Defines calibers (#56476)

Adds defines for all of the ammo calibers
Replaces all current magic strings with defines
Docs what guns use what calibers
Corrects the name of the incendiary .45 ammo casing to indicate that it fires incendiary rounds rather than armor piercing rounds
This commit is contained in:
TemporalOroboros
2021-01-30 17:16:30 -08:00
committed by GitHub
parent 8ddb583d1b
commit 0782e92d1d
33 changed files with 126 additions and 82 deletions

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@@ -7,3 +7,53 @@
#define PROJECTILE_PIERCE_PHASE 2
// Delete self without hitting
#define PROJECTILE_DELETE_WITHOUT_HITTING 3
// Caliber defines: (current count stands at 24)
/// The caliber used by the [L6 SAW][/obj/item/gun/ballistic/automatic/l6_saw].
#define CALIBER_712X82MM "mm71282"
/// The caliber used by the [security auto-rifle][/obj/item/gun/ballistic/automatic/wt550].
#define CALIBER_46X30MM "4.6x30mm"
/// The caliber used by the [plastikov SMG][/obj/item/gun/ballistic/automatic/plastikov].
#define CALIBER_9X19MM "9x19mm"
/// The caliber used by the Nanotrasen Saber SMG, and Type U3 Uzi. Also used as the default caliber for pistols but only the stechkin APS machine pistol doesn't override it.
#define CALIBER_9MM "9mm"
/// The caliber used as the default for ballistic guns. Only not overridden for the [surplus rifle][/obj/item/gun/ballistic/automatic/surplus].
#define CALIBER_10MM "10mm"
/// The caliber used by most revolver variants.
#define CALIBER_357 ".357"
/// The caliber used by the detective's revolver.
#define CALIBER_38 ".38"
/// The caliber used by the C-20r SMG, the tommygun, and the M1911 pistol.
#define CALIBER_45 ".45"
/// The caliber used by sniper rifles and the desert eagle.
#define CALIBER_50 ".50"
/// The caliber used by the gyrojet pistol.
#define CALIBER_75 ".75"
/// The caliber used by [one revolver variant][/obj/item/gun/ballistic/revolver/nagant].
#define CALIBER_N762 "n762"
/// The caliber used by the the M-90gl Carbine, and NT-ARG 'Boarder'.
#define CALIBER_A556 "a556"
/// The caliber used by bolt action rifles.
#define CALIBER_A762 "a762"
/// The caliber used by shotguns.
#define CALIBER_SHOTGUN "shotgun"
/// The caliber used by grenade launchers.
#define CALIBER_40MM "40mm"
/// The caliber used by rocket launchers.
#define CALIBER_84MM "84mm"
/// The caliber used by laser guns.
#define CALIBER_LASER "laser"
/// The caliber used by most energy guns.
#define CALIBER_ENERGY "energy"
/// The caliber used by the laser minigun.
#define CALIBER_GATLING "gatling"
/// The acliber used by foam force and donksoft toy guns.
#define CALIBER_FOAM "foam_force"
/// The caliber used by the bow and arrow.
#define CALIBER_ARROW "arrow"
/// The caliber used by the harpoon gun.
#define CALIBER_HARPOON "harpoon"
/// The caliber used by the meat hook.
#define CALIBER_HOOK "hook"
/// The caliber used by the changeling tentacle mutation.
#define CALIBER_TENTACLE "tentacle"

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@@ -280,7 +280,7 @@
name = "tentacle"
desc = "A tentacle."
projectile_type = /obj/projectile/tentacle
caliber = "tentacle"
caliber = CALIBER_TENTACLE
icon_state = "tentacle_end"
firing_effect_type = null
var/obj/item/gun/magic/tentacle/gun //the item that shot it

View File

@@ -416,7 +416,7 @@
name = "hook"
desc = "A hook."
projectile_type = /obj/projectile/hook
caliber = "hook"
caliber = CALIBER_HOOK
icon_state = "hook"
/obj/projectile/hook

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@@ -4,7 +4,7 @@
name = "7.12x82mm bullet casing"
desc = "A 7.12x82mm bullet casing."
icon_state = "762-casing"
caliber = "mm71282"
caliber = CALIBER_712X82MM
projectile_type = /obj/projectile/bullet/mm712x82
/obj/item/ammo_casing/mm712x82/ap

