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Merge pull request #9866 from Xhuis/revenants
Revenant Rework (NOW WITH LESS CLOSING)
This commit is contained in:
@@ -8,7 +8,7 @@
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desc = "A malevolent spirit."
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icon = 'icons/mob/mob.dmi'
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icon_state = "revenant_idle"
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incorporeal_move = 1
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incorporeal_move = 3
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invisibility = INVISIBILITY_OBSERVER
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health = 25
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maxHealth = 25
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@@ -31,7 +31,7 @@
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var/essence_regen_cap = 25 //The regeneration cap of essence (go figure); regenerates every Life() tick up to this amount.
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var/essence_regen = 1 //If the revenant regenerates essence or not; 1 for yes, 0 for no
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var/essence_min = 1 //The minimum amount of essence a revenant can have; by default, it never drops below one
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var/strikes = 3 //How many times a revenant can die before dying for good
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var/strikes = 0 //How many times a revenant can die before dying for good
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var/revealed = 0 //If the revenant can take damage from normal sources.
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var/inhibited = 0 //If the revenant's abilities are blocked by a chaplain's power.
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@@ -43,24 +43,13 @@
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strikes--
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src << "<span class='boldannounce'>Your essence has dropped below critical levels. You barely manage to save yourself - [strikes ? "you can't keep this up!" : "next time, it's death."]</span>"
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else if(strikes <= 0)
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src << "<span class='userdanger'><b>NO! No... it's too late, you can feel yourself fading...</b></span>"
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src.notransform = 1
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src.revealed = 1
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src.invisibility = 0
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playsound(src, 'sound/effects/screech.ogg', 100, 1)
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src.visible_message("<b>The revenant</b> lets out a waning screech as violet mist swirls around its dissolving body!")
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src.icon_state = "revenant_draining"
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sleep(30)
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src.death()
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death()
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maxHealth = essence * 2
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if(!revealed)
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health = maxHealth //Heals to full when not revealed
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if(essence_regen && !inhibited && essence < essence_regen_cap) //While inhibited, essence will not regenerate
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essence++
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/mob/living/simple_animal/revenant/Process_Spacemove(var/movement_dir = 0)
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return 1 //Mainly to prevent the no-grav effect
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/mob/living/simple_animal/revenant/ex_act(severity, target)
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return 1 //Immune to the effects of explosions.
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@@ -99,16 +88,26 @@
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..()
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spawn(5)
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if(src.mind)
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src.mind.remove_all_antag()
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src.mind.wipe_memory()
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src << 'sound/effects/ghost.ogg'
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src.store_memory("<span class='deadsay'>I am a revenant. My spectral form has been empowered. My only goal is to gather essence from the humans of [world.name].</span>")
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src << "<br>"
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src << "<span class='deadsay'><font size=3><b>You are a revenant!</b></font></span>"
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src << "<span class='deadsay'><font size=3><b>You are a revenant.</b></font></span>"
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src << "<b>Your formerly mundane spirit has been infused with alien energies and empowered into a revenant.</b>"
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src << "<b>You are not dead, not alive, but somewhere in between. You are capable of very limited interaction with both worlds.</b>"
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src << "<b>You are not dead, not alive, but somewhere in between. You are capable of limited interaction with both worlds.</b>"
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src << "<b>You are invincible and invisible to everyone but other ghosts. Some abilities may change this.</b>"
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src << "<b>Your goal is to gather essence from humans. Your essence passively regenerates up to 25E over time. You can use the Harvest abilities to gather more from corpses.</b>"
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src << "<b>Be sure to read the wiki page at https://tgstation13.org/wiki/Revenant !</b>"
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src << "<br>"
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src << "<b>To function, you are to drain the life essence from humans. This essence is a resource and will power all of your abilities.</b>"
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src << "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>"
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src << "<b>Be sure to read the wiki page at https://tgstation13.org/wiki/Revenant to learn more.</b>"
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var/datum/objective/revenant/objective = new
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objective.owner = src
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src.mind.objectives += objective
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src << "<b>Objective #1</b>: [objective.explanation_text]"
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var/datum/objective/revenantFluff/objective2 = new
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objective2.owner = src
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src.mind.objectives += objective2
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src << "<b>Objective #2</b>: [objective2.explanation_text]"
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ticker.mode.traitors |= src.mind //Necessary for announcing
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if(!src.giveSpells())
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message_admins("Revenant was created but has no mind. Trying again in five seconds.")
