[Lavaland Ruin] Crashed Marine Transport (#27660)

* InitialCommit

* MergeConflict

* Mistakesweremade

* MissingText

* MoreFixesAndBlackList

* Tweaks

* FixedIssues

* FinalFixHopefully

* NewWalls

* IDCardAndNoNTReferences

* LorePassOver

* ArmourNerf

* MergeConflicts

* MergeConflict

* MergeConflict

* SlightRework

* Terran

* IronHawk
This commit is contained in:
Steelpoint
2017-05-28 10:30:17 -04:00
committed by KorPhaeron
parent 26be9d20e7
commit 03b31490dd
17 changed files with 217 additions and 1 deletions
@@ -79,6 +79,30 @@ Contains:
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | ACID_PROOF
//Marine Armour
/obj/item/clothing/head/helmet/space/hardsuit/ueg
name = "Iron Hawk Marine Helmet"
desc = "An armoured, pressurised, military helmet used as standard issue among Iron Hawk Marines."
icon_state = "ueghelm"
item_state = "ueghelm"
armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 90, rad = 70, fire = 100, acid = 100)
strip_delay = 120
resistance_flags = FIRE_PROOF | ACID_PROOF
actions_types = list()
/obj/item/clothing/head/helmet/space/hardsuit/ueg/attack_self(mob/user)
return
/obj/item/clothing/suit/space/hardsuit/ueg
name = "Iron Hawk Marine Armour"
desc = "Modified MK.II SWAT Armour. Used by Iron Hawk Marines in ship to ship action. This model appears to have lost some of its armour plating during the crash."
icon_state = "uegarmor"
item_state = "uegarmor"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals,/obj/item/weapon/kitchen/knife/combat)
armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 50, bio = 90, rad = 100, fire = 100, acid = 100)
strip_delay = 130
resistance_flags = FIRE_PROOF | ACID_PROOF
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ueg
//NASA Voidsuit
/obj/item/clothing/head/helmet/space/nasavoid
@@ -76,6 +76,11 @@
caliber = "4.6x30mm"
projectile_type = /obj/item/projectile/bullet/incendiary/firebullet
/obj/item/ammo_casing/c46carbine
desc = "A 4.6x30mm bullet casing."
caliber = "4.6x30mm"
projectile_type = /obj/item/projectile/bullet/carbinebullet
/obj/item/ammo_casing/c45
desc = "A .45 bullet casing."
caliber = ".45"
@@ -186,6 +186,14 @@
max_ammo = 30
multiple_sprites = 2
/obj/item/ammo_box/magazine/carbine
name = "carbine magazine (4.6x30mm)"
icon_state = "oldrifle"
origin_tech = "combat=5"
ammo_type = /obj/item/ammo_casing/c46carbine
caliber = "4.6x30mm"
max_ammo = 32
/obj/item/ammo_box/magazine/m12g
name = "shotgun magazine (12g taser slugs)"
desc = "A drum magazine."
@@ -234,7 +234,16 @@
burst_size = 3
fire_delay = 1
/obj/item/weapon/gun/ballistic/automatic/carbine
name = "\improper Marine Carbine"
desc = "Standard issue weapon used by Iron Hawk Marines in space to space combat. Due to modifications for space combat, the weapon has a very limited firing range."
icon_state = "oldrifle"
item_state = "arg"
mag_type = /obj/item/ammo_box/magazine/carbine
fire_sound = 'sound/weapons/Gunshot_smg.ogg'
can_suppress = 0
burst_size = 0
fire_delay = 2
// Bulldog shotgun //
@@ -20,6 +20,10 @@
/obj/item/projectile/bullet/weakbullet3
damage = 20
/obj/item/projectile/bullet/carbinebullet
damage = 20
range = 5
/obj/item/projectile/bullet/toxinbullet
damage = 15
damage_type = TOX