diff --git a/code/datums/diseases/advance/advance.dm b/code/datums/diseases/advance/advance.dm index 28b08852240..541fef7bef7 100644 --- a/code/datums/diseases/advance/advance.dm +++ b/code/datums/diseases/advance/advance.dm @@ -13,7 +13,7 @@ var/list/archive_diseases = list() var/list/advance_cures = list( "nutriment", "sugar", "orangejuice", "spaceacillin", "salglu_solution", "ethanol", - "leporazine", "synaptizine", "lipozine", + "leporazine", "synaptizine", "lipolicide", "silver", "gold" ) diff --git a/code/game/gamemodes/meteor/meteors.dm b/code/game/gamemodes/meteor/meteors.dm index 43992706cd4..a8a74bbffb1 100644 --- a/code/game/gamemodes/meteor/meteors.dm +++ b/code/game/gamemodes/meteor/meteors.dm @@ -238,7 +238,7 @@ explosion(src.loc, 0, 0, 4, 3, 0) new /obj/effect/decal/cleanable/greenglow(get_turf(src)) for(var/mob/living/L in view(5, src)) - L.apply_effect(40, IRRADIATE) + L.irradiate(40) //Meaty Ore /obj/effect/meteor/meaty diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 2b1ef80ccff..003ac40d218 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -215,7 +215,7 @@ /obj/machinery/door/airlock/uranium/proc/radiate() for(var/mob/living/L in range (3,src)) - L.apply_effect(15,IRRADIATE,0) + L.irradiate(15) return /obj/machinery/door/airlock/plasma diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 05cb1cb48a4..99324003e72 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -1138,9 +1138,9 @@ if(..()) for(var/mob/living/carbon/M in view(EG.chassis)) if(istype(M,/mob/living/carbon/human)) - M.apply_effect((EG.rad_per_cycle*3),IRRADIATE,0) + M.irradiate(EG.rad_per_cycle*3) else - M.radiation += EG.rad_per_cycle + M.irradiate(EG.rad_per_cycle) return 1 diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index e68ef779d94..e820cc57eaf 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -190,13 +190,35 @@ var/mob/living/simple_animal/hostile/poison/giant_spider/S = new grow_as(src.loc) if(player_spiders) var/list/candidates = get_candidates(BE_ALIEN, ALIEN_AFK_BRACKET) - var/client/C = null - if(candidates.len) - C = pick(candidates) + shuffle(candidates) + + var/time_passed = world.time + var/list/consenting_candidates = list() + + for(var/candidate in candidates) + + spawn(0) + switch(alert(candidate, "Would you like to play as [S.name]? Please choose quickly!","Confirmation","Yes","No")) + if("Yes") + if((world.time-time_passed)>=50 || !src) + return + consenting_candidates += candidate + + sleep(50) + + if(!src) + return + + if(consenting_candidates.len) + var/client/C = null + C = pick(consenting_candidates) S.key = C.key qdel(src) + + + /obj/effect/spider/cocoon name = "cocoon" desc = "Something wrapped in silky spider web" diff --git a/code/game/objects/items/devices/traitordevices.dm b/code/game/objects/items/devices/traitordevices.dm index 3594c570e2e..a9d6ec760ed 100644 --- a/code/game/objects/items/devices/traitordevices.dm +++ b/code/game/objects/items/devices/traitordevices.dm @@ -98,7 +98,7 @@ effective or pretty fucking useless. if(M) if(intensity >= 5) M.apply_effect(round(intensity/1.5), PARALYZE) - M.apply_effect(intensity*10, IRRADIATE) + M.irradiate(intensity*10) else user << "The radioactive microlaser is still recharging." diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index 83a70c95bb8..0fc3ddbf3d3 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -39,12 +39,11 @@ return //Close any open UI windows first - var/found = close_all() - if(!found) //No user had any windows closed - return + close_all() user << "You fold [src] flat." var/obj/item/I = new foldable(get_turf(src)) + user.drop_item() user.put_in_hands(I) user.update_inv_l_hand() user.update_inv_r_hand() diff --git a/code/game/objects/items/weapons/storage/fancy.dm b/code/game/objects/items/weapons/storage/fancy.dm index 8fafce35f10..121a7b505ca 100644 --- a/code/game/objects/items/weapons/storage/fancy.dm +++ b/code/game/objects/items/weapons/storage/fancy.dm @@ -246,7 +246,7 @@ /obj/item/weapon/storage/fancy/cigarettes/cigpack_shadyjims/New() ..