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[MIRROR] Heavily reworks and resprites first aid analyzers. [MDB IGNORE] (#22293)
* Heavily reworks and resprites first aid analyzers. * Update _bodyparts.dm Merge pt 1 * Update health_analyzer.dm Merge pt 2 * Fixing some merge conflicts * Run UpdatePaths --------- Co-authored-by: carlarctg <53100513+carlarctg@users.noreply.github.com> Co-authored-by: Bloop <vinylspiders@gmail.com>
This commit is contained in:
co-authored by
carlarctg
Bloop
parent
fdd1ec15ad
commit
0629bd5128
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After Width: | Height: | Size: 4.0 KiB |
@@ -4,6 +4,8 @@
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#define SCANMODE_COUNT 2 // Update this to be the number of scan modes if you add more
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#define SCANNER_CONDENSED 0
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#define SCANNER_VERBOSE 1
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// Not updating above count because you're not meant to switch to this mode.
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#define SCANNER_NO_MODE -1
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/obj/item/healthanalyzer
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name = "health analyzer"
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@@ -72,6 +74,7 @@
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user.visible_message(span_notice("[user] analyzes [M]'s vitals."))
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balloon_alert(user, "analyzing vitals")
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playsound(user.loc, 'sound/items/healthanalyzer.ogg', 50)
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switch (scanmode)
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if (SCANMODE_HEALTH)
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@@ -483,6 +486,9 @@
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if(!user.can_perform_action(src, NEED_LITERACY|NEED_LIGHT) || user.is_blind())
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return
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if(mode == SCANNER_NO_MODE)
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return
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mode = !mode
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to_chat(user, mode == SCANNER_VERBOSE ? "The scanner now shows specific limb damage." : "The scanner no longer shows limb damage.")
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@@ -492,18 +498,29 @@
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desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
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advanced = TRUE
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#define AID_EMOTION_NEUTRAL "neutral"
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#define AID_EMOTION_HAPPY "happy"
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#define AID_EMOTION_WARN "cautious"
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#define AID_EMOTION_ANGRY "angery"
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#define AID_EMOTION_SAD "sad"
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/// Displays wounds with extended information on their status vs medscanners
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/proc/woundscan(mob/user, mob/living/carbon/patient, obj/item/healthanalyzer/wound/scanner)
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/proc/woundscan(mob/user, mob/living/carbon/patient, obj/item/healthanalyzer/simple/scanner)
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if(!istype(patient) || user.incapacitated())
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return
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var/render_list = ""
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for(var/i in patient.get_wounded_bodyparts())
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var/obj/item/bodypart/wounded_part = i
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var/advised
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for(var/limb in patient.get_wounded_bodyparts())
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var/obj/item/bodypart/wounded_part = limb
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render_list += "<span class='alert ml-1'><b>Warning: Physical trauma[LAZYLEN(wounded_part.wounds) > 1? "s" : ""] detected in [wounded_part.name]</b>"
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for(var/k in wounded_part.wounds)
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var/datum/wound/W = k
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render_list += "<div class='ml-2'>[W.get_scanner_description()]</div>\n"
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for(var/limb_wound in wounded_part.wounds)
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var/datum/wound/current_wound = limb_wound
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render_list += "<div class='ml-2'>[current_wound.get_scanner_description()]</div>\n"
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ADD_TRAIT(current_wound, TRAIT_WOUND_SCANNED, ANALYZER_TRAIT)
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if(!advised)
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to_chat(user, span_notice("You notice how bright holo-images appear over your [(length(wounded_part.wounds) || length(patient.get_wounded_bodyparts()) ) > 1 ? "various wounds" : "wound"]. They seem to be filled with helpful information, this should make treatment easier!"))
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advised = TRUE
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render_list += "</span>"
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if(render_list == "")
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@@ -511,38 +528,57 @@
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// Only emit the cheerful scanner message if this scan came from a scanner
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playsound(scanner, 'sound/machines/ping.ogg', 50, FALSE)
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to_chat(user, span_notice("\The [scanner] makes a happy ping and briefly displays a smiley face with several exclamation points! It's really excited to report that [patient] has no wounds!"))
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scanner.show_emotion(AID_EMOTION_HAPPY)
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else
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to_chat(user, "<span class='notice ml-1'>No wounds detected in subject.</span>")
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else
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to_chat(user, examine_block(jointext(render_list, "")), type = MESSAGE_TYPE_INFO)
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scanner.show_emotion(AID_EMOTION_WARN)
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playsound(scanner, 'sound/machines/twobeep.ogg', 50, FALSE)
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/obj/item/healthanalyzer/wound
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name = "first aid analyzer"
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icon_state = "adv_spectrometer"
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desc = "A prototype MeLo-Tech medical scanner used to diagnose injuries and recommend treatment for serious wounds, but offers no further insight into the patient's health. You hope the final version is less annoying to read!"
