Statue Bugfixes

*the targeting for the spell has been reworked so there's no chance of people in the same loc getting stoned instead of your intended victim. As a result of this improvement, wizards can now cast the spell on other wizards with reckless abandon
*Flesh to Stone and the Staff of Animation play nicer with each other now, no more mobs getting trapped in item mimics after escaping the statue.
*Minor tweaks to the monkey statue, which looked dumb
This commit is contained in:
Incoming
2013-07-18 22:45:02 -04:00
parent d8e55e67cb
commit 0739ea2b97
4 changed files with 43 additions and 38 deletions
@@ -141,6 +141,14 @@ var/global/list/protected_objects = list(/obj/structure/table, /obj/structure/ca
..(loc)
CopyObject(copy, creator)
/mob/living/simple_animal/hostile/mimic/copy/Life()
..()
for(var/mob/living/M in contents) //a fix for animated statues from the flesh to stone spell
if(/obj/structure/closet/statue in contents)
return
else
Die()
/mob/living/simple_animal/hostile/mimic/copy/Die()
for(var/atom/movable/M in src)