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Defines calibers (#56476)
Adds defines for all of the ammo calibers Replaces all current magic strings with defines Docs what guns use what calibers Corrects the name of the incendiary .45 ammo casing to indicate that it fires incendiary rounds rather than armor piercing rounds
This commit is contained in:
@@ -7,3 +7,53 @@
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#define PROJECTILE_PIERCE_PHASE 2
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// Delete self without hitting
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#define PROJECTILE_DELETE_WITHOUT_HITTING 3
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// Caliber defines: (current count stands at 24)
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/// The caliber used by the [L6 SAW][/obj/item/gun/ballistic/automatic/l6_saw].
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#define CALIBER_712X82MM "mm71282"
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/// The caliber used by the [security auto-rifle][/obj/item/gun/ballistic/automatic/wt550].
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#define CALIBER_46X30MM "4.6x30mm"
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/// The caliber used by the [plastikov SMG][/obj/item/gun/ballistic/automatic/plastikov].
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#define CALIBER_9X19MM "9x19mm"
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/// The caliber used by the Nanotrasen Saber SMG, and Type U3 Uzi. Also used as the default caliber for pistols but only the stechkin APS machine pistol doesn't override it.
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#define CALIBER_9MM "9mm"
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/// The caliber used as the default for ballistic guns. Only not overridden for the [surplus rifle][/obj/item/gun/ballistic/automatic/surplus].
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#define CALIBER_10MM "10mm"
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/// The caliber used by most revolver variants.
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#define CALIBER_357 ".357"
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/// The caliber used by the detective's revolver.
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#define CALIBER_38 ".38"
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/// The caliber used by the C-20r SMG, the tommygun, and the M1911 pistol.
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#define CALIBER_45 ".45"
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/// The caliber used by sniper rifles and the desert eagle.
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#define CALIBER_50 ".50"
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/// The caliber used by the gyrojet pistol.
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#define CALIBER_75 ".75"
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/// The caliber used by [one revolver variant][/obj/item/gun/ballistic/revolver/nagant].
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#define CALIBER_N762 "n762"
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/// The caliber used by the the M-90gl Carbine, and NT-ARG 'Boarder'.
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#define CALIBER_A556 "a556"
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/// The caliber used by bolt action rifles.
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#define CALIBER_A762 "a762"
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/// The caliber used by shotguns.
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#define CALIBER_SHOTGUN "shotgun"
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/// The caliber used by grenade launchers.
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#define CALIBER_40MM "40mm"
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/// The caliber used by rocket launchers.
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#define CALIBER_84MM "84mm"
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/// The caliber used by laser guns.
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#define CALIBER_LASER "laser"
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/// The caliber used by most energy guns.
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#define CALIBER_ENERGY "energy"
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/// The caliber used by the laser minigun.
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#define CALIBER_GATLING "gatling"
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/// The acliber used by foam force and donksoft toy guns.
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#define CALIBER_FOAM "foam_force"
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/// The caliber used by the bow and arrow.
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#define CALIBER_ARROW "arrow"
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/// The caliber used by the harpoon gun.
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#define CALIBER_HARPOON "harpoon"
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/// The caliber used by the meat hook.
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#define CALIBER_HOOK "hook"
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/// The caliber used by the changeling tentacle mutation.
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#define CALIBER_TENTACLE "tentacle"
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@@ -280,7 +280,7 @@
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name = "tentacle"
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desc = "A tentacle."
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projectile_type = /obj/projectile/tentacle
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caliber = "tentacle"
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caliber = CALIBER_TENTACLE
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icon_state = "tentacle_end"
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firing_effect_type = null
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var/obj/item/gun/magic/tentacle/gun //the item that shot it
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@@ -416,7 +416,7 @@
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name = "hook"
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desc = "A hook."
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projectile_type = /obj/projectile/hook
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caliber = "hook"
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caliber = CALIBER_HOOK
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icon_state = "hook"
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/obj/projectile/hook
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@@ -4,7 +4,7 @@
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name = "7.12x82mm bullet casing"
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desc = "A 7.12x82mm bullet casing."