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/obj/item/healthanalyzer/simple
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name = "wound analyzer"
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icon_state = "first_aid"
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desc = "A helpful, child-proofed, and most importantly, extremely cheap MeLo-Tech medical scanner used to diagnose injuries and recommend treatment for serious wounds. While it might not sound very informative for it to be able to tell you if you have a gaping hole in your body or not, it applies a temporary holoimage near the wound with information that is guaranteed to double the efficacy and speed of treatment."
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mode = SCANNER_NO_MODE
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// Cooldown for when the analyzer will allow you to ask it for encouragement. Don't get greedy!
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var/next_encouragement
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var/greedy
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// The analyzer's current emotion. Affects the sprite overlays and if it's going to prick you for being greedy or not.
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var/emotion = AID_EMOTION_NEUTRAL
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// Encouragements to play when attack_selfing
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var/list/encouragements = list("briefly displays a happy face, gazing emptily at you", "briefly displays a spinning cartoon heart", "displays an encouraging message about eating healthy and exercising", \
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"reminds you that everyone is doing their best", "displays a message wishing you well", "displays a sincere thank-you for your interest in first-aid", "formally absolves you of all your sins")
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// How often one can ask for encouragement
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var/patience = 10 SECONDS
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/obj/item/healthanalyzer/wound/attack_self(mob/user)
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/obj/item/healthanalyzer/simple/attack_self(mob/user)
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if(next_encouragement < world.time)
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playsound(src, 'sound/machines/ping.ogg', 50, FALSE)
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var/list/encouragements = list("briefly displays a happy face, gazing emptily at you", "briefly displays a spinning cartoon heart", "displays an encouraging message about eating healthy and exercising", \
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"reminds you that everyone is doing their best", "displays a message wishing you well", "displays a sincere thank-you for your interest in first-aid", "formally absolves you of all your sins")
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to_chat(user, span_notice("\The [src] makes a happy ping and [pick(encouragements)]!"))
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next_encouragement = world.time + 10 SECONDS
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greedy = FALSE
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else if(!greedy)
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to_chat(user, span_warning("\The [src] displays an eerily high-definition frowny face, chastizing you for asking it for too much encouragement."))
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greedy = TRUE
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show_emotion(AID_EMOTION_HAPPY)
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else if(emotion != AID_EMOTION_ANGRY)
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greed_warning(user)
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else
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
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if(isliving(user))
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var/mob/living/L = user
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to_chat(L, span_warning("\The [src] makes a disappointed buzz and pricks your finger for being greedy. Ow!"))
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L.adjustBruteLoss(4)
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L.dropItemToGround(src)
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violence(user)
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/obj/item/healthanalyzer/wound/attack(mob/living/carbon/patient, mob/living/carbon/human/user)
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/obj/item/healthanalyzer/simple/proc/greed_warning(mob/user)
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to_chat(user, span_warning("\The [src] displays an eerily high-definition frowny face, chastizing you for asking it for too much encouragement."))
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show_emotion(AID_EMOTION_ANGRY)
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/obj/item/healthanalyzer/simple/proc/violence(mob/user)
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
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if(isliving(user))
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var/mob/living/L = user
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to_chat(L, span_warning("\The [src] makes a disappointed buzz and pricks your finger for being greedy. Ow!"))
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flick(icon_state + "_pinprick", src)
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L.adjustBruteLoss(4)
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L.dropItemToGround(src)
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show_emotion(AID_EMOTION_HAPPY)
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/obj/item/healthanalyzer/simple/attack(mob/living/carbon/patient, mob/living/carbon/human/user)
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if(!user.can_read(src)) //SKYRAT EDIT: Blind People Can Analyze Again
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return
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@@ -551,23 +587,67 @@
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if(!istype(patient))
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playsound(src, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
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to_chat(user, span_notice("\The [src] makes a sad buzz and briefly displays a frowny face, indicating it can't scan [patient]."))
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to_chat(user, span_notice("\The [src] makes a sad buzz and briefly displays an unhappy face, indicating it can't scan [patient]."))
