From 05e8f924abefcb5927e68536ea56dca321004727 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Thu, 2 Feb 2023 17:18:51 +0100 Subject: [PATCH] [MIRROR] revenant speech is now deadchat-colored [MDB IGNORE] (#19083) * revenant speech is now deadchat-colored (#73088) ## About The Pull Request he's one of the booooooooooooooooooooooooooooys ((Revenant monologuing is now the same color as deadchat.)) ## Why It's Good For The Game Ghosts and revenants can (already) hear each other, but ghosts have a really hard time picking out revenant speech from the general chatter of the round. This leads to ghost-revenant conversations being pretty one-sided, which is annoying for both parties. Revenants are ghosts, so it makes sense that their speech would be deadchat-colored. This shouldn't affect their telepathy, which is what most mortals will be hearing anyway. pic: ![image](https://user-images.githubusercontent.com/42606352/215659138-9abc1882-97e5-4e16-bb3c-f0ff22076613.png) ![image](https://user-images.githubusercontent.com/42606352/215659152-09131a54-1aa3-461f-9ad3-5d3fa82de880.png) (ghosts other than the revenant should see an (F) next to this text, it's just not in this image because it was taken from the perspective of the revenant) ![image](https://user-images.githubusercontent.com/42606352/215659194-fb1f8861-bcec-4322-b941-a0a4798f20ca.png) ## Changelog :cl: ATHATH qol: Revenant monologuing is now the same color as deadchat. /:cl: * revenant speech is now deadchat-colored --------- Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com> --- code/modules/antagonists/revenant/revenant.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/antagonists/revenant/revenant.dm b/code/modules/antagonists/revenant/revenant.dm index a2613f4477f..33ff2deb07c 100644 --- a/code/modules/antagonists/revenant/revenant.dm +++ b/code/modules/antagonists/revenant/revenant.dm @@ -179,7 +179,7 @@ if(sanitize) message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN)) src.log_talk(message, LOG_SAY) - var/rendered = span_revennotice("[src] says, \"[message]\"") + var/rendered = span_deadsay("UNDEAD: [src] says, \"[message]\"") for(var/mob/M in GLOB.mob_list) if(isrevenant(M)) to_chat(M, rendered)