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icon_state = "762-casing"
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caliber = "mm71282"
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caliber = CALIBER_712X82MM
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projectile_type = /obj/projectile/bullet/mm712x82
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/obj/item/ammo_casing/mm712x82/ap
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@@ -3,7 +3,7 @@
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/obj/item/ammo_casing/c10mm
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name = "10mm bullet casing"
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desc = "A 10mm bullet casing."
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caliber = "10mm"
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caliber = CALIBER_10MM
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projectile_type = /obj/projectile/bullet/c10mm
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/obj/item/ammo_casing/c10mm/ap
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@@ -26,7 +26,7 @@
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/obj/item/ammo_casing/c9mm
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name = "9mm bullet casing"
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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caliber = CALIBER_9MM
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projectile_type = /obj/projectile/bullet/c9mm
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/obj/item/ammo_casing/c9mm/ap
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@@ -50,5 +50,5 @@
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/obj/item/ammo_casing/a50ae
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name = ".50AE bullet casing"
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desc = "A .50AE bullet casing."
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caliber = ".50"
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caliber = CALIBER_50
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projectile_type = /obj/projectile/bullet/a50ae
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@@ -3,13 +3,12 @@
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/obj/item/ammo_casing/a357
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name = ".357 bullet casing"
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desc = "A .357 bullet casing."
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caliber = "357"
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caliber = CALIBER_357
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projectile_type = /obj/projectile/bullet/a357
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/obj/item/ammo_casing/a357/match
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name = ".357 match bullet casing"
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desc = "A .357 bullet casing, manufactured to exceedingly high standards."
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caliber = "357"
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projectile_type = /obj/projectile/bullet/a357/match
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// 7.62x38mmR (Nagant Revolver)
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@@ -17,7 +16,7 @@
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/obj/item/ammo_casing/n762
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name = "7.62x38mmR bullet casing"
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desc = "A 7.62x38mmR bullet casing."
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caliber = "n762"
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caliber = CALIBER_N762
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projectile_type = /obj/projectile/bullet/n762
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// .38 (Detective's Gun)
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@@ -25,7 +24,7 @@
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/obj/item/ammo_casing/c38
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name = ".38 bullet casing"
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desc = "A .38 bullet casing."
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caliber = "38"
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caliber = CALIBER_38
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projectile_type = /obj/projectile/bullet/c38
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/obj/item/ammo_casing/c38/trac
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@@ -51,11 +50,9 @@
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/obj/item/ammo_casing/c38/hotshot
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name = ".38 Hot Shot bullet casing"
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desc = "A .38 Hot Shot bullet casing."
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caliber = "38"
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projectile_type = /obj/projectile/bullet/c38/hotshot
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/obj/item/ammo_casing/c38/iceblox
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name = ".38 Iceblox bullet casing"
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desc = "A .38 Iceblox bullet casing."
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caliber = "38"
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projectile_type = /obj/projectile/bullet/c38/iceblox
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@@ -4,7 +4,7 @@
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name = "7.62 bullet casing"
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desc = "A 7.62 bullet casing."
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icon_state = "762-casing"
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caliber = "a762"
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caliber = CALIBER_A762
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projectile_type = /obj/projectile/bullet/a762
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/obj/item/ammo_casing/a762/enchanted
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@@ -15,7 +15,7 @@
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/obj/item/ammo_casing/a556
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name = "5.56mm bullet casing"
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desc = "A 5.56mm bullet casing."
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caliber = "a556"
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caliber = CALIBER_A556
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projectile_type = /obj/projectile/bullet/a556
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/obj/item/ammo_casing/a556/phasic
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@@ -28,6 +28,6 @@
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/obj/item/ammo_casing/a40mm
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name = "40mm HE shell"
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desc = "A cased high explosive grenade that can only be activated once fired out of a grenade launcher."