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show_emotion(AI_EMOTION_SAD)
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return
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woundscan(user, patient, src)
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flick(icon_state + "_pinprick", src)
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/obj/item/healthanalyzer/disease
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/obj/item/healthanalyzer/simple/update_overlays()
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. = ..()
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switch(emotion)
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if(AID_EMOTION_HAPPY)
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. += mutable_appearance(icon, "+no_wounds")
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if(AID_EMOTION_WARN)
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. += mutable_appearance(icon, "+wound_warn")
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if(AID_EMOTION_ANGRY)
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. += mutable_appearance(icon, "+angry")
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if(AID_EMOTION_SAD)
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. += mutable_appearance(icon, "+fail_scan")
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/// Sets a new emotion display on the scanner, and resets back to neutral in a moment
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/obj/item/healthanalyzer/simple/proc/show_emotion(new_emotion)
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emotion = new_emotion
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update_appearance(UPDATE_OVERLAYS)
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if (emotion != AID_EMOTION_NEUTRAL)
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addtimer(CALLBACK(src, PROC_REF(reset_emotions), AID_EMOTION_NEUTRAL), 2 SECONDS)
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// Resets visible emotion back to neutral
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/obj/item/healthanalyzer/simple/proc/reset_emotions()
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emotion = AID_EMOTION_NEUTRAL
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update_appearance(UPDATE_OVERLAYS)
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/obj/item/healthanalyzer/simple/miner
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name = "mining wound analyzer"
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icon_state = "miner_aid"
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desc = "A helpful, child-proofed, and most importantly, extremely cheap MeLo-Tech medical scanner used to diagnose injuries and recommend treatment for serious wounds. While it might not sound very informative for it to be able to tell you if you have a gaping hole in your body or not, it applies a temporary holoimage near the wound with information that is guaranteed to double the efficacy and speed of treatment. This one has a cool aesthetic antenna that doesn't actually do anything!"
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/obj/item/healthanalyzer/simple/disease
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name = "disease state analyzer"
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icon_state = "adv_spectrometer"
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desc = "A disease status analyzer to determine the state of an infection to encourage responsible medication consumption."
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/obj/item/healthanalyzer/disease/attack_self(mob/user)
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playsound(src, 'sound/machines/ping.ogg', 50, FALSE)
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var/list/encouragements = list("encourages you to take your medication", "briefly displays a spinning cartoon heart", "reasures you about your condition", \
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desc = "Another of MeLo-Tech's dubiously useful medsci scanners, the disease analyzer is a pretty rare find these days - NT found out that giving their hospitals the lowest-common-denominator pandemic equipment resulted in too much financial loss of life to be profitable. There's rumours that the inbuilt AI is jealous of the first aid analyzer's success."
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icon_state = "disease_aid"
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mode = SCANNER_NO_MODE
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encouragements = list("encourages you to take your medication", "briefly displays a spinning cartoon heart", "reasures you about your condition", \
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"reminds you that everyone is doing their best", "displays a message wishing you well", "displays a message saying how proud it is that you're taking care of yourself", "formally absolves you of all your sins")
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to_chat(user, span_notice("\The [src] makes a happy ping and [pick(encouragements)]!"))
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patience = 20 SECONDS
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/obj/item/healthanalyzer/disease/attack(mob/living/carbon/patient, mob/living/carbon/human/user)
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/obj/item/healthanalyzer/simple/disease/greed_warning(mob/user)
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to_chat(user, span_warning("\The [src] displays an eerily high-definition frowny face, chastizing you for asking it for too much encouragement."))
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show_emotion(AID_EMOTION_ANGRY)
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/obj/item/healthanalyzer/simple/disease/violence(mob/user)
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playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
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if(isliving(user))
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var/mob/living/L = user
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to_chat(L, span_warning("\The [src] makes a disappointed buzz and pricks your finger for being greedy. Ow!"))
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flick(icon_state + "_pinprick", src)
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L.adjustBruteLoss(1)
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L.reagents.add_reagent(/datum/reagent/toxin, rand(1, 3))
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L.dropItemToGround(src)
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show_emotion(AID_EMOTION_ANGRY)
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/obj/item/healthanalyzer/simple/disease/attack(mob/living/carbon/patient, mob/living/carbon/human/user)
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if(!user.can_read(src) || user.is_blind())
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return
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@@ -577,11 +657,30 @@
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if(!istype(user))
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playsound(src, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
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to_chat(user, span_notice("\The [src] makes a sad buzz and briefly displays a frowny face, indicating it can't scan [patient]."))
