From 05657df518d1f2f28d6982995effe771f5c94be5 Mon Sep 17 00:00:00 2001 From: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Date: Wed, 19 Nov 2025 19:01:35 -0500 Subject: [PATCH] Medbeam no longer needs a weapon permit (#94012) ## About The Pull Request Beepsky's set to arrest for guns will no longer target people with medbeams. ## Why It's Good For The Game It's not a real gun. ## Changelog :cl: fix: Medbeams are no longer considered guns (for beepsky and honorbound Chaplains). /:cl: --- code/modules/projectiles/guns/special/medbeam.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/projectiles/guns/special/medbeam.dm b/code/modules/projectiles/guns/special/medbeam.dm index 375cffe14b7..5548433f0fe 100644 --- a/code/modules/projectiles/guns/special/medbeam.dm +++ b/code/modules/projectiles/guns/special/medbeam.dm @@ -5,6 +5,7 @@ icon_state = "chronogun" inhand_icon_state = "chronogun" w_class = WEIGHT_CLASS_NORMAL + item_flags = parent_type::item_flags & ~NEEDS_PERMIT var/mob/living/current_target var/last_check = 0