diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm index e6484788f18..442d72a3963 100644 --- a/code/modules/surgery/organs/organ_internal.dm +++ b/code/modules/surgery/organs/organ_internal.dm @@ -172,7 +172,7 @@ damage = clamp(damage + damage_amount, 0, maximum) var/mess = check_damage_thresholds(owner) prev_damage = damage - if(mess && owner.stat <= SOFT_CRIT) + if(mess && owner && owner.stat <= SOFT_CRIT) to_chat(owner, mess) ///SETS an organ's damage to the amount "damage_amount", and in doing so clears or sets the failing flag, good for when you have an effect that should fix an organ if broken