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[MIRROR] Random whiteship selection (#789)
* Random whiteship selection (#53603) Breaks shit if the deprecated map pr is merged before/after without me fixing it so only merge one of those * Random whiteship selection Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
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@@ -40,7 +40,7 @@
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// may result.
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if(force)
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..()
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. = QDEL_HINT_QUEUE
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return QDEL_HINT_QUEUE
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else
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return QDEL_HINT_LETMELIVE
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@@ -57,7 +57,7 @@
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/obj/docking_port/shuttleRotate()
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return //we don't rotate with shuttles via this code.
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//returns a list(x0,y0, x1,y1) where points 0 and 1 are bounding corners of the projected rectangle
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///returns a list(x0,y0, x1,y1) where points 0 and 1 are bounding corners of the projected rectangle
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/obj/docking_port/proc/return_coords(_x, _y, _dir)
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if(_dir == null)
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_dir = dir
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@@ -87,15 +87,14 @@
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_y + (-dwidth+width-1)*sin + (-dheight+height-1)*cos
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)
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//returns turfs within our projected rectangle in no particular order
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///returns turfs within our projected rectangle in no particular order
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/obj/docking_port/proc/return_turfs()
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var/list/L = return_coords()
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var/turf/T0 = locate(L[1],L[2],z)
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var/turf/T1 = locate(L[3],L[4],z)
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return block(T0,T1)
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//returns turfs within our projected rectangle in a specific order.
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//this ensures that turfs are copied over in the same order, regardless of any rotation
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///returns turfs within our projected rectangle in a specific order.this ensures that turfs are copied over in the same order, regardless of any rotation
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/obj/docking_port/proc/return_ordered_turfs(_x, _y, _z, _dir)
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var/cos = 1
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var/sin = 0
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@@ -246,6 +245,28 @@
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reserved_area = null
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return ..()
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/obj/docking_port/stationary/picked
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///Holds a list of map name strings for the port to pick from
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var/list/shuttlekeys
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/obj/docking_port/stationary/picked/Initialize(mapload)
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. = ..()
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if(!LAZYLEN(shuttlekeys))
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WARNING("Random docking port [id] loaded with no shuttle keys")
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return
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var/selectedid = pick(shuttlekeys)
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roundstart_template = SSmapping.shuttle_templates[selectedid]
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/obj/docking_port/stationary/picked/whiteship
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name = "Deep Space"
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id = "whiteship_away"
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dheight = 0
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dir = 2
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dwidth = 11
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height = 22
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width = 35
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shuttlekeys = list("whiteship_meta", "whiteship_pubby", "whiteship_box", "whiteship_cere", "whiteship_kilo", "whiteship_donut", "whiteship_delta")
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/obj/docking_port/mobile
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name = "shuttle"
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icon_state = "pinonclose"
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@@ -268,11 +289,9 @@
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/// time spent after transit 'landing' before actually arriving
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var/prearrivalTime = 0
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/// The direction the shuttle prefers to travel in, ie what direction
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/// the animation will cause it to appear to be traveling in
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/// The direction the shuttle prefers to travel in, ie what direction the animation will cause it to appear to be traveling in
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var/preferred_direction = NORTH
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/// relative direction of the docking port from the front of the shuttle
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/// NORTH is towards front, EAST would be starboard side, WEST port, etc.
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/// relative direction of the docking port from the front of the shuttle. NORTH is towards front, EAST would be starboard side, WEST port, etc.
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var/port_direction = NORTH
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var/obj/docking_port/stationary/destination
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