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[MIRROR] Adds Sabrage [MDB IGNORE] (#17548)
Adds Sabrage (#70755) This PR adds an interaction to champagne bottles that allows the user to pull off the cork with an edged (for code purposes, sharp) item. The sharper the item, the better your chance is to pull the stunt off. Minimum force is 5, which lets you do it with a captain's pen, for instance. It's slower than just removing the cork by hand, as to simulate the player removing the foil before taking the swing. Heads of staff get a +20% chance to succeed due to being officers in some capacity. A skillchip that can be bought from the Library Play Room vendor increases the chance by +35%. Failing the stunt will smash the bottle in your hands, spilling the contents all over you. This will produce a bottle with the neck broken off, instead of its bottom. Pulling the stunt off provides a weak mood buff for the user, and a weaker mood buff for any witnesses. However, if someone else pulls the sabrage off after you, you will get your success buff removed. Think of it like pulling any other stunt and challenging someone else to do it, only for them to succeed as well. Makes you bitter, doesn't it? Failing the stunt also produces a weak mood debuff to the user. Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
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@@ -450,6 +450,16 @@
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activate_message = span_notice("You feel that you can recognize special, minute details on ID cards.")
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deactivate_message = span_notice("Was there something special about certain IDs?")
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/obj/item/skillchip/sabrage
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name = "Le S48R4G3 skillchip"
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auto_traits = list(TRAIT_SABRAGE_PRO)
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skill_name = "Sabrage Proficiency"
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skill_description = "Grants the user knowledge of the intricate structure of a champagne bottle's structural weakness at the neck, \
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improving their proficiency at being a show-off at officer parties."
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skill_icon = "bottle-droplet"
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activate_message = span_notice("You feel a new understanding of champagne bottles and methods on how to remove their corks.")
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deactivate_message = span_notice("The knowledge of the subtle physics residing inside champagne bottles fades from your mind.")
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/obj/item/skillchip/brainwashing
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name = "suspicious skillchip"
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auto_traits = list(TRAIT_BRAINWASHING)
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