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Removes roundstart singularity, adds roundstart supermatter, supermatter now collapes into singularity (#24447)
* Adds supermatter to box. Adds orange pipes. Makes the supermatter spawn a singulo. * Added orange pipe manifolds. Added a supermatter crystal and replaced the varedited shards on box and meta. Added supermatter engine to metastation. * Removed singulo from Deltastation. Gave engineers access to some Deltastation atmos areas, including the engine. Fixed some access bugs. * Misc fixes. * Fixed the roundstart reflectors being impossible to deconstruct. Bunch chamber tweaks on meta. * Poly now squawks about the supermatter engine instead of the singulo. Radiation collectors are now half as efficient.
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@@ -129,7 +129,7 @@ var/global/list/rad_collectors = list()
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/obj/machinery/power/rad_collector/proc/receive_pulse(pulse_strength)
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if(loaded_tank && active)
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var/power_produced = loaded_tank.air_contents.gases["plasma"] ? loaded_tank.air_contents.gases["plasma"][MOLES] : 0
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power_produced *= pulse_strength*20
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power_produced *= pulse_strength*10
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add_avail(power_produced)
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last_power = power_produced
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return
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@@ -91,9 +91,12 @@
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. = ..()
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/obj/machinery/power/supermatter_shard/proc/explode()
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investigate_log("has exploded.", "supermatter")
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explosion(get_turf(src), explosion_power, explosion_power * 2, explosion_power * 3, explosion_power * 4, 1, 1)
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investigate_log("has collapsed into a singularity.", "supermatter")
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var/turf/T = get_turf(src)
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qdel(src)
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if(T)
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var/obj/singularity/S = new(T)
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S.energy = 800
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/obj/machinery/power/supermatter_shard/process()
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var/turf/T = loc
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@@ -352,3 +355,13 @@
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/obj/machinery/power/supermatter_shard/hugbox
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takes_damage = 0
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produces_gas = 0
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/obj/machinery/power/supermatter_shard/crystal
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name = "supermatter crystal"
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desc = "A strangely translucent and iridescent crystal. <span class='danger'>You get headaches just from looking at it.</span>"
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base_icon_state = "darkmatter"
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icon_state = "darkmatter"
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anchored = 1
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gasefficency = 0.15
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explosion_power = 20
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