() for(var/i = 1 to storage_slots) - reagents.add_reagent("lipozine",4) + reagents.add_reagent("lipolicide",4) reagents.add_reagent("ammonia",2) reagents.add_reagent("plantbgone",1) reagents.add_reagent("toxin",1.5) diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index 7af569a1d13..45ca0a7748b 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -221,7 +221,7 @@ if(world.time > last_event+15) active = 1 for(var/mob/living/L in range(3,src)) - L.apply_effect(12,IRRADIATE,0) + L.irradiate(12) for(var/turf/simulated/wall/mineral/uranium/T in range(3,src)) T.radiate() last_event = world.time diff --git a/code/game/objects/structures/statues.dm b/code/game/objects/structures/statues.dm index 198ecc64993..3efe4925963 100644 --- a/code/game/objects/structures/statues.dm +++ b/code/game/objects/structures/statues.dm @@ -180,7 +180,7 @@ if(world.time > last_event+15) active = 1 for(var/mob/living/L in range(3,src)) - L.apply_effect(12,IRRADIATE,0) + L.irradiate(12) last_event = world.time active = null return diff --git a/code/game/turfs/simulated/floor/mineral_floor.dm b/code/game/turfs/simulated/floor/mineral_floor.dm index f550095c738..be064079ef9 100644 --- a/code/game/turfs/simulated/floor/mineral_floor.dm +++ b/code/game/turfs/simulated/floor/mineral_floor.dm @@ -164,7 +164,7 @@ if(world.time > last_event+15) active = 1 for(var/mob/living/L in range(3,src)) - L.apply_effect(1,IRRADIATE,0) + L.irradiate(1) for(var/turf/simulated/floor/mineral/uranium/T in range(3,src)) T.radiate() last_event = world.time diff --git a/code/game/turfs/simulated/walls_mineral.dm b/code/game/turfs/simulated/walls_mineral.dm index 817fd5be882..ffa184a2a66 100644 --- a/code/game/turfs/simulated/walls_mineral.dm +++ b/code/game/turfs/simulated/walls_mineral.dm @@ -64,7 +64,7 @@ if(world.time > last_event+15) active = 1 for(var/mob/living/L in range(3,src)) - L.apply_effect(12,IRRADIATE,0) + L.irradiate(12) for(var/turf/simulated/wall/mineral/uranium/T in range(3,src)) T.radiate() last_event = world.time diff --git a/code/game/verbs/suicide.dm b/code/game/verbs/suicide.dm index 7fc2486a184..ed21f09164a 100644 --- a/code/game/verbs/suicide.dm +++ b/code/game/verbs/suicide.dm @@ -33,22 +33,23 @@ //Do 175 damage divided by the number of damage types applied. if(damagetype & BRUTELOSS) - adjustBruteLoss(175/damage_mod) + adjustBruteLoss(200/damage_mod) if(damagetype & FIRELOSS) - adjustFireLoss(175/damage_mod) + adjustFireLoss(200/damage_mod) if(damagetype & TOXLOSS) - adjustToxLoss(175/damage_mod) + adjustToxLoss(200/damage_mod) if(damagetype & OXYLOSS) - adjustOxyLoss(175/damage_mod) + adjustOxyLoss(200/damage_mod) //If something went wrong, just do normal oxyloss if(!(damagetype | BRUTELOSS) && !(damagetype | FIRELOSS) && !(damagetype | TOXLOSS) && !(damagetype | OXYLOSS)) - adjustOxyLoss(max(175 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) + adjustOxyLoss(max(200 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() + death(0) return var/suicide_message = pick("[src] is attempting to bite \his tongue off! It looks like \he's trying to commit suicide.", \ @@ -58,8 +59,9 @@ visible_message("[suicide_message]", "[suicide_message]") - adjustOxyLoss(max(175 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) + adjustOxyLoss(max(200 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() + death(0) /mob/living/carbon/brain/verb/suicide() set hidden = 1 @@ -88,8 +90,9 @@ //instead of killing them instantly, just put them at -175 health and let 'em gasp for a while visible_message("[src] is attempting to bite \his tongue. It looks like \he's trying to commit suicide.", \ "[src] is attempting to bite \his tongue. It looks like \he's trying to commit suicide.") - adjustOxyLoss(max(175- getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) + adjustOxyLoss(max(200- getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() + death(0) /mob/living/silicon/ai/verb/suicide() set hidden = 1 @@ -105,6 +108,7 @@ //put em at -175 adjustOxyLoss(max(maxHealth * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() + death(0) /mob/living/silicon/robot/verb/suicide() set hidden = 1 @@ -120,6 +124,7 @@ //put em at -175 adjustOxyLoss(max(maxHealth * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() + death(0) /mob/living/silicon/pai/verb/suicide() set category = "pAI Commands" @@ -147,8 +152,9 @@ "[src] is thrashing wildly! It looks like \he's trying to commit suicide.", \ "You hear thrashing") //put em at -175 - adjustOxyLoss(max(175 - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) + adjustOxyLoss(max(200 - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() + death(0) /mob/living/simple_animal/verb/suicide() set hidden = 1 diff --git a/code/modules/clothing/suits/jobs.dm b/code/modules/clothing/suits/jobs.dm index b8683c10cc7..b9ecf892582 100644 --- a/code/modules/clothing/suits/jobs.dm +++ b/code/modules/clothing/suits/jobs.dm @@ -61,7 +61,6 @@ permeability_coefficient = 0.50 body_parts_covered = CHEST|GROIN|ARMS allowed = list(/obj/item/weapon/kitchenknife) - action_button_name = "Toggle Jacket Sleeves" togglename = "sleeves" //Cook diff --git a/code/modules/clothing/suits/toggles.dm b/code/modules/clothing/suits/toggles.dm index 380e0262597..b569f9b5fe6 100644 --- a/code/modules/clothing/suits/toggles.dm +++ b/code/modules/clothing/suits/toggles.dm @@ -57,6 +57,9 @@ ..() suit_toggle() +/obj/item/clothing/suit/toggle/ui_action_click() + suit_toggle() + /obj/item/clothing/suit/toggle/proc/suit_toggle() set src in usr diff --git a/code/modules/clothing/under/chameleon.dm b/code/modules/clothing/under/chameleon.dm index a92c45a0ab6..20acefb09d6 100644 --- a/code/modules/clothing/under/chameleon.dm +++ b/code/modules/clothing/under/chameleon.dm @@ -80,6 +80,7 @@ icon_state = A.icon_state item_state = A.item_state item_color = A.item_color + suit_color = A.suit_color usr.update_inv_w_uniform() //so our overlays update. diff --git a/code/modules/events/radiation_storm.dm b/code/modules/events/radiation_storm.dm index 55b30f45011..f86ecdb5c42 100644 --- a/code/modules/events/radiation_storm.dm +++ b/code/modules/events/radiation_storm.dm @@ -36,9 +36,10 @@ if(istype(C, /mob/living/carbon/human)) var/mob/living/carbon/human/H = C - H.apply_effect((rand(15, 75)), IRRADIATE, 0) if(prob(5)) - H.apply_effect((rand(90, 150)), IRRADIATE, 0) + H.irradiate(rand(100, 160)) + else + H.irradiate(rand(15, 75)) if(prob(25)) if(prob(75)) randmutb(H) @@ -49,7 +50,7 @@ else if(istype(C, /mob/living/carbon/monkey)) var/mob/living/carbon/monkey/M = C - M.apply_effect((rand(15, 75)), IRRADIATE, 0) + M.irradiate(rand(15, 75)) /datum/round_event/radiation_storm/end() diff --git a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm index 1e993e79363..40c3574d756 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/humanoid.dm @@ -8,6 +8,8 @@ var/leap_on_click = 0 var/pounce_cooldown = 0 var/pounce_cooldown_time = 30 + var/custom_pixel_x_offset = 0 //for admin fuckery. + var/custom_pixel_y_offset = 0 //This is fine right now, if we're adding organ specific damage this needs to be updated /mob/living/carbon/alien/humanoid/New() @@ -127,4 +129,20 @@ /mob/living/carbon/alien/humanoid/cuff_resist(obj/item/I) playsound(src, 'sound/voice/hiss5.ogg', 40, 1, 1) //Alien roars when starting to break free - ..(I, cuff_break = 1) + ..