From 05e8f924abefcb5927e68536ea56dca321004727 Mon Sep 17 00:00:00 2001
From: SkyratBot <59378654+SkyratBot@users.noreply.github.com>
Date: Thu, 2 Feb 2023 17:18:51 +0100
Subject: [PATCH] [MIRROR] revenant speech is now deadchat-colored [MDB IGNORE]
(#19083)
* revenant speech is now deadchat-colored (#73088)
## About The Pull Request
he's one of the booooooooooooooooooooooooooooys
((Revenant monologuing is now the same color as deadchat.))
## Why It's Good For The Game
Ghosts and revenants can (already) hear each other, but ghosts have a
really hard time picking out revenant speech from the general chatter of
the round. This leads to ghost-revenant conversations being pretty
one-sided, which is annoying for both parties.
Revenants are ghosts, so it makes sense that their speech would be
deadchat-colored. This shouldn't affect their telepathy, which is what
most mortals will be hearing anyway.
pic:


(ghosts other than the revenant should see an (F) next to this text,
it's just not in this image because it was taken from the perspective of
the revenant)

## Changelog
:cl: ATHATH
qol: Revenant monologuing is now the same color as deadchat.
/:cl:
* revenant speech is now deadchat-colored
---------
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
---
code/modules/antagonists/revenant/revenant.dm | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/code/modules/antagonists/revenant/revenant.dm b/code/modules/antagonists/revenant/revenant.dm
index a2613f4477f..33ff2deb07c 100644
--- a/code/modules/antagonists/revenant/revenant.dm
+++ b/code/modules/antagonists/revenant/revenant.dm
@@ -179,7 +179,7 @@
if(sanitize)
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
src.log_talk(message, LOG_SAY)
- var/rendered = span_revennotice("[src] says, \"[message]\"")
+ var/rendered = span_deadsay("UNDEAD: [src] says, \"[message]\"")
for(var/mob/M in GLOB.mob_list)
if(isrevenant(M))
to_chat(M, rendered)