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Fire Alarm Lights (Lit version) (Also lumin cleanup) (#80384)
## About The Pull Request [Removes redundant uses of luminosity](https://github.com/tgstation/tgstation/commit/dd4ec1fc73a090ac778459c0b58087299daab692) I had a bunch of these left over from an old pr, sweep sweep (Made redundant because mobs can see through all byond darkness now) [Starts working on the fire alarm lighting](https://github.com/tgstation/tgstation/commit/b555ba00c6dbb8ebfdcc5fe0c3dbb3a08f9e48e2) Dimmer but wider fire alarms, dimmer but MUCH wider lights. The idea is to highlight fire alarms while providing a not pitchblack but vibey space. ## Why It's Good For The Game https://github.com/tgstation/tgstation/assets/58055496/5058bab4-0b04-4891-82d7-e3130711e5d0 Looks nice ## Changelog 🆑 fix: Fire alarms no longer cause pitch blackness, instead creating a dark but not black red light. /🆑
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@@ -5,7 +5,6 @@
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icon_state = "miningradio"
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desc = "A weather radio designed for use in inhospitable environments. Gives audible warnings when storms approach. Has access to cargo channel."
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freqlock = RADIO_FREQENCY_LOCKED
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luminosity = 1
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light_power = 1
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light_range = 1.6
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