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@@ -3,7 +3,7 @@
/obj/item/ammo_casing/c10mm
name = "10mm bullet casing"
desc = "A 10mm bullet casing."
caliber = "10mm"
caliber = CALIBER_10MM
projectile_type = /obj/projectile/bullet/c10mm
/obj/item/ammo_casing/c10mm/ap
@@ -26,7 +26,7 @@
/obj/item/ammo_casing/c9mm
name = "9mm bullet casing"
desc = "A 9mm bullet casing."
caliber = "9mm"
caliber = CALIBER_9MM
projectile_type = /obj/projectile/bullet/c9mm
/obj/item/ammo_casing/c9mm/ap
@@ -50,5 +50,5 @@
/obj/item/ammo_casing/a50ae
name = ".50AE bullet casing"
desc = "A .50AE bullet casing."
caliber = ".50"
caliber = CALIBER_50
projectile_type = /obj/projectile/bullet/a50ae

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@@ -3,13 +3,12 @@
/obj/item/ammo_casing/a357
name = ".357 bullet casing"
desc = "A .357 bullet casing."
caliber = "357"
caliber = CALIBER_357
projectile_type = /obj/projectile/bullet/a357
/obj/item/ammo_casing/a357/match
name = ".357 match bullet casing"
desc = "A .357 bullet casing, manufactured to exceedingly high standards."
caliber = "357"
projectile_type = /obj/projectile/bullet/a357/match
// 7.62x38mmR (Nagant Revolver)
@@ -17,7 +16,7 @@
/obj/item/ammo_casing/n762
name = "7.62x38mmR bullet casing"
desc = "A 7.62x38mmR bullet casing."
caliber = "n762"
caliber = CALIBER_N762
projectile_type = /obj/projectile/bullet/n762
// .38 (Detective's Gun)
@@ -25,7 +24,7 @@
/obj/item/ammo_casing/c38
name = ".38 bullet casing"
desc = "A .38 bullet casing."
caliber = "38"
caliber = CALIBER_38
projectile_type = /obj/projectile/bullet/c38
/obj/item/ammo_casing/c38/trac
@@ -51,11 +50,9 @@
/obj/item/ammo_casing/c38/hotshot
name = ".38 Hot Shot bullet casing"
desc = "A .38 Hot Shot bullet casing."
caliber = "38"
projectile_type = /obj/projectile/bullet/c38/hotshot
/obj/item/ammo_casing/c38/iceblox
name = ".38 Iceblox bullet casing"
desc = "A .38 Iceblox bullet casing."
caliber = "38"
projectile_type = /obj/projectile/bullet/c38/iceblox

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@@ -4,7 +4,7 @@
name = "7.62 bullet casing"
desc = "A 7.62 bullet casing."
icon_state = "762-casing"
caliber = "a762"
caliber = CALIBER_A762
projectile_type = /obj/projectile/bullet/a762
/obj/item/ammo_casing/a762/enchanted
@@ -15,7 +15,7 @@
/obj/item/ammo_casing/a556
name = "5.56mm bullet casing"
desc = "A 5.56mm bullet casing."
caliber = "a556"
caliber = CALIBER_A556
projectile_type = /obj/projectile/bullet/a556
/obj/item/ammo_casing/a556/phasic
@@ -28,6 +28,6 @@
/obj/item/ammo_casing/a40mm
name = "40mm HE shell"
desc = "A cased high explosive grenade that can only be activated once fired out of a grenade launcher."
caliber = "40mm"
caliber = CALIBER_40MM
icon_state = "40mmHE"
projectile_type = /obj/projectile/bullet/a40mm

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@@ -5,7 +5,7 @@
desc = "A 12 gauge lead slug."
icon_state = "blshell"
worn_icon_state = "shell"
caliber = "shotgun"
caliber = CALIBER_SHOTGUN
custom_materials = list(/datum/material/iron=4000)
projectile_type = /obj/projectile/bullet/shotgun_slug

