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Ties security level looping sounds to ambience volume (#93877)
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@@ -20,7 +20,7 @@ SUBSYSTEM_DEF(security_level)
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if(!current_security_level.looping_sound) // No sound? No play.
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can_fire = FALSE
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return
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sound_to_playing_players(current_security_level.looping_sound)
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sound_to_playing_players(current_security_level.looping_sound, volume_preference = /datum/preference/numeric/volume/sound_ambience_volume)
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/**
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