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emotion = AID_EMOTION_SAD
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update_appearance(UPDATE_OVERLAYS)
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return
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diseasescan(user, patient, src)
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diseasescan(user, patient, src) // this updates emotion
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update_appearance(UPDATE_OVERLAYS)
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flick(icon_state + "_pinprick", src)
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/obj/item/healthanalyzer/simple/disease/update_overlays()
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. = ..()
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switch(emotion)
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if(AID_EMOTION_HAPPY)
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. += mutable_appearance(icon, "+not_infected")
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if(AID_EMOTION_WARN)
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. += mutable_appearance(icon, "+infected")
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if(AID_EMOTION_ANGRY)
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. += mutable_appearance(icon, "+rancurous")
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if(AID_EMOTION_SAD)
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. += mutable_appearance(icon, "+unknown_scan")
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if(emotion != AID_EMOTION_NEUTRAL)
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addtimer(CALLBACK(src, PROC_REF(reset_emotions)), 4 SECONDS) // longer on purpose
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//Checks the individual for any diseases that are visible to the scanner, and displays the diseases in the attacked to the attacker.
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/proc/diseasescan(mob/user, mob/living/carbon/patient, obj/item/healthanalyzer/wound/scanner)
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/proc/diseasescan(mob/user, mob/living/carbon/patient, obj/item/healthanalyzer/simple/scanner)
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if(!istype(patient) || user.incapacitated())
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return
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@@ -593,14 +692,23 @@
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</span>"
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if(!length(render))
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// Only emit the cheerful scanner message if this scan came from a scanner
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playsound(scanner, 'sound/machines/ping.ogg', 50, FALSE)
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to_chat(user, span_notice("The patient has no diseases."))
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to_chat(user, span_notice("\The [scanner] makes a happy ping and briefly displays a smiley face with several exclamation points! It's really excited to report that [patient] has no diseases!"))
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scanner.emotion = AID_EMOTION_HAPPY
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else
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to_chat(user, span_notice(render.Join("")))
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scanner.emotion = AID_EMOTION_WARN
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playsound(scanner, 'sound/machines/twobeep.ogg', 50, FALSE)
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#undef SCANMODE_HEALTH
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#undef SCANMODE_WOUND
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#undef SCANMODE_COUNT
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#undef SCANNER_CONDENSED
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#undef SCANNER_VERBOSE
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#undef SCANNER_NO_MODE
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#undef AID_EMOTION_NEUTRAL
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#undef AID_EMOTION_HAPPY
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#undef AID_EMOTION_WARN
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#undef AID_EMOTION_ANGRY
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#undef AID_EMOTION_SAD
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@@ -27,6 +27,7 @@
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if (!HAS_TRAIT(target, TRAIT_GENELESS) && !HAS_TRAIT(target, TRAIT_BADDNA))
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user.visible_message(span_notice("[user] analyzes [target]'s genetic sequence."))
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balloon_alert(user, "sequence analyzed")
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playsound(user.loc, 'sound/items/healthanalyzer.ogg', 50) // close enough
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gene_scan(target, user)
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else
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user.visible_message(span_notice("[user] fails to analyze [target]'s genetic sequence."), span_warning("[target] has no readable genetic sequence!"))
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@@ -2,7 +2,7 @@
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name = "slime scanner"
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desc = "A device that analyzes a slime's internal composition and measures its stats."
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icon = 'icons/obj/device.dmi'
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icon_state = "adv_spectrometer"
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icon_state = "slime_scanner"
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inhand_icon_state = "analyzer"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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@@ -146,6 +146,9 @@
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// gauze is only relevant for wounds, which are handled in the wounds themselves
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/obj/item/stack/medical/gauze/try_heal(mob/living/patient, mob/user, silent)
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var/treatment_delay = (user == patient ? self_delay : other_delay)
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var/obj/item/bodypart/limb = patient.get_bodypart(check_zone(user.zone_selected))
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if(!limb)
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patient.balloon_alert(user, "missing limb!")
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@@ -155,8 +158,9 @@
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return
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var/gauzeable_wound = FALSE
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var/datum/wound/woundies
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for(var/i in limb.wounds)
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var/datum/wound/woundies = i
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woundies = i
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if(woundies.wound_flags & ACCEPTS_GAUZE)
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gauzeable_wound = TRUE
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break
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@@ -167,7 +171,7 @@
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//SKYRAT EDIT CHANGE BEGIN - MEDICAL
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/*
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if(limb.current_gauze && (limb.current_gauze.absorption_capacity * 1.2 > absorption_capacity)) // ignore if our new wrap is < 20% better than the current one, so someone doesn't bandage it 5 times in a row
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patient.balloon_alert(user, "already bandaged!")