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caliber = "40mm"
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caliber = CALIBER_40MM
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icon_state = "40mmHE"
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projectile_type = /obj/projectile/bullet/a40mm
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@@ -5,7 +5,7 @@
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desc = "A 12 gauge lead slug."
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icon_state = "blshell"
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worn_icon_state = "shell"
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caliber = "shotgun"
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caliber = CALIBER_SHOTGUN
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custom_materials = list(/datum/material/iron=4000)
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projectile_type = /obj/projectile/bullet/shotgun_slug
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@@ -3,7 +3,7 @@
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/obj/item/ammo_casing/c46x30mm
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name = "4.6x30mm bullet casing"
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desc = "A 4.6x30mm bullet casing."
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caliber = "4.6x30mm"
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caliber = CALIBER_46X30MM
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projectile_type = /obj/projectile/bullet/c46x30mm
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/obj/item/ammo_casing/c46x30mm/ap
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@@ -21,19 +21,17 @@
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/obj/item/ammo_casing/c45
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name = ".45 bullet casing"
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desc = "A .45 bullet casing."
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caliber = ".45"
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caliber = CALIBER_45
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projectile_type = /obj/projectile/bullet/c45
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/obj/item/ammo_casing/c45/ap
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name = ".45 armor-piercing bullet casing"
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = /obj/projectile/bullet/c45_ap
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/obj/item/ammo_casing/c45/inc
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name = ".45 armor-piercing bullet casing"
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name = ".45 incendiary bullet casing"
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = /obj/projectile/bullet/incendiary/c45
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// 9x19mm (PP-95)
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@@ -41,5 +39,5 @@
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/obj/item/ammo_casing/c9x19mm
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name = "9x19mm bullet casing"
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desc = "A 9.19mm bullet casing."
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caliber = "9x19mm"
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caliber = CALIBER_9X19MM
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projectile_type = /obj/projectile/bullet/c9x19mm
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@@ -3,7 +3,7 @@
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/obj/item/ammo_casing/p50
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name = ".50 bullet casing"
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desc = "A .50 bullet casing."
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caliber = ".50"
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caliber = CALIBER_50
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projectile_type = /obj/projectile/bullet/p50
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icon_state = ".50"
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@@ -2,7 +2,7 @@
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name = "foam dart"
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desc = "It's Donk or Don't! Ages 8 and up."
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projectile_type = /obj/projectile/bullet/reusable/foam_dart
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caliber = "foam_force"
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caliber = CALIBER_FOAM
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foamdart"
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custom_materials = list(/datum/material/iron = 11.25)
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@@ -1,7 +1,7 @@
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/obj/item/ammo_casing/caseless/laser
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name = "laser casing"
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desc = "You shouldn't be seeing this."
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caliber = "laser"
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caliber = CALIBER_LASER
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icon_state = "s-casing-live"
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slot_flags = null
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projectile_type = /obj/projectile/beam
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@@ -17,6 +17,6 @@
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/obj/item/ammo_casing/caseless/harpoon
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name = "harpoon"
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caliber = "harpoon"
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caliber = CALIBER_HARPOON
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icon_state = "magspear"
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projectile_type = /obj/projectile/bullet/harpoon
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@@ -1,14 +1,13 @@
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/obj/item/ammo_casing/caseless/rocket
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name = "\improper PM-9HE"
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desc = "An 84mm High Explosive rocket. Fire at people and pray."
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caliber = "84mm"
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caliber = CALIBER_84MM
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icon_state = "srm-8"
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projectile_type = /obj/projectile/bullet/a84mm_he
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/obj/item/ammo_casing/caseless/rocket/hedp
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name = "\improper PM-9HEDP"
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desc = "An 84mm High Explosive Dual Purpose rocket. Pointy end toward mechs."
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caliber = "84mm"
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icon_state = "84mm-hedp"
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projectile_type = /obj/projectile/bullet/a84mm
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@@ -19,6 +18,6 @@
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/obj/item/ammo_casing/caseless/a75
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desc = "A .75 bullet casing."
