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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-28 23:58:07 +01:00
Merge upstream
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@@ -18,6 +18,14 @@
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. = is_eligible_servant(new_body)
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/datum/antagonist/clockcultist/give_to_body(mob/living/new_body)
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if(iscyborg(new_body))
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var/mob/living/silicon/robot/R = new_body
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if(R.deployed)
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var/mob/living/silicon/ai/AI = R.mainframe
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R.undeploy()
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var/converted = add_servant_of_ratvar(AI, silent_update)
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to_chat(AI, "<span class='userdanger'>Anomaly Detected. Returned to core!</span>") //The AI needs to be in its core to properly be converted
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return converted
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if(!silent_update)
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if(issilicon(new_body))
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to_chat(new_body, "<span class='heavy_brass'>You are unable to compute this truth. Your vision glows a brilliant yellow, and all at once it comes to you. Ratvar, the Clockwork Justiciar, \
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@@ -69,7 +77,8 @@
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var/mob/living/silicon/S = owner
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if(iscyborg(S))
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var/mob/living/silicon/robot/R = S
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R.UnlinkSelf()
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if(!R.shell)
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R.UnlinkSelf()
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R.module.rebuild_modules()
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else if(isAI(S))
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var/mob/living/silicon/ai/A = S
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@@ -543,11 +543,12 @@
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/datum/martial_art/cqc/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
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add_to_streak("D",D)
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var/obj/item/I = null
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if(check_streak(A,D))
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return 1
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if(prob(65))
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if(!D.stat || !D.weakened || !restraining)
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var/obj/item/I = D.get_active_held_item()
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I = D.get_active_held_item()
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D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
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"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
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playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
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@@ -560,7 +561,7 @@
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D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
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"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
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playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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add_logs(A, D, "disarmed with CQC")
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add_logs(A, D, "disarmed with CQC", "[I ? " grabbing \the [I]" : ""]")
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if(restraining && A.pulling == D)
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D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
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"<span class='userdanger'>[A] puts you into a chokehold!</span>")
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@@ -132,8 +132,9 @@
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/datum/martial_art/krav_maga/disarm_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
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if(check_streak(A,D))
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return 1
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var/obj/item/I = null
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if(prob(60))
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var/obj/item/I = D.get_active_held_item()
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I = D.get_active_held_item()
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if(I)
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if(D.drop_item())
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A.put_in_hands(I)
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@@ -144,7 +145,7 @@
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D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", \
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"<span class='userdanger'>[A] attempted to disarm [D]!</span>")
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playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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add_logs(A, D, "disarmed with krav maga")
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add_logs(A, D, "disarmed with krav maga", "[I ? " removing \the [I]" : ""]")
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return 1
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//Krav Maga Gloves
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@@ -126,7 +126,6 @@
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var/area/N = V
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N.layer = overlay_layer
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N.icon = 'icons/effects/weather_effects.dmi'
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N.invisibility = 0
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N.color = weather_color
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switch(stage)
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if(STARTUP_STAGE)
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@@ -137,8 +136,7 @@
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N.icon_state = end_overlay
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if(END_STAGE)
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N.color = null
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N.icon_state = initial(N.icon_state)
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N.icon_state = ""
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N.icon = 'icons/turf/areas.dmi'
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N.layer = AREA_LAYER //Just default back to normal area stuff since I assume setting a var is faster than initial
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N.invisibility = INVISIBILITY_MAXIMUM
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N.set_opacity(FALSE)
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@@ -34,7 +34,11 @@
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var/new_ai = select_active_ai(R)
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if(new_ai && (new_ai != R.connected_ai))
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R.connected_ai = new_ai
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R.notify_ai(TRUE)
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if(R.shell)
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R.undeploy() //If this borg is an AI shell, disconnect the controlling AI and assign ti to a new AI
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R.notify_ai(AI_SHELL)
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else
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R.notify_ai(TRUE)
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if(WIRE_CAMERA) // Pulse to disable the camera.
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if(!isnull(R.camera) && !R.scrambledcodes)
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R.camera.toggle_cam(usr, 0)
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@@ -56,11 +60,12 @@
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if(WIRE_AI) // Cut the AI wire to reset AI control.
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if(!mend)
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R.connected_ai = null
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R.undeploy() //Forced disconnect of an AI should this body be a shell.
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if(WIRE_LAWSYNC) // Cut the law wire, and the borg will no longer receive law updates from its AI. Repair and it will re-sync.
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if(mend)
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if(!R.emagged)
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R.lawupdate = TRUE
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else
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else if(!R.deployed) //AI shells must always have the same laws as the AI
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R.lawupdate = FALSE
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if (WIRE_CAMERA) // Disable the camera.
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if(!isnull(R.camera) && !R.scrambledcodes)
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