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spawn(50)
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@@ -121,52 +120,199 @@
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src.mind.spell_list += new /obj/effect/proc_holder/spell/targeted/revenant_harvest
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src.mind.spell_list += new /obj/effect/proc_holder/spell/targeted/revenant_transmit
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src.mind.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/revenant_light
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src.mind.spell_list += new /obj/effect/proc_holder/spell/targeted/revenant_life_tap
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src.mind.spell_list += new /obj/effect/proc_holder/spell/targeted/revenant_seed_drain
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src.mind.spell_list += new /obj/effect/proc_holder/spell/targeted/revenant_mindspike
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src.mind.spell_list += new /obj/effect/proc_holder/spell/aoe_turf/revenantDefile
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return 1
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return 0
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/mob/living/simple_animal/revenant/death()
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if(!src.strikes)
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if(strikes)
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return 0 //Impossible to die with strikes still active
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..(1)
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src.invisibility = 0
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visible_message("<span class='danger'>[src] pulses with an eldritch purple light as its form unwinds into smoke.</span>")
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src << "<span class='userdanger'><b>NO! No... it's too late, you can feel yourself fading...</b></span>"
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notransform = 1
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revealed = 1
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invisibility = 0
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playsound(src, 'sound/effects/screech.ogg', 100, 1)
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visible_message("<span class='warning'>[src] lets out a waning screech as violet mist swirls around its dissolving body!</span>")
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icon_state = "revenant_draining"
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for(var/i = alpha, i > 0, i -= 10)
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sleep(0.1)
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alpha = i
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visible_message("<span class='danger'>[src]'s body breaks apart into blue dust.</span>")
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new /obj/item/weapon/ectoplasm/revenant(get_turf(src))
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ghostize()
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qdel(src)
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return
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/mob/living/simple_animal/revenant/attackby(obj/item/W, mob/living/user, params)
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..()
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if(istype(W, /obj/item/weapon/nullrod))
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src.visible_message("<b>The revenant</b> screeches and flails!", \
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"<span class='boldannounce'>The null rod invokes agony in you! You feel your essence draining away!</span>")
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src.essence -= 25 //hella effective
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src.inhibited = 1
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visible_message("<span class='warning'>[src] violently flinches!</span>", \
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"<span class='boldannounce'>The null rod invokes agony in you! You feel your essence draining away!</span>")
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essence -= 25 //hella effective
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inhibited = 1
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spawn(30)
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src.inhibited = 0
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inhibited = 0
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/obj/effect/proc_holder/spell/proc/essence_check(var/essence_cost, var/silent = 0)
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var/mob/living/simple_animal/revenant/W = usr
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if(W.essence < essence_cost)
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if(!silent)
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W << "<span class='warning'>You need [essence_cost]E to use [name] but you only have [W.essence]E available. Harvest some more things.</span>"
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/mob/living/simple_animal/revenant/proc/castcheck(var/essence_cost)
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var/mob/living/simple_animal/revenant/user = usr
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if(!istype(user) || !user)
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return
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var/turf/T = get_turf(usr)
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if(istype(T, /turf/simulated/wall))
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user << "<span class='warning'>You cannot use abilities from inside of a wall.</span>"
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return 0
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if(!user.change_essence_amount(essence_cost, 1))
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user << "<span class='warning'>You lack the essence to use that ability.</span>"
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return 0
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if(user.inhibited)
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user << "<span class='warning'>Your powers have been suppressed by holy energies!</span>"
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return 0
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W.essence -= essence_cost
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return 1
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/mob/living/simple_animal/revenant/proc/change_essence_amount(var/essence_amt, var/silent = 0, var/source = null, var/mob/living/simple_animal/revenant/user = usr)
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if(!essence_amt)
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/mob/living/simple_animal/revenant/proc/change_essence_amount(var/essence_amt, var/silent = 0, var/source = null)
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var/mob/living/simple_animal/revenant/user = usr
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if(!istype(usr) || !usr)
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return
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if(user.essence + essence_amt <= 0)
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return
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user.essence += essence_amt
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user.essence = Clamp(user.essence, 0, INFINITY)
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if(!silent)
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if(essence_amt >= 0)
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user << "<span class='info'>Gained [essence_amt]E from [source].</span>"
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if(essence_amt > 0)
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user << "<span class='notice'>Gained [essence_amt]E from [source].</span>"
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else