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caliber = "75"
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caliber = CALIBER_75
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icon_state = "s-casing-live"
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projectile_type = /obj/projectile/bullet/gyro
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@@ -5,7 +5,7 @@
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projectile_type = /obj/projectile/energy
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slot_flags = null
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var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
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var/select_name = ENERGY
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var/select_name = CALIBER_ENERGY
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fire_sound = 'sound/weapons/laser.ogg'
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firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
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heavy_metal = FALSE
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@@ -54,7 +54,7 @@
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load_type = ammo_type
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var/obj/item/ammo_casing/round_check = load_type
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if(!starting && (caliber && initial(round_check.caliber) != caliber) || (!caliber && load_type != ammo_type))
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if(!starting && !(caliber ? (caliber == initial(round_check.caliber)) : (ammo_type == load_type)))
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stack_trace("Tried loading unsupported ammocasing type [load_type] into ammo box [type].")
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return
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@@ -76,7 +76,7 @@
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///puts a round into the magazine
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/obj/item/ammo_box/proc/give_round(obj/item/ammo_casing/R, replace_spent = 0)
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// Boxes don't have a caliber type, magazines do. Not sure if it's intended or not, but if we fail to find a caliber, then we fall back to ammo_type.
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if(!R || (caliber && R.caliber != caliber) || (!caliber && R.type != ammo_type))
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if(!R || !(caliber ? (caliber == R.caliber) : (ammo_type == R.type)))
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return FALSE
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if (stored_ammo.len < max_ammo)
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@@ -2,7 +2,7 @@
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name = "specialized magazine (.75)"
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icon_state = "75"
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ammo_type = /obj/item/ammo_casing/caseless/a75
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caliber = "75"
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caliber = CALIBER_75
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multiple_sprites = AMMO_BOX_FULL_EMPTY
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max_ammo = 8
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@@ -2,7 +2,7 @@
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name = "box magazine (7.12x82mm)"
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icon_state = "a762-50"
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ammo_type = /obj/item/ammo_casing/mm712x82
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caliber = "mm71282"
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caliber = CALIBER_712X82MM
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max_ammo = 50
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/obj/item/ammo_box/magazine/mm712x82/hollow
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@@ -3,7 +3,7 @@
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desc = "A gun magazine."
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icon_state = "9x19p"
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ammo_type = /obj/item/ammo_casing/c10mm
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caliber = "10mm"
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caliber = CALIBER_10MM
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max_ammo = 8
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multiple_sprites = AMMO_BOX_FULL_EMPTY
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@@ -11,7 +11,7 @@
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name = "handgun magazine (.45)"
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icon_state = "45-8"
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ammo_type = /obj/item/ammo_casing/c45
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caliber = ".45"
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caliber = CALIBER_45
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max_ammo = 8
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/obj/item/ammo_box/magazine/m45/update_icon()
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@@ -25,7 +25,7 @@
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name = "pistol magazine (9mm)"
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icon_state = "9x19p-8"
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ammo_type = /obj/item/ammo_casing/c9mm
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caliber = "9mm"
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caliber = CALIBER_9MM
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max_ammo = 8
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/obj/item/ammo_box/magazine/m9mm/update_icon()
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@@ -54,7 +54,7 @@
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name = "stechkin pistol magazine (9mm)"
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icon_state = "9mmaps-15"
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ammo_type = /obj/item/ammo_casing/c9mm
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caliber = "9mm"
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caliber = CALIBER_9MM
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max_ammo = 15
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/obj/item/ammo_box/magazine/m9mm_aps/update_icon()
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@@ -80,6 +80,6 @@
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name = "handgun magazine (.50ae)"
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icon_state = "50ae"
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ammo_type = /obj/item/ammo_casing/a50ae
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caliber = ".50"
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caliber = CALIBER_50
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max_ammo = 7
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multiple_sprites = AMMO_BOX_PER_BULLET
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@@ -3,7 +3,7 @@
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desc = "A rechargeable, detachable battery that serves as a magazine for laser rifles."
