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[Lavaland Ruin] Crashed Marine Transport (#27660)
* InitialCommit * MergeConflict * Mistakesweremade * MissingText * MoreFixesAndBlackList * Tweaks * FixedIssues * FinalFixHopefully * NewWalls * IDCardAndNoNTReferences * LorePassOver * ArmourNerf * MergeConflicts * MergeConflict * MergeConflict * SlightRework * Terran * IronHawk
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@@ -79,6 +79,30 @@ Contains:
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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//Marine Armour
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/obj/item/clothing/head/helmet/space/hardsuit/ueg
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name = "Iron Hawk Marine Helmet"
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desc = "An armoured, pressurised, military helmet used as standard issue among Iron Hawk Marines."
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icon_state = "ueghelm"
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item_state = "ueghelm"
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armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 90, rad = 70, fire = 100, acid = 100)
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strip_delay = 120
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resistance_flags = FIRE_PROOF | ACID_PROOF
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actions_types = list()
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/obj/item/clothing/head/helmet/space/hardsuit/ueg/attack_self(mob/user)
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return
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/obj/item/clothing/suit/space/hardsuit/ueg
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name = "Iron Hawk Marine Armour"
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desc = "Modified MK.II SWAT Armour. Used by Iron Hawk Marines in ship to ship action. This model appears to have lost some of its armour plating during the crash."
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icon_state = "uegarmor"
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item_state = "uegarmor"
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allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals,/obj/item/weapon/kitchen/knife/combat)
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armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 90, rad = 100, fire = 100, acid = 100)
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strip_delay = 130
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resistance_flags = FIRE_PROOF | ACID_PROOF
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ueg
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//NASA Voidsuit
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/obj/item/clothing/head/helmet/space/nasavoid
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@@ -76,6 +76,11 @@
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caliber = "4.6x30mm"
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projectile_type = /obj/item/projectile/bullet/incendiary/firebullet
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/obj/item/ammo_casing/c46carbine
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desc = "A 4.6x30mm bullet casing."
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caliber = "4.6x30mm"
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projectile_type = /obj/item/projectile/bullet/carbinebullet
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/obj/item/ammo_casing/c45
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desc = "A .45 bullet casing."
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caliber = ".45"
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@@ -186,6 +186,14 @@
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max_ammo = 30
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multiple_sprites = 2
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/obj/item/ammo_box/magazine/carbine
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name = "carbine magazine (4.6x30mm)"
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icon_state = "oldrifle"
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origin_tech = "combat=5"
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ammo_type = /obj/item/ammo_casing/c46carbine
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caliber = "4.6x30mm"
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max_ammo = 32
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/obj/item/ammo_box/magazine/m12g
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name = "shotgun magazine (12g taser slugs)"
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desc = "A drum magazine."
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@@ -234,7 +234,16 @@
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burst_size = 3
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fire_delay = 1
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/obj/item/weapon/gun/ballistic/automatic/carbine
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name = "\improper Marine Carbine"
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desc = "Standard issue weapon used by Iron Hawk Marines in space to space combat. Due to modifications for space combat, the weapon has a very limited firing range."
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icon_state = "oldrifle"
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item_state = "arg"
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mag_type = /obj/item/ammo_box/magazine/carbine
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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can_suppress = 0
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burst_size = 0
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fire_delay = 2
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// Bulldog shotgun //
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@@ -20,6 +20,10 @@
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/obj/item/projectile/bullet/weakbullet3
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damage = 20
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/obj/item/projectile/bullet/carbinebullet
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damage = 20
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range = 5
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/obj/item/projectile/bullet/toxinbullet
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damage = 15
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damage_type = TOX
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