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patient.balloon_alert(user, pick("already bandaged!", "bandage is clean!")) // good enough
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return
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*/
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if(limb.current_gauze)
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@@ -175,8 +179,16 @@
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return
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//SKYRAT EDIT CHANGE END
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user.visible_message(span_warning("[user] begins wrapping the wounds on [patient]'s [limb.plaintext_zone] with [src]..."), span_warning("You begin wrapping the wounds on [user == patient ? "your" : "[patient]'s"] [limb.plaintext_zone] with [src]..."))
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if(!do_after(user, (user == patient ? self_delay : other_delay), target=patient))
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if(HAS_TRAIT(woundies, TRAIT_WOUND_SCANNED))
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treatment_delay *= 0.5
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if(user == patient)
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to_chat(user, span_notice("You keep in mind the indications from the holo-image about your injury, and expertly begin wrapping your wounds with [src]."))
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else
|
||||
user.visible_message(span_warning("[user] begins expertly wrapping the wounds on [patient]'s [limb.plaintext_zone] with [src]..."), span_warning("You begin quickly wrapping the wounds on [patient]'s [limb.plaintext_zone] with [src], keeping the holo-image indications in mind..."))
|
||||
else
|
||||
user.visible_message(span_warning("[user] begins wrapping the wounds on [patient]'s [limb.plaintext_zone] with [src]..."), span_warning("You begin wrapping the wounds on [user == patient ? "your" : "[patient]'s"] [limb.plaintext_zone] with [src]..."))
|
||||
|
||||
if(!do_after(user, treatment_delay, target = patient))
|
||||
return
|
||||
|
||||
user.visible_message("<span class='infoplain'><span class='green'>[user] applies [src] to [patient]'s [limb.plaintext_zone].</span></span>", "<span class='infoplain'><span class='green'>You bandage the wounds on [user == patient ? "your" : "[patient]'s"] [limb.plaintext_zone].</span></span>")
|
||||
|
||||
@@ -73,6 +73,7 @@
|
||||
/obj/item/storage/box/survival/mining/PopulateContents()
|
||||
..()
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/healthanalyzer/simple/miner(src)
|
||||
|
||||
// Engineer survival box
|
||||
/obj/item/storage/box/survival/engineer
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
/obj/item/stack/medical/suture = 2,
|
||||
/obj/item/stack/medical/mesh = 2,
|
||||
/obj/item/reagent_containers/hypospray/medipen = 1,
|
||||
/obj/item/healthanalyzer/simple = 1,
|
||||
)
|
||||
generate_items_inside(items_inside,src)
|
||||
|
||||
@@ -54,7 +55,7 @@
|
||||
if(empty)
|
||||
return
|
||||
var/static/items_inside = list(
|
||||
/obj/item/healthanalyzer/wound = 1,
|
||||
/obj/item/healthanalyzer/simple = 1,
|
||||
/obj/item/stack/medical/gauze = 1,
|
||||
/obj/item/stack/medical/splint = 1, //SKYRAT EDIT ADDITION - MEDICAL
|
||||
/obj/item/stack/medical/suture/emergency = 1,
|
||||
@@ -200,10 +201,12 @@
|
||||
if(empty)
|
||||
return
|
||||
var/static/items_inside = list(
|
||||
/obj/item/storage/pill_bottle/multiver/less = 1,
|
||||
/obj/item/storage/pill_bottle/multiver/less = 1,
|
||||
/obj/item/reagent_containers/syringe/syriniver = 3,
|
||||
/obj/item/storage/pill_bottle/potassiodide = 1,
|
||||
/obj/item/reagent_containers/hypospray/medipen/penacid = 1)
|
||||
/obj/item/reagent_containers/hypospray/medipen/penacid = 1,
|
||||
/obj/item/healthanalyzer/simple/disease = 1,
|
||||
)
|
||||
generate_items_inside(items_inside,src)
|
||||
|
||||
/obj/item/storage/medkit/o2
|
||||
@@ -246,7 +249,9 @@
|
||||
/obj/item/stack/medical/gauze = 1,
|
||||
/obj/item/stack/medical/splint = 1, //SKYRAT EDIT ADDITION - MEDICAL
|
||||
/obj/item/storage/pill_bottle/probital = 1,
|
||||
/obj/item/reagent_containers/hypospray/medipen/salacid = 1)
|
||||
/obj/item/reagent_containers/hypospray/medipen/salacid = 1,
|
||||
/obj/item/healthanalyzer/simple = 1,
|
||||
)
|
||||
generate_items_inside(items_inside,src)
|
||||
|
||||
/obj/item/storage/medkit/advanced
|
||||
|
||||
Reference in New Issue
Block a user