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[MIRROR] Adds documentation the tippable component [MDB IGNORE] (#10916)
* Adds documentation the tippable component (#64312) I forgot to add this in my PR.. sorry :) * Adds documentation the tippable component Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
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co-authored by
Seth Scherer
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344fa643b3
commit
06fb73a84f
@@ -1,4 +1,4 @@
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/*
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/**
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* Tippable component. For making mobs able to be tipped, like cows and medibots.
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*/
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/datum/component/tippable
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@@ -73,7 +73,7 @@
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QDEL_NULL(roleplay_callback)
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return ..()
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/*
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/**
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* Attempt to interact with [source], either tipping it or helping it up.
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*
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* source - the mob being tipped over
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@@ -95,7 +95,7 @@
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return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
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/*
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/**
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* Try to tip over [tipped_mob].
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* If the mob is dead, or optional callback returns a value, or our do-after fails, we don't tip the mob.
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* Otherwise, upon completing of the do_after, tip over the mob.
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@@ -123,7 +123,7 @@
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return
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do_tip(tipped_mob, tipper)
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/*
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/**
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* Actually tip over the mob, setting it to tipped.
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* Also invoking any callbacks we have, with the tipper as the argument,
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* and set a timer to right our self-right our tipped mob if we can.
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@@ -154,7 +154,7 @@
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else
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self_untip_timer = addtimer(CALLBACK(src, .proc/right_self, tipped_mob), self_right_time, TIMER_UNIQUE | TIMER_STOPPABLE)
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/*
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/**
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* Try to untip a mob that has been tipped.
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* After a do-after is completed, we untip the mob.
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*
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@@ -176,7 +176,7 @@
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do_untip(tipped_mob, untipper)
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/*
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/**
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* Actually untip over the mob, setting it to untipped.
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* Also invoke any untip callbacks we have, with the untipper as the argument.
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*
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@@ -199,7 +199,7 @@
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set_tipped_status(tipped_mob, FALSE)
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post_untipped_callback?.Invoke(untipper)
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/*
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/**
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* Proc called after a timer to have a tipped mob un-tip itself after a certain length of time.
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* Sets our mob to untipped and invokes the untipped callback without any arguments if we have one.
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*
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@@ -217,7 +217,7 @@
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span_notice("You right yourself.")
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)
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/*
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/**
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* Toggles our tipped status between tipped or untipped (TRUE or FALSE)
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* also handles rotating our mob and adding immobilization traits
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*
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@@ -233,6 +233,13 @@
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tipped_mob.transform = turn(tipped_mob.transform, -180)
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REMOVE_TRAIT(tipped_mob, TRAIT_IMMOBILIZED, TIPPED_OVER)
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/**
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* Accepts "roleplay" in the form of emotes, which removes a quarter of the remaining time left to untip ourself.
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*
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* Arguments:
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* * mob/living/user - The tipped mob
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* * datum/emote/emote - The emote used by the mob
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*/
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/datum/component/tippable/proc/accept_roleplay(mob/living/user, datum/emote/emote)
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SIGNAL_HANDLER
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