diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index 897344d6b7f..9eff4bb5148 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -30,7 +30,7 @@ else if(istype(W, /obj/item/weapon/wrench) && state == GIRDER_DISPLACED) if (!istype(src.loc, /turf/simulated/floor)) - usr << "A floor must be present to secure the girder!" + user << "A floor must be present to secure the girder!" return playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) user << "You start securing the girder..." @@ -86,14 +86,14 @@ qdel(src) else if(istype(W, /obj/item/stack/sheet)) - if (!istype(src.loc, /turf/simulated/floor)) - usr << "A floor must be present to build a false wall!" - return if (istype(src.loc, /turf/simulated/wall)) - usr << "There is already a wall present!" + user << "There is already a wall present!" + return + if (!istype(src.loc, /turf/simulated/floor)) + user << "A floor must be present to build a false wall!" return if (locate(/obj/structure/falsewall) in src.loc.contents) - usr << "There is already a false wall present!" + user << "There is already a false wall present!" return var/obj/item/stack/sheet/S = W @@ -200,7 +200,7 @@ qdel(src) return - add_hiddenprint(usr) + add_hiddenprint(user) else if(istype(W, /obj/item/pipe)) var/obj/item/pipe/P = W