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user << "<span class='info'>Lost [essence_amt]E.</span>"
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user << "<span class='danger'>Lost [essence_amt]E from [source].</span>"
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return 1
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/mob/living/simple_animal/revenant/proc/reveal(var/time, var/stun)
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var/mob/living/simple_animal/revenant/R = usr
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if(!istype(usr) || !usr)
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return
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R.revealed = 1
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R.invisibility = 0
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if(stun)
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R.notransform = 1
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R << "<span class='warning'>You have been revealed [stun ? "and cannot move" : ""].</span>"
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spawn(time)
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R.revealed = 0
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R.invisibility = INVISIBILITY_OBSERVER
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if(stun)
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R.notransform = 0
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R << "<span class='notice'>You are once more concealed [stun ? "and can move again" : ""].</span>"
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/datum/objective/revenant
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dangerrating = 10
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var/targetAmount = 100
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/datum/objective/revenant/New()
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targetAmount = rand(100,200)
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explanation_text = "Absorb [targetAmount] points of essence."
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..()
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/datum/objective/revenant/check_completion()
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if(!istype(owner.current, /mob/living/simple_animal/revenant) || !owner.current)
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return 0
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var/mob/living/simple_animal/revenant/R = owner.current
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if(!R || R.stat == DEAD)
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return 0
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var/essenceAccumulated = R.essence
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if(essenceAccumulated < targetAmount)
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return 0
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return 1
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/datum/objective/revenantFluff
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dangerrating = 0
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/datum/objective/revenantFluff/New()
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var/list/explanationTexts = list("Attempt to make your presence unknown to the crew.", \
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"Collaborate with existing antagonists aboard the station to gain essence.", \
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"Remain nonlethal and only absorb bodies that have already died.", \
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"Use your environments to eliminate isolated people.", \
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"If there is a chaplain aboard the station, ensure they are killed.", \
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"Hinder the crew without killing them.")
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explanation_text = pick(explanationTexts)
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..()
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/datum/objective/revenantFluff/check_completion()
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return 1
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/obj/item/weapon/ectoplasm/revenant
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name = "glimmering residue"
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desc = "A pile of fine blue dust. Small tendrils of violet mist swirl around it."
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icon = 'icons/effects/effects.dmi'
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icon_state = "revenantEctoplasm"
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w_class = 2
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var/reforming = 0
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var/reformed = 0
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/obj/item/weapon/ectoplasm/revenant/New()
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..()
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reforming = 1
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spawn(1800) //3 minutes
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if(src && reforming)
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return reform()
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if(src && !reforming)
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visible_message("<span class='warning'>[src] settles down and seems lifeless.</span>")
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return
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/obj/item/weapon/ectoplasm/revenant/attack_hand(mob/user)
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if(reformed)
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user << "<span class='warning'>[src] keeps slipping out of your hands, you can't get a hold on it!</span>"
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return
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..()
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/obj/item/weapon/ectoplasm/revenant/attack_self(mob/user)
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if(!reforming)
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return ..()
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user.visible_message("<span class='notice'>[user] scatters [src] in all directions.</span>", \
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"<span class='notice'>You scatter [src] across the area. The particles slowly fade away.</span>")
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user.drop_item()
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qdel(src)
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/obj/item/weapon/ectoplasm/revenant/throw_impact(atom/hit_atom)
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..()
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visible_message("<span class='notice'>[src] breaks into particles upon impact, which fade away to nothingness.</span>")
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qdel(src)
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/obj/item/weapon/ectoplasm/revenant/examine(mob/user)
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..()
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if(reforming)
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user << "<span class='warning'>It is shifting and distorted. It would be wise to destroy this.</span>"
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else if(!reforming)
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user << "<span class='notice'>It seems inert.</span>"
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/obj/item/weapon/ectoplasm/revenant/proc/reform()
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if(!reforming || !src)
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return
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message_admins("Revenant ectoplasm was left undestroyed for 3 minutes and has reformed into a new revenant.")
