diff --git a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm index d89c4ab0b20..8e848de5caa 100644 --- a/code/game/machinery/computer/buildandrepair.dm +++ b/code/game/machinery/computer/buildandrepair.dm @@ -19,7 +19,7 @@ icon_state = "id_mod" item_state = "electronic" origin_tech = "programming=2" - materials = list(MAT_GOLD=200) + materials = list(MAT_GLASS=200) var/frequency = null var/build_path = null var/board_type = "computer" diff --git a/code/game/objects/items/weapons/AI_modules.dm b/code/game/objects/items/weapons/AI_modules.dm index 89b86d8b737..1314d9ad563 100644 --- a/code/game/objects/items/weapons/AI_modules.dm +++ b/code/game/objects/items/weapons/AI_modules.dm @@ -21,6 +21,7 @@ AI MODULES origin_tech = "programming=3" var/list/laws = list() var/bypass_law_amt_check = 0 + materials = list(MAT_GOLD=50) /obj/item/weapon/aiModule/examine(var/mob/user as mob) ..() @@ -291,7 +292,7 @@ AI MODULES name = "'Corporate' Core AI Module" origin_tech = "programming=3;materials=4" laws = list("The crew is expensive to replace.",\ - "The station and it's equipment is expensive to replace",\ + "The station and its equipment are expensive to replace",\ "You are expensive to replace",\ "Minimize expenses") diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index efaac579681..3ff620166fb 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -36,6 +36,7 @@ icon_state = "Glass ore" origin_tech = "materials=1" points = 1 + materials = list(MAT_GLASS = 100) refined_type = /obj/item/stack/sheet/glass /obj/item/weapon/ore/glass/attack_self(mob/living/user) @@ -231,36 +232,43 @@ /obj/item/weapon/coin/gold cmineral = "gold" icon_state = "coin_gold_heads" + materials = list(MAT_GOLD = 100) value = 160 /obj/item/weapon/coin/silver cmineral = "silver" icon_state = "coin_silver_heads" + materials = list(MAT_SILVER = 100) value = 40 /obj/item/weapon/coin/diamond cmineral = "diamond" icon_state = "coin_diamond_heads" + materials = list(MAT_DIAMOND = 100) value = 120 /obj/item/weapon/coin/iron cmineral = "iron" icon_state = "coin_iron_heads" + materials = list(MAT_METAL = 100) value = 20 /obj/item/weapon/coin/plasma cmineral = "plasma" icon_state = "coin_plasma_heads" + materials = list(MAT_PLASMA = 100) value = 80 /obj/item/weapon/coin/uranium cmineral = "uranium" icon_state = "coin_uranium_heads" + materials = list(MAT_URANIUM = 100) value = 160 /obj/item/weapon/coin/clown cmineral = "bananium" icon_state = "coin_bananium_heads" + materials = list(MAT_BANANIUM = 100) value = 600 //makes the clown cri /obj/item/weapon/coin/adamantine