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Fixes mob_spawn effect syndicate ID access. (#21956)
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@@ -20,7 +20,7 @@
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back = /obj/item/weapon/storage/backpack
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has_id = 1
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id_job = "Operative"
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id_access = "Syndicate"
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id_access_list = list(access_syndicate)
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/obj/effect/mob_spawn/human/corpse/syndicatecommando
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name = "Syndicate Commando"
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@@ -35,7 +35,7 @@
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pocket1 = /obj/item/weapon/tank/internals/emergency_oxygen
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has_id = 1
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id_job = "Operative"
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id_access = "Syndicate"
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id_access_list = list(access_syndicate)
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/obj/effect/mob_spawn/human/corpse/syndicatestormtrooper
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name = "Syndicate Stormtrooper"
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@@ -49,7 +49,7 @@
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back = /obj/item/weapon/tank/jetpack/oxygen/harness
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has_id = 1
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id_job = "Operative"
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id_access = "Syndicate"
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id_access_list = list(access_syndicate)
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