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loc = get_turf(src) //In case it's in a backpack or someone's hand
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visible_message("<span class='boldannounce'>[src] suddenly rises into the air before fading away.</span>")
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var/mob/living/simple_animal/revenant/R = new(get_turf(src))
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qdel(src)
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var/list/candidates = get_candidates(BE_REVENANT)
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if(!candidates.len)
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message_admins("No candidates were found for the new revenant. Oh well!")
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return 0
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var/client/C = pick(candidates)
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var/key_of_revenant = C.key
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if(!key_of_revenant)
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message_admins("No ckey was found for the new revenant. Oh well!")
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return 0
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var/datum/mind/player_mind = new /datum/mind(key_of_revenant)
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player_mind.active = 1
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player_mind.transfer_to(R)
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player_mind.assigned_role = "revenant"
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player_mind.special_role = "Revenant"
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ticker.mode.traitors |= player_mind
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message_admins("[key_of_revenant] has been made into a revenant by reforming ectoplasm.")
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log_game("[key_of_revenant] was spawned as a revenant by reforming ectoplasm.")
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return 1
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@@ -11,8 +11,7 @@
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var/list/drained_mobs = list() //Cannot harvest the same mob twice
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/obj/effect/proc_holder/spell/targeted/revenant_harvest/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
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if(user.inhibited)
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user << "<span class='warning'>Something is blocking the use of [src]!</span>"
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if(!user.castcheck(0))
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charge_counter = charge_max
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return
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for(var/mob/living/carbon/human/target in targets)
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@@ -23,7 +22,7 @@
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if(target in drained_mobs)
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user << "<span class='warning'>[target]'s soul is dead and empty.</span>"
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return
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if(!target.stat)
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if(target.stat != DEAD)
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user << "<span class='notice'>This being's soul is too strong to harvest.</span>"
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if(prob(10))
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target << "You feel as if you are being watched."
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@@ -35,12 +34,6 @@
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if(target.ckey)
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user << "<span class='notice'>Their soul burns with intelligence.</span>"
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essence_drained += 3
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if(target.stat == UNCONSCIOUS)
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user << "<span class='notice'>They still cling to life, but are not powerful enough to resist. A large amount of essence lies unguarded.</span>"
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essence_drained += 5
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else if(target.stat == DEAD)
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user << "<span class='notice'>They have passed on.</span>"
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essence_drained += 1
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sleep(20)
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switch(essence_drained)
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if(1 to 2)
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@@ -80,7 +73,7 @@
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//Transmit: the revemant's only direct way to communicate. Sends a single message silently to a single mob for 5E.
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/obj/effect/proc_holder/spell/targeted/revenant_transmit
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name = "Unlock: Transmit (5E)"
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name = "Transmit (5E)"
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desc = "Telepathically transmits a message to the target."