(I, cuff_break = 1) + +/mob/living/carbon/alien/humanoid/get_standard_pixel_y_offset(lying = 0) + if(leaping) + return -32 + else if(custom_pixel_y_offset) + return custom_pixel_y_offset + else + return initial(pixel_y) + +/mob/living/carbon/alien/humanoid/get_standard_pixel_x_offset(lying = 0) + if(leaping) + return -32 + else if(custom_pixel_x_offset) + return custom_pixel_x_offset + else + return initial(pixel_x) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm index edae69928ef..096f1e353a8 100644 --- a/code/modules/mob/living/carbon/alien/larva/larva.dm +++ b/code/modules/mob/living/carbon/alien/larva/larva.dm @@ -4,6 +4,7 @@ icon_state = "larva0" pass_flags = PASSTABLE | PASSMOB mob_size = MOB_SIZE_SMALL + density = 0 maxHealth = 25 health = 25 diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 7751934828d..676caeff4e7 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -665,7 +665,7 @@ if(prob(current_size * 5) && hand.w_class >= ((11-current_size)/2) && unEquip(hand)) step_towards(hand, src) src << "\The [S] pulls \the [hand] from your grip!" - apply_effect(current_size * 3, IRRADIATE) + irradiate(current_size * 3) if(mob_negates_gravity()) return ..() diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 3a34e1f3acb..844f2399a19 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -124,12 +124,14 @@ mob/living/carbon/human/proc/hat_fall_prob() var/update = 0 while(parts.len && (brute>0 || burn>0) ) var/obj/item/organ/limb/picked = pick(parts) + var/brute_per_part = brute/parts.len + var/burn_per_part = burn/parts.len var/brute_was = picked.brute_dam var/burn_was = picked.burn_dam - update |= picked.take_damage(brute,burn) + update |= picked.take_damage(brute_per_part,burn_per_part) brute -= (picked.brute_dam - brute_was) burn -= (picked.burn_dam - burn_was) diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index e571ae3258d..75b19828cd0 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -788,10 +788,10 @@ var/obj/item/organ/limb/affecting = H.get_organ(ran_zone(M.zone_sel.selecting)) var/randn = rand(1, 100) if(randn <= 25) - H.apply_effect(2, WEAKEN, H.run_armor_check(affecting, "melee")) playsound(H, 'sound/weapons/thudswoosh.ogg', 50, 1, -1) H.visible_message("[M] has pushed [H]!", "[M] has pushed [H]!") + H.apply_effect(2, WEAKEN, H.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!")) H.forcesay(hit_appends) return diff --git a/code/modules/mob/living/carbon/human/species_types.dm b/code/modules/mob/living/carbon/human/species_types.dm index b0ecbb39986..c1632356325 100644 --- a/code/modules/mob/living/carbon/human/species_types.dm +++ b/code/modules/mob/living/carbon/human/species_types.dm @@ -70,10 +70,9 @@ switch(proj_type) if(/obj/item/projectile/energy/floramut) if(prob(15)) - H.apply_effect((rand(30,80)),IRRADIATE) + H.irradiate(rand(30,80)) H.Weaken(5) - for (var/mob/V in viewers(H)) - V.show_message("[H] writhes in pain as \his vacuoles boil.", 3, "You hear the crunching of leaves.", 2) + H.visible_message("[H] writhes in pain as \his vacuoles boil.", "[H] writhes in pain as \his vacuoles boil.", "You hear the crunching of leaves.") if(prob(80)) randmutb(H) domutcheck(H,null) diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index d420721feef..89a35a4e605 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -51,7 +51,7 @@ if(PARALYZE) Paralyse(effect * blocked) if(IRRADIATE) - radiation += max(effect * ((100-run_armor_check(null, "rad", "Your clothes feel warm.", "Your clothes feel warm."))