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@@ -3,7 +3,7 @@
/obj/item/ammo_casing/c46x30mm
name = "4.6x30mm bullet casing"
desc = "A 4.6x30mm bullet casing."
caliber = "4.6x30mm"
caliber = CALIBER_46X30MM
projectile_type = /obj/projectile/bullet/c46x30mm
/obj/item/ammo_casing/c46x30mm/ap
@@ -21,19 +21,17 @@
/obj/item/ammo_casing/c45
name = ".45 bullet casing"
desc = "A .45 bullet casing."
caliber = ".45"
caliber = CALIBER_45
projectile_type = /obj/projectile/bullet/c45
/obj/item/ammo_casing/c45/ap
name = ".45 armor-piercing bullet casing"
desc = "A .45 bullet casing."
caliber = ".45"
projectile_type = /obj/projectile/bullet/c45_ap
/obj/item/ammo_casing/c45/inc
name = ".45 armor-piercing bullet casing"
name = ".45 incendiary bullet casing"
desc = "A .45 bullet casing."
caliber = ".45"
projectile_type = /obj/projectile/bullet/incendiary/c45
// 9x19mm (PP-95)
@@ -41,5 +39,5 @@
/obj/item/ammo_casing/c9x19mm
name = "9x19mm bullet casing"
desc = "A 9.19mm bullet casing."
caliber = "9x19mm"
caliber = CALIBER_9X19MM
projectile_type = /obj/projectile/bullet/c9x19mm

View File

@@ -3,7 +3,7 @@
/obj/item/ammo_casing/p50
name = ".50 bullet casing"
desc = "A .50 bullet casing."
caliber = ".50"
caliber = CALIBER_50
projectile_type = /obj/projectile/bullet/p50
icon_state = ".50"

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@@ -2,7 +2,7 @@
name = "foam dart"
desc = "It's Donk or Don't! Ages 8 and up."
projectile_type = /obj/projectile/bullet/reusable/foam_dart
caliber = "foam_force"
caliber = CALIBER_FOAM
icon = 'icons/obj/guns/toy.dmi'
icon_state = "foamdart"
custom_materials = list(/datum/material/iron = 11.25)

View File

@@ -1,7 +1,7 @@
/obj/item/ammo_casing/caseless/laser
name = "laser casing"
desc = "You shouldn't be seeing this."
caliber = "laser"
caliber = CALIBER_LASER
icon_state = "s-casing-live"
slot_flags = null
projectile_type = /obj/projectile/beam
@@ -17,6 +17,6 @@
/obj/item/ammo_casing/caseless/harpoon
name = "harpoon"
caliber = "harpoon"
caliber = CALIBER_HARPOON
icon_state = "magspear"
projectile_type = /obj/projectile/bullet/harpoon

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@@ -1,14 +1,13 @@
/obj/item/ammo_casing/caseless/rocket
name = "\improper PM-9HE"
desc = "An 84mm High Explosive rocket. Fire at people and pray."
caliber = "84mm"
caliber = CALIBER_84MM
icon_state = "srm-8"
projectile_type = /obj/projectile/bullet/a84mm_he
/obj/item/ammo_casing/caseless/rocket/hedp
name = "\improper PM-9HEDP"
desc = "An 84mm High Explosive Dual Purpose rocket. Pointy end toward mechs."
caliber = "84mm"
icon_state = "84mm-hedp"
projectile_type = /obj/projectile/bullet/a84mm
@@ -19,6 +18,6 @@
/obj/item/ammo_casing/caseless/a75
desc = "A .75 bullet casing."
caliber = "75"
caliber = CALIBER_75
icon_state = "s-casing-live"
projectile_type = /obj/projectile/bullet/gyro

View File

@@ -5,7 +5,7 @@
projectile_type = /obj/projectile/energy
slot_flags = null
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
var/select_name = ENERGY
var/select_name = CALIBER_ENERGY
fire_sound = 'sound/weapons/laser.ogg'
firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/energy
heavy_metal = FALSE

View File

@@ -54,7 +54,7 @@
load_type = ammo_type
var/obj/item/ammo_casing/round_check = load_type
if(!starting && (caliber && initial(round_check.caliber) != caliber) || (!caliber && load_type != ammo_type))
if(!starting && !(caliber ? (caliber == initial(round_check.caliber)) : (ammo_type == load_type)))
stack_trace("Tried loading unsupported ammocasing type [load_type] into ammo box [type].")
return
@@ -76,7 +76,7 @@
///puts a round into the magazine
/obj/item/ammo_box/proc/give_round(obj/item/ammo_casing/R, replace_spent = 0)
// Boxes don't have a caliber type, magazines do. Not sure if it's intended or not, but if we fail to find a caliber, then we fall back to ammo_type.
if(!R || (caliber && R.caliber != caliber) || (!caliber && R.type != ammo_type))
if(!R || !(caliber ? (caliber == R.caliber) : (ammo_type == R.type)))
return FALSE
if (stored_ammo.len < max_ammo)