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panel = "Revenant Abilities (Locked)"
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charge_max = 50
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@@ -90,59 +83,46 @@
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var/locked = 1
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/obj/effect/proc_holder/spell/targeted/revenant_transmit/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
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if(user.inhibited)
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user << "<span class='warning'>Something is blocking the use of [src]!</span>"
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if(!user.castcheck(-5))
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charge_counter = charge_max
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return
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if(locked && essence_check(5, 1))
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if(locked)
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usr << "<span class='info'>You have unlocked Transmit!</span>"
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name = "Transmit (5E)"
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locked = 0
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charge_counter = charge_max
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panel = "Revenant Abilities"
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range = 7
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include_user = 0
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return
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if(locked)
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charge_counter = charge_max
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return
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if(!essence_check(5))
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charge_counter = charge_max
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return
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for(var/mob/living/M in targets)
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spawn(0)
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var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
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if(!msg)
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charge_counter = charge_max
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return
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usr << "<span class='info'><b>You transmit to [M]:</b> [msg]</span>"
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M << "<span class='deadsay'><b>Suddenly a strange voice resonates in your head...</b></span><i> [msg]</I>"
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M << "<span class='deadsay'><b>A strange voice resonates in your head...</b></span><i> [msg]</I>"
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//Overload Light: Breaks a light that's online and sends out lightning bolts to all nearby people.
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/obj/effect/proc_holder/spell/aoe_turf/revenant_light
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name = "Unlock: Overload Light (25E)"
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name = "Overload Light (25E)"
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desc = "Directs a large amount of essence into an electrical light, causing an impressive light show."
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||||
panel = "Revenant Abilities (Locked)"
|
||||
charge_max = 300
|
||||
clothes_req = 0
|
||||
range = -1
|
||||
range = 1
|
||||
var/locked = 1
|
||||
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenant_light/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
|
||||
if(user.inhibited)
|
||||
user << "<span class='warning'>Something is blocking the use of [src]!</span>"
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(locked && essence_check(25, 1))
|
||||
user << "<span class='info'>You have unlocked Overload Light!</span>"
|
||||
name = "Overload Light (25E)"
|
||||
panel = "Revenant Abilities"
|
||||
locked = 0
|
||||
range = 5
|
||||
if(!user.castcheck(-25))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(locked)
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!essence_check(25))
|
||||
user << "<span class='info'>You have unlocked Overload Light!</span>"
|
||||
panel = "Revenant Abilities"
|
||||
locked = 0
|
||||
range = 5
|
||||
charge_counter = charge_max
|
||||
return
|
||||
for(var/turf/T in targets)
|
||||
@@ -159,180 +139,50 @@
|
||||
M.Beam(L,icon_state="lightning",icon='icons/effects/effects.dmi',time=5)
|
||||
M.electrocute_act(25, "[L.name]")
|
||||
playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
|
||||
user.revealed = 1
|
||||
user.invisibility = 0
|
||||
spawn(30)
|
||||
user.revealed = 0
|
||||
user.invisibility = INVISIBILITY_OBSERVER
|
||||
user.reveal(50, 1)
|
||||
|
||||
|
||||
//Life Tap: Drains one 'strike' to gain 50E
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_life_tap
|
||||
name = "Unlock: Life Tap (25E)"
|
||||
desc = "Draws from your own life pool to gain more essence. Can only be cast three times."
|
||||
//Defile: Corrupts nearby stuff, unblesses floor tiles.
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenantDefile
|
||||
name = "Defile (30E)"
|
||||
desc = "Twists and corrupts certain nearby objects. Also dispels holy auras on floors, but not salt lines."
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
charge_max = 600
|
||||
charge_max = 300
|
||||
clothes_req = 0
|
||||
range = -1
|
||||
include_user = 1
|
||||
range = 1
|
||||
var/locked = 1
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_life_tap/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
|
||||
if(user.inhibited)
|
||||
user << "<span class='warning'>Something is blocking the use of [src]!</span>"
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(locked && essence_check(25, 1))
|
||||
user << "<span class='info'>You have unlocked Life Tap!</span>"
|
||||
name = "Life Tap (0E)"
|
||||
panel = "Revenant Abilities"
|
||||
locked = 0
|
||||
/obj/effect/proc_holder/spell/aoe_turf/revenantDefile/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
|
||||
if(!user.castcheck(-30))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(locked)
|
||||
charge_counter = charge_max
|
||||
return
|
||||
for(var/mob/living/simple_animal/revenant/target in targets)
|
||||
if(!target.strikes)
|
||||
target << "<span class='warning'>Your life force has grown too weak to life tap again.</span>"
|
||||
target.strikes--
|
||||
target << "<span class='info'>You convert your own life into energy.[target.strikes ? "" : " This is the last time you can do this."]</span>"
|
||||
target.change_essence_amount(50, 0, "your life pool")
|
||||
|
||||
|
||||
//Seed of Draining: Plants a 'seed' in the target that will slowly siphon essence silently from them.