/100),0)//Rads auto check armor + radiation += max(effect * blocked, 0) if(SLUR) slurring = max(slurring,(effect * blocked)) if(STUTTER) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 8c958885255..b1a5920c9f5 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -278,3 +278,8 @@ proc/vol_by_throwforce_and_or_w_class(var/obj/item/I) /mob/living/incapacitated() if(stat || paralysis || stunned || weakened || restrained()) return 1 + +/mob/living/proc/irradiate(amount) + if(amount) + var/blocked = run_armor_check(null, IRRADIATE, "Your clothes feel warm", "Your clothes feel warm") + apply_effect(amount, IRRADIATE, blocked) diff --git a/code/modules/mob/living/simple_animal/friendly/corgi.dm b/code/modules/mob/living/simple_animal/friendly/corgi.dm index 8537ded348a..f2d1af3912a 100644 --- a/code/modules/mob/living/simple_animal/friendly/corgi.dm +++ b/code/modules/mob/living/simple_animal/friendly/corgi.dm @@ -135,9 +135,12 @@ user.visible_message("[user] shaves [src]'s hair using \the [O]. ") playsound(loc, 'sound/items/Welder2.ogg', 20, 1) shaved = 1 - icon_state = "[initial(icon_living)]_shaved" icon_living = "[initial(icon_living)]_shaved" icon_dead = "[initial(icon_living)]_shaved_dead" + if(stat == CONSCIOUS) + icon_state = icon_living + else + icon_state = icon_dead return ..() diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_smoke.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_smoke.dm index 8d2ff7c3cfe..aef3d012dd8 100644 --- a/code/modules/ninja/suit/n_suit_verbs/ninja_smoke.dm +++ b/code/modules/ninja/suit/n_suit_verbs/ninja_smoke.dm @@ -9,11 +9,11 @@ if(!ninjacost(0,N_SMOKE_BOMB)) var/mob/living/carbon/human/H = affecting - H << "There are [s_bombs] smoke bombs remaining." var/datum/effect/effect/system/bad_smoke_spread/smoke = new /datum/effect/effect/system/bad_smoke_spread() smoke.set_up(10, 0, H.loc) smoke.start() playsound(H.loc, 'sound/effects/bamf.ogg', 50, 2) s_bombs-- + H << "There are [s_bombs] smoke bombs remaining." s_coold = 1 return \ No newline at end of file diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm index 61d2bb8a9f6..43b649fb5cd 100644 --- a/code/modules/power/gravitygenerator.dm +++ b/code/modules/power/gravitygenerator.dm @@ -347,7 +347,7 @@ var/const/GRAV_NEEDS_WRENCH = 3 /obj/machinery/gravity_generator/main/proc/pulse_radiation() for(var/mob/living/L in view(7, src)) - L.apply_effect(20, IRRADIATE) + L.irradiate(20) // Shake everyone on the z level to let them know that gravity was enagaged/disenagaged. /obj/machinery/gravity_generator/main/proc/shake_everyone() diff --git a/code/modules/power/singularity/particle_accelerator/particle.dm b/code/modules/power/singularity/particle_accelerator/particle.dm index ed5d1f760d2..e7e3632b93e 100644 --- a/code/modules/power/singularity/particle_accelerator/particle.dm +++ b/code/modules/power/singularity/particle_accelerator/particle.dm @@ -56,16 +56,8 @@ /obj/effect/accelerated_particle/proc/toxmob(var/mob/living/M) -/* var/radiation = (energy*2) //We don't need to do two multiplications and a single goddamn - if(istype(M,/mob/living/carbon/human)) - if(M:wear_suit) //TODO: check for radiation protection - radiation = round(radiation/2,1) - if(istype(M,/mob/living/carbon/monkey)) - if(M:wear_suit) //TODO: check for radiation protection - radiation = round(radiation/2,1)*/ - M.apply_effect((energy*6),IRRADIATE,0) + M.irradiate(energy*6) M.updatehealth() - //M << "\red You feel odd." return diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm index 66f6d9dac2d..7eeeebfe869 100644 --- a/code/modules/power/singularity/singularity.dm +++ b/code/modules/power/singularity/singularity.dm @@ -341,7 +341,7 @@ radiation = round(((src.energy-150)/50)*5,1) radiationmin = round((radiation/5),1)// for(var/mob/living/M in view(toxrange, src.loc)) - M.apply_effect(rand(radiationmin,radiation), IRRADIATE) + M.irradiate(rand(radiationmin,radiation)) toxdamage = (toxdamage - (toxdamage*M.getarmor(null, "rad"))) M.apply_effect(toxdamage, TOX) return diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 6152f0e07ab..6e926c209f9 