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icon_state = "oldrifle-20"
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ammo_type = /obj/item/ammo_casing/caseless/laser
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caliber = "laser"
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caliber = CALIBER_LASER
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max_ammo = 20
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/obj/item/ammo_box/magazine/recharge/update_icon()
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@@ -3,7 +3,6 @@
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desc = "A well-worn magazine fitted for the surplus rifle."
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icon_state = "75-8"
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ammo_type = /obj/item/ammo_casing/c10mm
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caliber = "10mm"
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max_ammo = 10
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/obj/item/ammo_box/magazine/m10mm/rifle/update_icon()
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@@ -17,7 +16,7 @@
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name = "toploader magazine (5.56mm)"
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icon_state = "5.56m"
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ammo_type = /obj/item/ammo_casing/a556
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caliber = "a556"
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caliber = CALIBER_A556
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max_ammo = 30
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multiple_sprites = AMMO_BOX_FULL_EMPTY
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||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A drum magazine."
|
||||
icon_state = "m12gb"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
|
||||
caliber = "shotgun"
|
||||
caliber = CALIBER_SHOTGUN
|
||||
max_ammo = 8
|
||||
|
||||
/obj/item/ammo_box/magazine/m12g/update_icon()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "wt550 magazine (4.6x30mm)"
|
||||
icon_state = "46x30mmt-20"
|
||||
ammo_type = /obj/item/ammo_casing/c46x30mm
|
||||
caliber = "4.6x30mm"
|
||||
caliber = CALIBER_46X30MM
|
||||
max_ammo = 20
|
||||
|
||||
/obj/item/ammo_box/magazine/wt550m9/update_icon()
|
||||
@@ -29,9 +29,9 @@
|
||||
|
||||
/obj/item/ammo_box/magazine/plastikov9mm
|
||||
name = "PP-95 magazine (9x19mm)"
|
||||
icon_state = "9x19-50"
|
||||
icon_state = CALIBER_9X19MM
|
||||
ammo_type = /obj/item/ammo_casing/c9x19mm
|
||||
caliber = "9x19mm"
|
||||
caliber = CALIBER_9X19MM
|
||||
max_ammo = 50
|
||||
|
||||
/obj/item/ammo_box/magazine/plastikov9mm/update_icon()
|
||||
@@ -45,7 +45,7 @@
|
||||
name = "uzi magazine (9mm)"
|
||||
icon_state = "uzi9mm-32"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
caliber = "9mm"
|
||||
caliber = CALIBER_9MM
|
||||
max_ammo = 32
|
||||
|
||||
/obj/item/ammo_box/magazine/uzim9mm/update_icon()
|
||||
@@ -56,7 +56,7 @@
|
||||
name = "SMG magazine (9mm)"
|
||||
icon_state = "smg9mm-42"
|
||||
ammo_type = /obj/item/ammo_casing/c9mm
|
||||
caliber = "9mm"
|
||||
caliber = CALIBER_9MM
|
||||
max_ammo = 21
|
||||
|
||||
/obj/item/ammo_box/magazine/smgm9mm/update_icon()
|
||||
@@ -75,7 +75,7 @@
|
||||
name = "SMG magazine (.45)"
|
||||
icon_state = "c20r45-24"
|
||||
ammo_type = /obj/item/ammo_casing/c45
|
||||
caliber = ".45"
|
||||
caliber = CALIBER_45
|
||||
max_ammo = 24
|
||||
|
||||
/obj/item/ammo_box/magazine/smgm45/update_icon()
