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Fixes layering of tram rails (#71382)
## About The Pull Request -Fixes the layering of the tram rail so that it doesn't end up below the reinforced glass. -Replaces the last remaining vault platform turfs with proper tram turfs. -Removes an un-needed layer define for turf transparency.  ## Why It's Good For The Game The tram rail becoming disconnected when it travels over glass, in reality that'd probably derail it. So let's fix it! ## Changelog 🆑 LT3 fix: Tram platform is now entirely built with tram tiles. fix: All the parts of the tram are now on a correct layer/plane. remove: Removed the openspace layer on the transparency plane. /🆑
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@@ -181,8 +181,6 @@ GLOBAL_LIST_EMPTY(pillars_by_z)
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var/turf/our_turf = target
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our_turf.layer = OPENSPACE_LAYER
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RegisterSignal(target, COMSIG_TURF_MULTIZ_DEL, PROC_REF(on_multiz_turf_del))
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RegisterSignal(target, COMSIG_TURF_MULTIZ_NEW, PROC_REF(on_multiz_turf_new))
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