diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm
index 897344d6b7f..9eff4bb5148 100644
--- a/code/game/objects/structures/girders.dm
+++ b/code/game/objects/structures/girders.dm
@@ -30,7 +30,7 @@
else if(istype(W, /obj/item/weapon/wrench) && state == GIRDER_DISPLACED)
if (!istype(src.loc, /turf/simulated/floor))
- usr << "A floor must be present to secure the girder!"
+ user << "A floor must be present to secure the girder!"
return
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
user << "You start securing the girder..."
@@ -86,14 +86,14 @@
qdel(src)
else if(istype(W, /obj/item/stack/sheet))
- if (!istype(src.loc, /turf/simulated/floor))
- usr << "A floor must be present to build a false wall!"
- return
if (istype(src.loc, /turf/simulated/wall))
- usr << "There is already a wall present!"
+ user << "There is already a wall present!"
+ return
+ if (!istype(src.loc, /turf/simulated/floor))
+ user << "A floor must be present to build a false wall!"
return
if (locate(/obj/structure/falsewall) in src.loc.contents)
- usr << "There is already a false wall present!"
+ user << "There is already a false wall present!"
return
var/obj/item/stack/sheet/S = W
@@ -200,7 +200,7 @@
qdel(src)
return
- add_hiddenprint(usr)
+ add_hiddenprint(user)
else if(istype(W, /obj/item/pipe))
var/obj/item/pipe/P = W