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https://github.com/Bubberstation/Bubberstation.git
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@@ -93,7 +93,7 @@
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desc = "It never stays still for long."
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icon_state = "spiderling"
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anchored = 0
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layer = 2.7
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layer = 2.75
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health = 3
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var/amount_grown = 0
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var/grow_as = null
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@@ -89,7 +89,7 @@
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if(istype(mover) && mover.checkpass(PASSGRILLE))
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return 1
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else
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if(istype(mover, /obj/item/projectile))
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if(istype(mover, /obj/item/projectile) && density)
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return prob(30)
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else
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return !density
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@@ -146,7 +146,7 @@
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return
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step_towards(src, current)
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sleep(1)
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if(!bumped && !isturf(original))
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if(!bumped && (original.layer>=2.75 || ismob(original)))
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if(loc == get_turf(original))
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if(!(original in permutated))
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Bump(original)
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