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[MIRROR] Basic Constructs: Juggernaut [MDB IGNORE] (#24547)
* Basic Constructs: Juggernaut (#79170) ## About The Pull Request Converts juggernaut constructs to basic mobs. These guys are really simple, so this is a pretty straightforward one. The one notable thing about this PR is that I got annoyed that projectile reflection code was copy-pasted in two different places (the main one for things like the ablative trenchcoat, and right here on the juggernaut). So, trenchcoat-style reflection is now a proc on `/obj/projectile`, which is used in both places. AI-controlled juggernauts are as simple as befits these big lugs, doing nothing but slowly walking toward mobs and beating them to death with their giant fists. ## Why It's Good For The Game Removes another 5 simple animals. Not too much else to say about this one, but it's easier to make projectiles bounce off of things now if anyone wants to do that. ## Changelog 🆑 refactor: Juggernaut constructs now use the basic mob framework. Please report any bugs. /🆑 --------- Co-authored-by: san7890 <the@ san7890.com> * Basic Constructs: Juggernaut * Modular * Map Reset --------- Co-authored-by: lizardqueenlexi <105025397+lizardqueenlexi@users.noreply.github.com> Co-authored-by: san7890 <the@ san7890.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
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/mob/living/simple_animal/hostile/asteroid/polarbear/lesser,
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/mob/living/simple_animal/hostile/asteroid/wolf,
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/mob/living/simple_animal/hostile/construct,
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/mob/living/simple_animal/hostile/construct/juggernaut,
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/mob/living/simple_animal/hostile/construct/juggernaut/angelic,
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/mob/living/simple_animal/hostile/construct/juggernaut/hostile,
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/mob/living/simple_animal/hostile/construct/juggernaut/mystic,
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/mob/living/simple_animal/hostile/construct/juggernaut/noncult,
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/mob/living/simple_animal/hostile/construct/proteon,
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/mob/living/simple_animal/hostile/construct/proteon/hostile,
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/mob/living/simple_animal/hostile/construct/wraith,
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