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_seed_drain
|
||||
name = "Unlock: Seed of Draining (20E)"
|
||||
desc = "Corrupts a target with dark energies. Their essence will slowly drain for some time."
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
charge_max = 1200
|
||||
clothes_req = 0
|
||||
range = -1
|
||||
include_user = 1
|
||||
var/locked = 1
|
||||
var/planted = 0
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_seed_drain/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
|
||||
if(user.inhibited)
|
||||
user << "<span class='warning'>Something is blocking the use of [src]!</span>"
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(locked && essence_check(20, 1))
|
||||
user << "<span class='info'>You have unlocked Seed of Draining!</span>"
|
||||
charge_counter = charge_max
|
||||
name = "Seed of Draining (20E)"
|
||||
locked = 0
|
||||
user << "<span class='info'>You have unlocked Defile!</span>"
|
||||
panel = "Revenant Abilities"
|
||||
range = 1
|
||||
include_user = 0
|
||||
return
|
||||
if(locked)
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!essence_check(20))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(planted)
|
||||
user << "<span class='warning'>You are already passively draining essence.</span>"
|
||||
charge_counter = charge_max
|
||||
return
|
||||
for(var/mob/living/carbon/human/target in targets)
|
||||
if(target.stat == DEAD)
|
||||
user << "<span class='warning'>[target] is dead and will not yield essence.</span>"
|
||||
charge_counter = charge_max
|
||||
user << "<span class='info'>You plant a draining seed on [target].</span>"
|
||||
planted = 1
|
||||
for(var/i = 0, i < 120, i++)
|
||||
sleep(10)
|
||||
var/mob/living/carbon/human/M = target
|
||||
user.essence += rand(0.3, 0.5) //Not a huge amount of essence; at the least it's 36 and at the most it's 60
|
||||
M.adjustStaminaLoss(1)
|
||||
if(prob(3))
|
||||
target << "<span class='warning'>You feel sapped.</span>" //Letting the target know that they're not bugged and losing stamina 4nr
|
||||
planted = 0
|
||||
user << "<span class='info'>The energies siphoning [target] have fallen dormant. You will need to plant a new seed.</span>"
|
||||
|
||||
|
||||
//Mind Spike: The typical straight damage ability. Does a decent amount of brute damage and small brain damage.
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_mindspike
|
||||
name = "Unlock: Mind Spike (5E)"
|
||||
desc = "Drives a spike of dark energy into the target's mind. Cheap but effective and doesn't take long to cool down."
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
charge_max = 40
|
||||
clothes_req = 0
|
||||
range = -1
|
||||
include_user = 1
|
||||
var/locked = 1
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_mindspike/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
|
||||
if(user.inhibited)
|
||||
user << "<span class='warning'>Something is blocking the use of [src]!</span>"
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(locked && essence_check(5, 1))
|
||||
user << "<span class='info'>You have unlocked Mind Spike!</span>"
|
||||
charge_counter = charge_max
|
||||
name = "Mind Spike (5E)"
|
||||
locked = 0
|
||||
panel = "Revenant Abilities"
|
||||
range = 3
|
||||
include_user = 0
|
||||
return
|
||||
if(locked)
|
||||
range = 4
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!essence_check(5))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
for(var/mob/living/carbon/human/M in targets)
|
||||
user << "<span class='info'>You drive a spike of energy into [M]'s mind!</span>"
|
||||
M << "<span class='boldannounce'>You feel a spike of pain in your head!</span>"
|
||||
M.apply_damage(12, BRUTE, "head")
|
||||
M.adjustBrainLoss(3)
|
||||
//M << 'sound/effects/mind_blast.ogg'
|
||||
if(prob(20) && !M.stat)
|
||||
M.Weaken(2)
|
||||
M.visible_message("<span class='warning'>[M] clutches at their head!</span>")
|
||||
user.revealed = 1
|
||||
user.invisibility = 0
|
||||
spawn(10)
|
||||
user.revealed = 0
|
||||
user.invisibility = INVISIBILITY_OBSERVER
|
||||
|
||||
//Hypnotize: Makes the target fall asleep, make them vulnerable to draining.
