Fire Alarm Lights (Lit version) (Also lumin cleanup) (#80384)

## About The Pull Request
[Removes redundant uses of
luminosity](https://github.com/tgstation/tgstation/commit/dd4ec1fc73a090ac778459c0b58087299daab692)

I had a bunch of these left over from an old pr, sweep sweep (Made
redundant because mobs can see through all byond darkness now)

[Starts working on the fire alarm
lighting](https://github.com/tgstation/tgstation/commit/b555ba00c6dbb8ebfdcc5fe0c3dbb3a08f9e48e2)

Dimmer but wider fire alarms, dimmer but MUCH wider lights. The idea is
to highlight fire alarms while providing a not pitchblack but vibey
space.

## Why It's Good For The Game


https://github.com/tgstation/tgstation/assets/58055496/5058bab4-0b04-4891-82d7-e3130711e5d0

Looks nice

## Changelog
🆑
fix: Fire alarms no longer cause pitch blackness, instead creating a
dark but not black red light.
/🆑
This commit is contained in:
LemonInTheDark
2023-12-17 10:44:59 +01:00
committed by GitHub
parent fa60667750
commit 0638b11dad
11 changed files with 12 additions and 32 deletions
@@ -5,7 +5,6 @@
icon_state = "miningradio"
desc = "A weather radio designed for use in inhospitable environments. Gives audible warnings when storms approach. Has access to cargo channel."
freqlock = RADIO_FREQENCY_LOCKED
luminosity = 1
light_power = 1
light_range = 1.6