From 044e2cebce8171ad01fa772a478d02c2eb8bb8a9 Mon Sep 17 00:00:00 2001 From: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Date: Thu, 27 Jun 2024 13:52:28 +1000 Subject: [PATCH] Fixes head protector modules doing...nothing (#84346) ## About The Pull Request The head protector module actually applies the trait appropriately. ## Why It's Good For The Game Apparently head protection started at the hands. ## Changelog :cl: fix: Headprotector modules and constructor modules work properly once more. /:cl: --- code/modules/mod/modules/modules_engineering.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mod/modules/modules_engineering.dm b/code/modules/mod/modules/modules_engineering.dm index cac8cfaa26e..fc21937eef0 100644 --- a/code/modules/mod/modules/modules_engineering.dm +++ b/code/modules/mod/modules/modules_engineering.dm @@ -218,10 +218,10 @@ incompatible_modules = list(/obj/item/mod/module/armor_booster, /obj/item/mod/module/infiltrator) required_slots = list(ITEM_SLOT_HEAD) -/obj/item/mod/module/constructor/on_suit_activation() +/obj/item/mod/module/headprotector/on_suit_activation() ADD_TRAIT(mod.wearer, TRAIT_HEAD_INJURY_BLOCKED, MOD_TRAIT) -/obj/item/mod/module/constructor/on_suit_deactivation(deleting = FALSE) +/obj/item/mod/module/headprotector/on_suit_deactivation(deleting = FALSE) REMOVE_TRAIT(mod.wearer, TRAIT_HEAD_INJURY_BLOCKED, MOD_TRAIT) ///Mister - Sprays water over an area.