From 05f9e9f997fc95fee21f3e19094fc2cfe6465a54 Mon Sep 17 00:00:00 2001 From: Zergspower Date: Wed, 8 Nov 2023 14:21:56 -0600 Subject: [PATCH] Balances the stormtrooper shotgun mob (#79578) ## About The Pull Request A few months ago during the conversion to a Basic mob the shotgun range was changed to 1 instead of staying at what it was prior, meaning the mob itself would get in your face and unload instantly. ## Why It's Good For The Game Fighting an npc mob that is as fast or faster than you, with 250 health and basically 1 shots you isnt very fun, this returns their range some even though they dont really act like they did prior still. I thought about making it match the SMG range as well? But 3 leaves it as below ![image](https://github.com/tgstation/tgstation/assets/22140677/1314975d-bbc3-4791-b77e-1661701cabb7) ## Changelog :cl:zergspower balance: NPC Syndicate Shotgunners range requirement returned /:cl: --- code/modules/mob/living/basic/trooper/trooper_ai.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/basic/trooper/trooper_ai.dm b/code/modules/mob/living/basic/trooper/trooper_ai.dm index 3b89807ea62..27a9950aa29 100644 --- a/code/modules/mob/living/basic/trooper/trooper_ai.dm +++ b/code/modules/mob/living/basic/trooper/trooper_ai.dm @@ -90,7 +90,7 @@ /datum/ai_behavior/basic_ranged_attack/trooper_shotgun action_cooldown = 3 SECONDS - required_distance = 1 + required_distance = 3 avoid_friendly_fire = TRUE /datum/ai_controller/basic_controller/trooper/viscerator