From 0832e9abfe498136fef7d1e21f9636345467be87 Mon Sep 17 00:00:00 2001 From: oranges Date: Mon, 27 Jul 2020 16:23:22 +1200 Subject: [PATCH] Returns subsystem weights to previous values (#52510) These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights These are not priority, they are weights --- code/__DEFINES/subsystems.dm | 61 ++++++++++++++++++------------------ 1 file changed, 31 insertions(+), 30 deletions(-) diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index e1cb2d5d972..6c6a9b553c8 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -142,36 +142,37 @@ // Subsystem fire priority, from lowest to highest priority // If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child) -#define FIRE_PRIORITY_PING 10 -#define FIRE_PRIORITY_IDLE_NPC 10 -#define FIRE_PRIORITY_SERVER_MAINT 10 -#define FIRE_PRIORITY_RESEARCH 10 -#define FIRE_PRIORITY_VIS 10 -#define FIRE_PRIORITY_GARBAGE 20 -#define FIRE_PRIORITY_WET_FLOORS 30 -#define FIRE_PRIORITY_AIR 30 -#define FIRE_PRIORITY_NPC 30 -#define FIRE_PRIORITY_PROCESS 40 -#define FIRE_PRIORITY_THROWING 40 -#define FIRE_PRIORITY_SPACEDRIFT 50 -#define FIRE_PRIORITY_FIELDS 50 -#define FIRE_PRIOTITY_SMOOTHING 60 -#define FIRE_PRIORITY_NETWORKS 70 -#define FIRE_PRIORITY_OBJ 70 -#define FIRE_PRIORITY_ACID 70 -#define FIRE_PRIOTITY_BURNING 70 -#define FIRE_PRIORITY_DEFAULT 80 -#define FIRE_PRIORITY_PARALLAX 90 -#define FIRE_PRIORITY_MOBS 100 -#define FIRE_PRIORITY_TGUI 110 -#define FIRE_PRIORITY_TICKER 120 -#define FIRE_PRIORITY_ATMOS_ADJACENCY 130 -#define FIRE_PRIORITY_CHAT 140 -#define FIRE_PRIORITY_RUNECHAT 150 -#define FIRE_PRIORITY_OVERLAYS 160 -#define FIRE_PRIORITY_EXPLOSIONS 170 -#define FIRE_PRIORITY_TIMER 180 -#define FIRE_PRIORITY_INPUT 190 // This must always always be the max highest priority. Player input must never be lost. +#define FIRE_PRIORITY_PING 10 +#define FIRE_PRIORITY_IDLE_NPC 10 +#define FIRE_PRIORITY_SERVER_MAINT 10 +#define FIRE_PRIORITY_RESEARCH 10 +#define FIRE_PRIORITY_VIS 10 +#define FIRE_PRIORITY_GARBAGE 15 +#define FIRE_PRIORITY_WET_FLOORS 20 +#define FIRE_PRIORITY_AIR 20 +#define FIRE_PRIORITY_NPC 20 +#define FIRE_PRIORITY_PROCESS 25 +#define FIRE_PRIORITY_THROWING 25 +#define FIRE_PRIORITY_SPACEDRIFT 30 +#define FIRE_PRIORITY_FIELDS 30 +#define FIRE_PRIOTITY_SMOOTHING 35 +#define FIRE_PRIORITY_NETWORKS 40 +#define FIRE_PRIORITY_OBJ 40 +#define FIRE_PRIORITY_ACID 40 +#define FIRE_PRIOTITY_BURNING 40 +#define FIRE_PRIORITY_DEFAULT 50 +#define FIRE_PRIORITY_PARALLAX 65 +#define FIRE_PRIORITY_MOBS 100 +#define FIRE_PRIORITY_TGUI 110 +#define FIRE_PRIORITY_TICKER 200 +#define FIRE_PRIORITY_ATMOS_ADJACENCY 300 +#define FIRE_PRIORITY_CHAT 400 +#define FIRE_PRIORITY_RUNECHAT 410 +#define FIRE_PRIORITY_OVERLAYS 500 +#define FIRE_PRIORITY_EXPLOSIONS 666 +#define FIRE_PRIORITY_TIMER 700 +#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost. + // SS runlevels