|
||||
@@ -94,5 +94,5 @@
|
||||
name = "drum magazine (.45)"
|
||||
icon_state = "drum45"
|
||||
ammo_type = /obj/item/ammo_casing/c45
|
||||
caliber = ".45"
|
||||
caliber = CALIBER_45
|
||||
max_ammo = 50
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon_state = ".50mag"
|
||||
ammo_type = /obj/item/ammo_casing/p50
|
||||
max_ammo = 6
|
||||
caliber = ".50"
|
||||
caliber = CALIBER_50
|
||||
|
||||
/obj/item/ammo_box/magazine/sniper_rounds/update_icon()
|
||||
..()
|
||||
@@ -18,7 +18,7 @@
|
||||
icon_state = "soporific"
|
||||
ammo_type = /obj/item/ammo_casing/p50/soporific
|
||||
max_ammo = 3
|
||||
caliber = ".50"
|
||||
caliber = CALIBER_50
|
||||
|
||||
/obj/item/ammo_box/magazine/sniper_rounds/penetrator
|
||||
name = "sniper rounds (penetrator)"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/ammo_box/magazine/toy
|
||||
name = "foam force META magazine"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
|
||||
caliber = "foam_force"
|
||||
caliber = CALIBER_FOAM
|
||||
|
||||
/obj/item/ammo_box/magazine/toy/smg
|
||||
name = "foam force SMG magazine"
|
||||
@@ -31,7 +31,7 @@
|
||||
/obj/item/ammo_box/magazine/toy/smgm45
|
||||
name = "donksoft SMG magazine"
|
||||
icon_state = "c20r45-toy"
|
||||
caliber = "foam_force"
|
||||
caliber = CALIBER_FOAM
|
||||
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
|
||||
max_ammo = 20
|
||||
|
||||
@@ -46,7 +46,6 @@
|
||||
/obj/item/ammo_box/magazine/toy/m762
|
||||
name = "donksoft box magazine"
|
||||
icon_state = "a762-toy"
|
||||
caliber = "foam_force"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
|
||||
max_ammo = 50
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/ammo_box/magazine/internal/cylinder
|
||||
name = "revolver cylinder"
|
||||
ammo_type = /obj/item/ammo_casing/a357
|
||||
caliber = "357"
|
||||
caliber = CALIBER_357
|
||||
max_ammo = 7
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/cylinder/get_round(keep = 0)
|
||||
@@ -33,7 +33,7 @@
|
||||
return L
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/cylinder/give_round(obj/item/ammo_casing/R, replace_spent = 0)
|
||||
if(!R || (caliber && R.caliber != caliber) || (!caliber && R.type != ammo_type))
|
||||
if(!R || !(caliber ? (caliber == R.caliber) : (ammo_type == R.type)))
|
||||
return FALSE
|
||||
|
||||
for(var/i in 1 to stored_ammo.len)
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
/obj/item/ammo_box/magazine/internal/cylinder/grenademulti
|
||||
name = "grenade launcher internal magazine"
|
||||
ammo_type = /obj/item/ammo_casing/a40mm
|
||||
caliber = "40mm"
|
||||
caliber = CALIBER_40MM
|
||||
max_ammo = 6
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/grenadelauncher
|
||||
name = "grenade launcher internal magazine"
|
||||
ammo_type = /obj/item/ammo_casing/a40mm
|
||||
caliber = "40mm"
|
||||
caliber = CALIBER_40MM
|
||||
max_ammo = 1
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/rocketlauncher
|
||||
name = "rocket launcher internal magazine"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/rocket
|
||||
caliber = "84mm"
|
||||
caliber = CALIBER_84MM
|
||||
max_ammo = 1
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/obj/item/ammo_box/magazine/internal/minigun
|
||||
name = "gatling gun fusion core"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/laser/gatling
|
||||
caliber = "gatling"
|
||||
caliber = CALIBER_GATLING
|
||||
max_ammo = 5000
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/hook
|
||||
name = "hook internal tube"
|
||||
ammo_type = /obj/item/ammo_casing/magic/hook
