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Merge pull request #44548 from vuonojenmustaturska/sanity
Add periodic cleaning of several player-containing lists to server tasks
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@@ -8,6 +8,7 @@ SUBSYSTEM_DEF(server_maint)
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init_order = INIT_ORDER_SERVER_MAINT
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/list/currentrun
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var/cleanup_ticker = 0
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/datum/controller/subsystem/server_maint/PreInit()
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world.hub_password = "" //quickly! before the hubbies see us.
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@@ -23,6 +24,32 @@ SUBSYSTEM_DEF(server_maint)
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log_world("Found a null in clients list!")
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src.currentrun = GLOB.clients.Copy()
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switch (cleanup_ticker) // do only one of these at a time, once per 5 fires
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if (0)
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if(listclearnulls(GLOB.player_list))
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log_world("Found a null in player_list!")
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cleanup_ticker++
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if (5)
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if(listclearnulls(GLOB.mob_list))
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log_world("Found a null in mob_list!")
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cleanup_ticker++
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if (10)
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if(listclearnulls(GLOB.alive_mob_list))
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log_world("Found a null in alive_mob_list!")
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cleanup_ticker++
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if (15)
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if(listclearnulls(GLOB.suicided_mob_list))
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log_world("Found a null in suicided_mob_list!")
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cleanup_ticker++
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if (20)
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if(listclearnulls(GLOB.dead_mob_list))
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log_world("Found a null in dead_mob_list!")
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cleanup_ticker++
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if (25)
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cleanup_ticker = 0
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else
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cleanup_ticker++
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var/list/currentrun = src.currentrun
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var/round_started = SSticker.HasRoundStarted()
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