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@@ -2,7 +2,7 @@
name = "specialized magazine (.75)"
icon_state = "75"
ammo_type = /obj/item/ammo_casing/caseless/a75
caliber = "75"
caliber = CALIBER_75
multiple_sprites = AMMO_BOX_FULL_EMPTY
max_ammo = 8

View File

@@ -2,7 +2,7 @@
name = "box magazine (7.12x82mm)"
icon_state = "a762-50"
ammo_type = /obj/item/ammo_casing/mm712x82
caliber = "mm71282"
caliber = CALIBER_712X82MM
max_ammo = 50
/obj/item/ammo_box/magazine/mm712x82/hollow

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@@ -3,7 +3,7 @@
desc = "A gun magazine."
icon_state = "9x19p"
ammo_type = /obj/item/ammo_casing/c10mm
caliber = "10mm"
caliber = CALIBER_10MM
max_ammo = 8
multiple_sprites = AMMO_BOX_FULL_EMPTY
@@ -11,7 +11,7 @@
name = "handgun magazine (.45)"
icon_state = "45-8"
ammo_type = /obj/item/ammo_casing/c45
caliber = ".45"
caliber = CALIBER_45
max_ammo = 8
/obj/item/ammo_box/magazine/m45/update_icon()
@@ -25,7 +25,7 @@
name = "pistol magazine (9mm)"
icon_state = "9x19p-8"
ammo_type = /obj/item/ammo_casing/c9mm
caliber = "9mm"
caliber = CALIBER_9MM
max_ammo = 8
/obj/item/ammo_box/magazine/m9mm/update_icon()
@@ -54,7 +54,7 @@
name = "stechkin pistol magazine (9mm)"
icon_state = "9mmaps-15"
ammo_type = /obj/item/ammo_casing/c9mm
caliber = "9mm"
caliber = CALIBER_9MM
max_ammo = 15
/obj/item/ammo_box/magazine/m9mm_aps/update_icon()
@@ -80,6 +80,6 @@
name = "handgun magazine (.50ae)"
icon_state = "50ae"
ammo_type = /obj/item/ammo_casing/a50ae
caliber = ".50"
caliber = CALIBER_50
max_ammo = 7
multiple_sprites = AMMO_BOX_PER_BULLET

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@@ -3,7 +3,7 @@
desc = "A rechargeable, detachable battery that serves as a magazine for laser rifles."
icon_state = "oldrifle-20"
ammo_type = /obj/item/ammo_casing/caseless/laser
caliber = "laser"
caliber = CALIBER_LASER
max_ammo = 20
/obj/item/ammo_box/magazine/recharge/update_icon()

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@@ -3,7 +3,6 @@
desc = "A well-worn magazine fitted for the surplus rifle."
icon_state = "75-8"
ammo_type = /obj/item/ammo_casing/c10mm
caliber = "10mm"
max_ammo = 10
/obj/item/ammo_box/magazine/m10mm/rifle/update_icon()
@@ -17,7 +16,7 @@
name = "toploader magazine (5.56mm)"
icon_state = "5.56m"
ammo_type = /obj/item/ammo_casing/a556
caliber = "a556"
caliber = CALIBER_A556
max_ammo = 30
multiple_sprites = AMMO_BOX_FULL_EMPTY

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@@ -3,7 +3,7 @@
desc = "A drum magazine."
icon_state = "m12gb"
ammo_type = /obj/item/ammo_casing/shotgun/buckshot
caliber = "shotgun"
caliber = CALIBER_SHOTGUN
max_ammo = 8
/obj/item/ammo_box/magazine/m12g/update_icon()

