruining the stat panel for everyone.

This PR does a few things to address issues I've had with the HUD in
hopes to bring reliance less upon the stat panel.

1. Adds a Memory button

<img width="133" height="169" alt="image"
src="https://github.com/user-attachments/assets/7f643882-5666-4099-9c68-5d6092a6d82c"
/>
<img width="134" height="169" alt="image"
src="https://github.com/user-attachments/assets/e7592ec3-ec3e-4afe-baa3-6d0e6d5d22c8"
/>

Potential alt icon, but I don't know if it's better
<img width="1322" height="115" alt="image"
src="https://github.com/user-attachments/assets/82cc6ad9-becd-4502-8b83-276b0ef6ed0d"
/>


2. Makes Alien, Animal & Borg HUDs more compact (This is uploaded before
Borg HUD icons were made)

Borg - Removed 'Store' button, now you left click your model to store it
(RMB to open/close), think of it more like a bag now.
<img width="1054" height="324" alt="image"
src="https://github.com/user-attachments/assets/5352a350-8f3e-4b3a-8634-929e2c9aa2f4"
/>


Alien
<img width="305" height="189" alt="image"
src="https://github.com/user-attachments/assets/c0f0b9f0-941a-405e-bdfd-4b5b46690fb6"
/>

Animals - Their HUDs now appear in the corner of the screen rather than
having the strange offset
<img width="202" height="168" alt="image"
src="https://github.com/user-attachments/assets/ddf26108-d930-4744-8ef5-17f981a3384b"
/>

I didn't touch gorilla, they still look weird.
<img width="732" height="181" alt="image"
src="https://github.com/user-attachments/assets/5c1534c3-7190-491d-8a1f-6fe51eebd9a2"
/>

2. Fixes borg numbers not showing up at the request of a user
<img width="701" height="312" alt="image"
src="https://github.com/user-attachments/assets/65464e15-8e31-41f8-b506-050fa27cebde"
/>

Closes https://github.com/tgstation/tgstation/issues/95163

I also added a rustle sound when you drop something as a borg so you
have an audio cue that you dropped something, sometimes as a borg I'll
drop something and think it disappeared, cause I didn't realize I
accidentally hit drop. This is a local sound, so it doesn't play to
anyone near you. Purely for feedback.

3. If you didn't notice, this de-hardcodes the UI for non-humans

UIs now respect your prefs for many more mobs now, pretty much only the
ones with unique special UIs (Alien, pAI, AI, Borg) will now respect
your prefs.

## Why It's Good For The Game

UIs make a bit more sense, takes Memories out of being only accessible
through the stat panel, allows your prefs to be respected more and makes
inventories a little more consistent through mob types.

If the stat panel is to be removed or made optional, we can't afford to
hide Memories through it because certain antagonists (see: nukies)
absolutely rely on it.

## Changelog

🆑 ttt, JohnFulpWillard
add: Added a Memory HUD to your UI. In case you didn't know, you get
memories of things happening around the station, or important antagonist
info such as the nuclear codes.
del: Removed Borg's "store" button, now the cyborg module will behave
more similar to a backpack (LMB to store, RMB to open/close)
fix: Borg material now properly displays how much materials they can
afford with their cell's charge.
qol: Your HUD prefs are respected on more mobs now.
qol: Improved the HUD of simple/basic animals, as well as Cyborgs, AIs,
pAIs and Xenomorphs.
/🆑

---------

Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
This commit is contained in:
John Willard
2026-03-07 15:31:27 +01:00
committed by GitHub
co-authored by Time-Green
parent ab70fc7931
commit 038707f0b1
28 changed files with 136 additions and 67 deletions
+5 -2
View File
@@ -110,7 +110,7 @@
/obj/item/stack/update_name(updates)
. = ..()
maptext = (ismob(loc) || loc?.atom_storage) ? MAPTEXT("<font color='white'>[amount]</font>") : ""
maptext = (ismob(loc) || loc?.atom_storage) ? MAPTEXT("<font color='white'>[get_amount()]</font>") : ""
/obj/item/stack/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
. = ..()
@@ -571,7 +571,10 @@
if(check && is_zero_amount(delete_if_zero = TRUE))
return FALSE
if(is_cyborg)
return source.use_charge(used * cost)
if(source.use_charge(used * cost))
update_appearance(UPDATE_NAME)
return TRUE
return FALSE
if (amount < used)
return FALSE
amount -= used