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_hypnotize
|
||||
name = "Unlock: Hypnotize (15E)"
|
||||
desc = "Causes a target to fall asleep."
|
||||
panel = "Revenant Abilities (Locked)"
|
||||
charge_max = 900
|
||||
clothes_req = 0
|
||||
range = -1
|
||||
include_user = 1
|
||||
var/locked = 1
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/revenant_hypnotize/cast(list/targets, var/mob/living/simple_animal/revenant/user = usr)
|
||||
if(user.inhibited)
|
||||
user << "<span class='warning'>Something is blocking the use of [src]!</span>"
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(locked && essence_check(15, 1))
|
||||
user << "<span class='info'>You have unlocked Hypnotize!</span>"
|
||||
charge_counter = charge_max
|
||||
name = "Hypnotize (15E)"
|
||||
locked = 0
|
||||
range = 3
|
||||
panel = "Revenant Abilities"
|
||||
include_user = 0
|
||||
return
|
||||
if(locked)
|
||||
charge_counter = charge_max
|
||||
return
|
||||
if(!essence_check(15))
|
||||
charge_counter = charge_max
|
||||
return
|
||||
for(var/mob/living/carbon/human/M in targets)
|
||||
user << "<span class='info'>You gently influence [M]'s mind toward deep sleep.</span>"
|
||||
M << "<span class='boldannounce'>Tired... <font size=1.5> so tired...</font></span>"
|
||||
M.drowsyness += 7
|
||||
spawn(70)
|
||||
M.sleeping += 30
|
||||
for(var/turf/T in targets)
|
||||
spawn(0)
|
||||
if(T.flags & NOJAUNT)
|
||||
T.flags -= NOJAUNT
|
||||
for(var/obj/machinery/bot/secbot/secbot in T.contents) //Not including ED-209
|
||||
secbot.emagged = 2
|
||||
secbot.Emag(null)
|
||||
for(var/obj/machinery/bot/cleanbot/cleanbot in T.contents)
|
||||
cleanbot.emagged = 2
|
||||
cleanbot.Emag(null)
|
||||
for(var/mob/living/carbon/human/human in T.contents)
|
||||
human << "<span class='warning'>You suddenly feel tired.</span>"
|
||||
human.adjustStaminaLoss(25)
|
||||
for(var/mob/living/silicon/robot/robot in T.contents)
|
||||
robot.visible_message("<span class='warning'>[robot] lets out an alarm!</span>", \
|
||||
"<span class='boldannounce'>01001111 01010110 01000101 01010010 01001100 01001111 01000001 01000100</span>") //Translates to "OVERLOAD"
|
||||
robot << 'sound/misc/interference.ogg'
|
||||
playsound(robot, 'sound/machines/warning-buzzer.ogg', 50, 1)
|
||||
for(var/obj/structure/window/window in T.contents)
|
||||
window.hit(rand(10,50))
|
||||
for(var/obj/machinery/light/light in T.contents)
|
||||
light.flicker() //spooky
|
||||
user.reveal(30, 1)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define REVENANT_SPAWN_THRESHOLD 10
|
||||
|
||||
/datum/round_event_control/revenant
|
||||
name = "Spawn Revenant"
|
||||
typepath = /datum/round_event/revenant
|
||||
@@ -6,13 +8,17 @@
|
||||
earliest_start = 0 //Meant to mix things up early-game.