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@@ -2,7 +2,7 @@
name = "wt550 magazine (4.6x30mm)"
icon_state = "46x30mmt-20"
ammo_type = /obj/item/ammo_casing/c46x30mm
caliber = "4.6x30mm"
caliber = CALIBER_46X30MM
max_ammo = 20
/obj/item/ammo_box/magazine/wt550m9/update_icon()
@@ -29,9 +29,9 @@
/obj/item/ammo_box/magazine/plastikov9mm
name = "PP-95 magazine (9x19mm)"
icon_state = "9x19-50"
icon_state = CALIBER_9X19MM
ammo_type = /obj/item/ammo_casing/c9x19mm
caliber = "9x19mm"
caliber = CALIBER_9X19MM
max_ammo = 50
/obj/item/ammo_box/magazine/plastikov9mm/update_icon()
@@ -45,7 +45,7 @@
name = "uzi magazine (9mm)"
icon_state = "uzi9mm-32"
ammo_type = /obj/item/ammo_casing/c9mm
caliber = "9mm"
caliber = CALIBER_9MM
max_ammo = 32
/obj/item/ammo_box/magazine/uzim9mm/update_icon()
@@ -56,7 +56,7 @@
name = "SMG magazine (9mm)"
icon_state = "smg9mm-42"
ammo_type = /obj/item/ammo_casing/c9mm
caliber = "9mm"
caliber = CALIBER_9MM
max_ammo = 21
/obj/item/ammo_box/magazine/smgm9mm/update_icon()
@@ -75,7 +75,7 @@
name = "SMG magazine (.45)"
icon_state = "c20r45-24"
ammo_type = /obj/item/ammo_casing/c45
caliber = ".45"
caliber = CALIBER_45
max_ammo = 24
/obj/item/ammo_box/magazine/smgm45/update_icon()
@@ -94,5 +94,5 @@
name = "drum magazine (.45)"
icon_state = "drum45"
ammo_type = /obj/item/ammo_casing/c45
caliber = ".45"
caliber = CALIBER_45
max_ammo = 50

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@@ -3,7 +3,7 @@
icon_state = ".50mag"
ammo_type = /obj/item/ammo_casing/p50
max_ammo = 6
caliber = ".50"
caliber = CALIBER_50
/obj/item/ammo_box/magazine/sniper_rounds/update_icon()
..()
@@ -18,7 +18,7 @@
icon_state = "soporific"
ammo_type = /obj/item/ammo_casing/p50/soporific
max_ammo = 3
caliber = ".50"
caliber = CALIBER_50
/obj/item/ammo_box/magazine/sniper_rounds/penetrator
name = "sniper rounds (penetrator)"

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@@ -1,7 +1,7 @@
/obj/item/ammo_box/magazine/toy
name = "foam force META magazine"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
caliber = "foam_force"
caliber = CALIBER_FOAM
/obj/item/ammo_box/magazine/toy/smg
name = "foam force SMG magazine"
@@ -31,7 +31,7 @@
/obj/item/ammo_box/magazine/toy/smgm45
name = "donksoft SMG magazine"
icon_state = "c20r45-toy"
caliber = "foam_force"
caliber = CALIBER_FOAM
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
max_ammo = 20
@@ -46,7 +46,6 @@
/obj/item/ammo_box/magazine/toy/m762
name = "donksoft box magazine"
icon_state = "a762-toy"
caliber = "foam_force"
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
max_ammo = 50

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@@ -1,7 +1,7 @@
/obj/item/ammo_box/magazine/internal/cylinder
name = "revolver cylinder"
ammo_type = /obj/item/ammo_casing/a357
caliber = "357"
caliber = CALIBER_357
max_ammo = 7
/obj/item/ammo_box/magazine/internal/cylinder/get_round(keep = 0)
@@ -33,7 +33,7 @@
return L
/obj/item/ammo_box/magazine/internal/cylinder/give_round(obj/item/ammo_casing/R, replace_spent = 0)
if(!R || (caliber && R.caliber != caliber) || (!caliber && R.type != ammo_type))
if(!R || !(caliber ? (caliber == R.caliber) : (ammo_type == R.type)))
return FALSE
for(var/i in 1 to stored_ammo.len)

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@@ -1,17 +1,17 @@
/obj/item/ammo_box/magazine/internal/cylinder/grenademulti
name = "grenade launcher internal magazine"
ammo_type = /obj/item/ammo_casing/a40mm
caliber = "40mm"
caliber = CALIBER_40MM
max_ammo = 6
/obj/item/ammo_box/magazine/internal/grenadelauncher
name = "grenade launcher internal magazine"
ammo_type = /obj/item/ammo_casing/a40mm
caliber = "40mm"
caliber = CALIBER_40MM
max_ammo = 1
/obj/item/ammo_box/magazine/internal/rocketlauncher
name = "rocket launcher internal magazine"
ammo_type = /obj/item/ammo_casing/caseless/rocket
caliber = "84mm"
caliber = CALIBER_84MM
max_ammo = 1

