diff --git a/code/modules/religion/religion_sects.dm b/code/modules/religion/religion_sects.dm index 91825ab86dc..de7f1069a83 100644 --- a/code/modules/religion/religion_sects.dm +++ b/code/modules/religion/religion_sects.dm @@ -163,7 +163,7 @@ //if we're not targetting a robot part we stop early var/obj/item/bodypart/bodypart = blessed.get_bodypart(chap.zone_selected) - if(!IS_ORGANIC_LIMB(bodypart)) + if(IS_ORGANIC_LIMB(bodypart)) if(!did_we_charge) to_chat(chap, span_warning("[GLOB.deity] scoffs at the idea of healing such fleshy matter!")) else @@ -177,8 +177,8 @@ if(bodypart.heal_damage(5,5,BODYTYPE_ROBOTIC)) blessed.update_damage_overlays() - blessed.visible_message(span_notice("[chap] [did_we_charge ? "repairs" : "repairs and charges"] [blessed] with the power of [GLOB.deity]!")) - to_chat(blessed, span_boldnotice("The inner machinations of [GLOB.deity] [did_we_charge ? "repairs" : "repairs and charges"] you!")) + blessed.visible_message(span_notice("[chap] [did_we_charge ? "repairs and charges" : "repairs"] [blessed] with the power of [GLOB.deity]!")) + to_chat(blessed, span_boldnotice("The inner machinations of [GLOB.deity] [did_we_charge ? "repairs and charges" : "repairs"] you!")) playsound(chap, 'sound/effects/bang.ogg', 25, TRUE, -1) blessed.add_mood_event("blessing", /datum/mood_event/blessing) return TRUE