|
||||
|
||||
|
||||
|
||||
/datum/round_event/revenant
|
||||
var/key_of_revenant
|
||||
|
||||
|
||||
|
||||
/datum/round_event/revenant/proc/get_revenant(var/end_if_fail = 0)
|
||||
var/deadMobs = 0
|
||||
for(var/mob/M in dead_mob_list)
|
||||
deadMobs++
|
||||
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
|
||||
message_admins("Random event attempted to spawn a revenant, but there were only [deadMobs]/[REVENANT_SPAWN_THRESHOLD] dead mobs.")
|
||||
return
|
||||
key_of_revenant = null
|
||||
if(!key_of_revenant)
|
||||
var/list/candidates = get_candidates(BE_REVENANT)
|
||||
@@ -32,32 +38,38 @@
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
switch(L.name)
|
||||
if("carpspawn")
|
||||
if("revenantspawn")
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs)
|
||||
if(!spawn_locs) //If we can't find any revenant spawns, try the carp spawns
|
||||
for(var/obj/effect/landmark/L in landmarks_list)
|
||||
if(isturf(L.loc))
|
||||
switch(L.name)
|
||||
if("carpspawn")
|
||||
spawn_locs += L.loc
|
||||
if(!spawn_locs) //If we can't find either, just spawn the revenant at the player's location
|
||||
spawn_locs += get_turf(player_mind.current)
|
||||
if(!spawn_locs) //If we can't find THAT, then just retry
|
||||
return find_revenant()
|
||||
var/mob/living/simple_animal/revenant/revvie = new /mob/living/simple_animal/revenant/(pick(spawn_locs))
|
||||
player_mind.transfer_to(revvie)
|
||||
player_mind.assigned_role = "revenant"
|
||||
player_mind.special_role = "Revenant"
|
||||
ticker.mode.traitors |= player_mind
|
||||
message_admins("[key_of_revenant] has been made into a Revenant by an event.")
|
||||
log_game("[key_of_revenant] was spawned as a Revenant by an event.")
|
||||
message_admins("[key_of_revenant] has been made into a revenant by an event.")
|
||||
log_game("[key_of_revenant] was spawned as a revenant by an event.")
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/datum/round_event/revenant/start()
|
||||
get_revenant()
|
||||
|
||||
|
||||
|
||||
/datum/round_event/revenant/proc/find_revenant()
|
||||
message_admins("Attempted to spawn a Revenant but there was no players available. Will try again momentarily, bear with me...")
|
||||
message_admins("An event failed to spawn a revenant. Retrying momentarily...")
|
||||
spawn(50)
|
||||
if(get_revenant(1))
|
||||
message_admins("Hooray! Situation has been resolved, [key_of_revenant] has been spawned as a Revenant.")
|
||||
log_game("[key_of_revenant] was spawned as a Revenant by an event.")
|
||||
message_admins("[key_of_revenant] has been spawned as a revenant.")
|
||||
log_game("[key_of_revenant] was spawned as a revenant by an event.")
|
||||
return 0
|
||||
message_admins("Unfortunately, no candidates were available for becoming a Revenant. Shutting down. :(")
|
||||
message_admins("No candidates were available for becoming a revenant.")
|
||||
return kill()
|
||||
|
||||
@@ -297,6 +297,16 @@
|
||||
anim(mobloc,mob,'icons/mob/mob.dmi',,"shadow",,L.dir)
|
||||
L.loc = get_step(L, direct)
|
||||
L.dir = direct
|
||||
if(3) //Incorporeal move, but blocked by holy-watered tiles
|
||||
var/turf/simulated/floor/stepTurf = get_step(L, direct)
|
||||
if(stepTurf.flags & NOJAUNT)
|
||||
L << "<span class='warning'>Holy energies block your path.</span>"
|
||||
L.notransform = 1
|
||||
spawn(2)
|
||||
L.notransform = 0
|
||||
else
|
||||
L.loc = get_step(L, direct)
|
||||
L.dir = direct
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user