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Statue Bugfixes
*the targeting for the spell has been reworked so there's no chance of people in the same loc getting stoned instead of your intended victim. As a result of this improvement, wizards can now cast the spell on other wizards with reckless abandon *Flesh to Stone and the Staff of Animation play nicer with each other now, no more mobs getting trapped in item mimics after escaping the statue. *Minor tweaks to the monkey statue, which looked dumb
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@@ -141,6 +141,14 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
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..(loc)
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CopyObject(copy, creator)
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/mob/living/simple_animal/hostile/mimic/copy/Life()
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..()
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for(var/mob/living/M in contents) //a fix for animated statues from the flesh to stone spell
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if(/obj/structure/closet/statue in contents)
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return
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else
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Die()
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/mob/living/simple_animal/hostile/mimic/copy/Die()
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for(var/atom/movable/M in src)
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