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -119,7 +119,7 @@ var/mob/living/carbon/human/H = mob H.hallucination += max(50, min(300, DETONATION_HALLUCINATION * sqrt(1 / (get_dist(mob, src) + 1)) ) ) var/rads = DETONATION_RADS * sqrt( 1 / (get_dist(mob, src) + 1) ) - mob.apply_effect(rads, IRRADIATE) + mob.irradiate(rads) explode() @@ -181,7 +181,7 @@ for(var/mob/living/l in range(src, round((power / 100) ** 0.25))) var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) ) - l.apply_effect(rads, IRRADIATE) + l.irradiate(rads) power -= (power/500)**3 @@ -248,7 +248,7 @@ playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1) - user.apply_effect(150, IRRADIATE) + user.irradiate(150) /obj/machinery/power/supermatter_shard/Bumped(atom/AM as mob|obj) @@ -283,7 +283,7 @@ //Some poor sod got eaten, go ahead and irradiate people nearby. for(var/mob/living/L in range(10)) var/rads = 500 * sqrt( 1 / (get_dist(L, src) + 1) ) - L.apply_effect(rads, IRRADIATE) + L.irradiate(rads) investigate_log("has irradiated [L] after consuming [AM].", "supermatter") if(L in view()) L.show_message("As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.", 1,\ diff --git a/code/modules/projectiles/guns/energy/nuclear.dm b/code/modules/projectiles/guns/energy/nuclear.dm index d5011d4e7d5..dff570dca52 100644 --- a/code/modules/projectiles/guns/energy/nuclear.dm +++ b/code/modules/projectiles/guns/energy/nuclear.dm @@ -62,14 +62,14 @@ M << "Your gun feels pleasantly warm for a moment." else M << "You feel a warm sensation." - M.apply_effect(rand(3,120), IRRADIATE) + M.irradiate(rand(3,120)) lightfail = 1 else for (var/mob/living/M in range(rand(1,4),src)) //Big failure, TIME FOR RADIATION BITCHES if (src in M.contents) M << "Your gun's reactor overloads!" M << "You feel a wave of heat wash over you." - M.apply_effect(300, IRRADIATE) + M.irradiate(300) crit_fail = 1 //break the gun so it stops recharging SSobj.processing.Remove(src) update_icon() diff --git a/code/modules/reagents/Chemistry-Reagents/Blob-Reagents.dm b/code/modules/reagents/Chemistry-Reagents/Blob-Reagents.dm index cbbbbed0a91..5625f754f29 100644 --- a/code/modules/reagents/Chemistry-Reagents/Blob-Reagents.dm +++ b/code/modules/reagents/Chemistry-Reagents/Blob-Reagents.dm @@ -81,7 +81,7 @@ datum/reagent/blob/acid datum/reagent/blob/acid/reaction_mob(var/mob/living/M as mob, var/method=TOUCH, var/volume, var/show_message = 1) if(method == TOUCH) - if(prob(50)) + if(prob(50)) M.acid_act(5,1,5) if(show_message) M << "The blob's tendrils melt through your equipment!" @@ -97,7 +97,7 @@ datum/reagent/blob/radioactive_liquid/reaction_mob(var/mob/living/M as mob, var/ if(method == TOUCH) if(istype(M, /mob/living/carbon/human)) M.apply_damage(10, BRUTE) - M.apply_effect(40,IRRADIATE,0) // irradiate the shit out of these fuckers + M.irradiate(40) if(prob(33)) randmuti(M) if(prob(98)) diff --git a/code/modules/research/experimentor.dm b/code/modules/research/experimentor.dm index bcf7bd9a33f..c9a9f339aa1 100644 --- a/code/modules/research/experimentor.dm +++ b/code/modules/research/experimentor.dm @@ -288,7 +288,7 @@ if(prob(EFFECT_PROB_VERYLOW-badThingCoeff)) visible_message("[src] malfunctions, melting [exp_on] and leaking radiation!.") for(var/mob/living/m in oview(1, src)) - m.apply_effect(25,IRRADIATE) + m.irradiate(25) investigate_log("Experimentor has irradiated [m]", "experimentor") //One entry per person so we know what was irradiated. ejectItem(TRUE) if(prob(EFFECT_PROB_LOW-badThingCoeff)) @@ -737,4 +737,4 @@ if(priority) //For truly dangerous relics that may need an admin's attention. BWOINK! message_admins("[RelicType] relic activated by [key_name(user, user.client)](?) in ([T.x],[T.y],[T.z] - JMP)",0,1) log_game(log_msg) - investigate_log(log_msg, "experimentor") + investigate_log(log_msg, "experimentor")