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@@ -1,11 +1,11 @@
/obj/item/ammo_box/magazine/internal/minigun
name = "gatling gun fusion core"
ammo_type = /obj/item/ammo_casing/caseless/laser/gatling
caliber = "gatling"
caliber = CALIBER_GATLING
max_ammo = 5000
/obj/item/ammo_box/magazine/internal/hook
name = "hook internal tube"
ammo_type = /obj/item/ammo_casing/magic/hook
caliber = "hook"
caliber = CALIBER_HOOK
max_ammo = 1

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@@ -1,19 +1,19 @@
/obj/item/ammo_box/magazine/internal/cylinder/rev38
name = "detective revolver cylinder"
ammo_type = /obj/item/ammo_casing/c38
caliber = "38"
caliber = CALIBER_38
max_ammo = 6
/obj/item/ammo_box/magazine/internal/cylinder/rev762
name = "\improper Nagant revolver cylinder"
ammo_type = /obj/item/ammo_casing/n762
caliber = "n762"
caliber = CALIBER_N762
max_ammo = 7
/obj/item/ammo_box/magazine/internal/cylinder/rus357
name = "\improper Russian revolver cylinder"
ammo_type = /obj/item/ammo_casing/a357
caliber = "357"
caliber = CALIBER_357
max_ammo = 6
multiload = FALSE

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@@ -2,7 +2,7 @@
name = "bolt action rifle internal magazine"
desc = "Oh god, this shouldn't be here"
ammo_type = /obj/item/ammo_casing/a762
caliber = "a762"
caliber = CALIBER_A762
max_ammo = 5
multiload = TRUE
@@ -15,5 +15,5 @@
/obj/item/ammo_box/magazine/internal/boltaction/harpoon
max_ammo = 1
caliber = "harpoon"
caliber = CALIBER_HARPOON
ammo_type = /obj/item/ammo_casing/caseless/harpoon

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@@ -1,7 +1,7 @@
/obj/item/ammo_box/magazine/internal/shot
name = "shotgun internal magazine"
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
caliber = "shotgun"
caliber = CALIBER_SHOTGUN
max_ammo = 4
multiload = FALSE

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@@ -1,6 +1,6 @@
/obj/item/ammo_box/magazine/internal/shot/toy
ammo_type = /obj/item/ammo_casing/caseless/foam_dart
caliber = "foam_force"
caliber = CALIBER_FOAM
max_ammo = 4
/obj/item/ammo_box/magazine/internal/shot/toy/crossbow

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@@ -124,16 +124,18 @@
if(drop_the_gun_it_actually_fired) //We do it like this instead of directly checking chambered.BB here because process_fire will cycle the chamber.
user.dropItemToGround(src)
return TRUE
if(magazine.caliber == "38")
magazine.caliber = "357"
fire_sound = 'sound/weapons/gun/revolver/shot_alt.ogg'
desc = "A classic, if not outdated, law enforcement firearm. \nIt has been modified to fire .357 rounds."
to_chat(user, "<span class='notice'>You loosen the barrel of [src]. Now it will fire .357 rounds.</span>")
else
magazine.caliber = "38"
fire_sound = 'sound/weapons/gun/revolver/shot.ogg'
desc = initial(desc)
to_chat(user, "<span class='notice'>You tighten the barrel of [src]. Now it will fire .38 rounds.</span>")
switch(magazine.caliber)
if(CALIBER_38)
magazine.caliber = CALIBER_357
fire_sound = 'sound/weapons/gun/revolver/shot_alt.ogg'
desc = "A classic, if not outdated, law enforcement firearm. \nIt has been modified to fire .357 rounds."
to_chat(user, "<span class='notice'>You loosen the barrel of [src]. Now it will fire .357 rounds.</span>")
else
magazine.caliber = CALIBER_38
fire_sound = 'sound/weapons/gun/revolver/shot.ogg'
desc = initial(desc)
to_chat(user, "<span class='notice'>You tighten the barrel of [src]. Now it will fire .38 rounds.</span>")
/obj/item/gun/ballistic/revolver/mateba

View File

@@ -67,7 +67,7 @@
ammo_type = /obj/item/ammo_casing/caseless/arrow
max_ammo = 1
start_empty = TRUE
caliber = "arrow"
caliber = CALIBER_ARROW
/obj/item/ammo_casing/caseless/arrow
name = "arrow"
@@ -77,7 +77,7 @@
throwforce = 1
projectile_type = /obj/projectile/bullet/reusable/arrow
firing_effect_type = null
caliber = "arrow"
caliber = CALIBER_ARROW
heavy_metal = FALSE
/obj/item/ammo_casing/caseless/arrow/despawning/dropped()