|
||||
caliber = "hook"
|
||||
caliber = CALIBER_HOOK
|
||||
max_ammo = 1
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
/obj/item/ammo_box/magazine/internal/cylinder/rev38
|
||||
name = "detective revolver cylinder"
|
||||
ammo_type = /obj/item/ammo_casing/c38
|
||||
caliber = "38"
|
||||
caliber = CALIBER_38
|
||||
max_ammo = 6
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/cylinder/rev762
|
||||
name = "\improper Nagant revolver cylinder"
|
||||
ammo_type = /obj/item/ammo_casing/n762
|
||||
caliber = "n762"
|
||||
caliber = CALIBER_N762
|
||||
max_ammo = 7
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/cylinder/rus357
|
||||
name = "\improper Russian revolver cylinder"
|
||||
ammo_type = /obj/item/ammo_casing/a357
|
||||
caliber = "357"
|
||||
caliber = CALIBER_357
|
||||
max_ammo = 6
|
||||
multiload = FALSE
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "bolt action rifle internal magazine"
|
||||
desc = "Oh god, this shouldn't be here"
|
||||
ammo_type = /obj/item/ammo_casing/a762
|
||||
caliber = "a762"
|
||||
caliber = CALIBER_A762
|
||||
max_ammo = 5
|
||||
multiload = TRUE
|
||||
|
||||
@@ -15,5 +15,5 @@
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/boltaction/harpoon
|
||||
max_ammo = 1
|
||||
caliber = "harpoon"
|
||||
caliber = CALIBER_HARPOON
|
||||
ammo_type = /obj/item/ammo_casing/caseless/harpoon
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/ammo_box/magazine/internal/shot
|
||||
name = "shotgun internal magazine"
|
||||
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
|
||||
caliber = "shotgun"
|
||||
caliber = CALIBER_SHOTGUN
|
||||
max_ammo = 4
|
||||
multiload = FALSE
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/ammo_box/magazine/internal/shot/toy
|
||||
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
|
||||
caliber = "foam_force"
|
||||
caliber = CALIBER_FOAM
|
||||
max_ammo = 4
|
||||
|
||||
/obj/item/ammo_box/magazine/internal/shot/toy/crossbow
|
||||
|
||||
@@ -124,13 +124,15 @@
|
||||
if(drop_the_gun_it_actually_fired) //We do it like this instead of directly checking chambered.BB here because process_fire will cycle the chamber.
|
||||
user.dropItemToGround(src)
|
||||
return TRUE
|
||||
if(magazine.caliber == "38")
|
||||
magazine.caliber = "357"
|
||||
|
||||
switch(magazine.caliber)
|
||||
if(CALIBER_38)
|
||||
magazine.caliber = CALIBER_357
|
||||
fire_sound = 'sound/weapons/gun/revolver/shot_alt.ogg'
|
||||
desc = "A classic, if not outdated, law enforcement firearm. \nIt has been modified to fire .357 rounds."
|
||||
to_chat(user, "<span class='notice'>You loosen the barrel of [src]. Now it will fire .357 rounds.</span>")
|
||||
else
|
||||
magazine.caliber = "38"
|
||||
magazine.caliber = CALIBER_38
|
||||
fire_sound = 'sound/weapons/gun/revolver/shot.ogg'
|
||||
desc = initial(desc)
|
||||
to_chat(user, "<span class='notice'>You tighten the barrel of [src]. Now it will fire .38 rounds.</span>")
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
ammo_type = /obj/item/ammo_casing/caseless/arrow
|
||||
max_ammo = 1
|
||||
start_empty = TRUE
|
||||
caliber = "arrow"
|
||||
caliber = CALIBER_ARROW
|
||||
|
||||
/obj/item/ammo_casing/caseless/arrow
|
||||
name = "arrow"
|
||||
@@ -77,7 +77,7 @@
|
||||
throwforce = 1
|
||||
projectile_type = /obj/projectile/bullet/reusable/arrow
|
||||
firing_effect_type = null
|
||||
caliber = "arrow"
|
||||
caliber = CALIBER_ARROW
|
||||
heavy_metal = FALSE
|
||||
|
||||
/obj/item/ammo_casing/caseless/arrow/despawning/dropped()
|
||||
|
||||
Reference in New Issue
Block a user