diff --git a/modular_skyrat/modules/contractor/code/datums/midround/outfit.dm b/modular_skyrat/modules/contractor/code/datums/midround/outfit.dm index e117e56dfa4..8f2abc66937 100644 --- a/modular_skyrat/modules/contractor/code/datums/midround/outfit.dm +++ b/modular_skyrat/modules/contractor/code/datums/midround/outfit.dm @@ -19,7 +19,6 @@ /obj/item/storage/box/syndicate/contract_kit/midround, /obj/item/knife/combat/survival, /obj/item/pinpointer/crew/contractor, - /obj/item/melee/baton/telescopic/contractor_baton, ) implants = list( diff --git a/modular_skyrat/modules/contractor/code/items/misc.dm b/modular_skyrat/modules/contractor/code/items/misc.dm index 8235dc9adf8..abadf28d291 100644 --- a/modular_skyrat/modules/contractor/code/items/misc.dm +++ b/modular_skyrat/modules/contractor/code/items/misc.dm @@ -72,8 +72,8 @@ to any form you need for the moment. The cigarettes are a special blend - it'll heal your injuries slowly overtime.

Your standard issue contractor baton can be found in the baton holster MODSuit module, it hits harder than the ones you might be used to, - and will likely be your go to weapon for kidnapping your targets. We took the liberty of fully upgrading it beforehand, so don't worry about that. - The three additional items have been randomly selected from what we had available. We hope they're useful to you for your mission.

+ and will likely be your go to weapon for kidnapping your targets.The three additional items have been randomly selected from what we had available. + We hope they're useful to you for your mission.

The contractor hub, available at the top right of the uplink, will provide you unique items and abilities. These are bought using Contractor Rep, with two Rep being provided each time you complete a contract.

diff --git a/modular_skyrat/modules/contractor/code/items/modsuit/modsuit.dm b/modular_skyrat/modules/contractor/code/items/modsuit/modsuit.dm index 585c4690dd0..4344cad62aa 100644 --- a/modular_skyrat/modules/contractor/code/items/modsuit/modsuit.dm +++ b/modular_skyrat/modules/contractor/code/items/modsuit/modsuit.dm @@ -21,7 +21,7 @@ /obj/item/mod/control/pre_equipped/contractor/upgraded applied_cell = /obj/item/stock_parts/cell/bluespace applied_modules = list( - /obj/item/mod/module/baton_holster, + /obj/item/mod/module/baton_holster/preloaded, /obj/item/mod/module/dna_lock, /obj/item/mod/module/emp_shield, /obj/item/mod/module/jetpack, @@ -36,7 +36,7 @@ /obj/item/mod/control/pre_equipped/contractor/upgraded/adminbus applied_modules = list( - /obj/item/mod/module/baton_holster/preloaded, + /obj/item/mod/module/baton_holster/preloaded/upgraded, /obj/item/mod/module/emp_shield, /obj/item/mod/module/jetpack/advanced, /obj/item/mod/module/scorpion_hook, diff --git a/modular_skyrat/modules/contractor/code/items/modsuit/modules.dm b/modular_skyrat/modules/contractor/code/items/modsuit/modules.dm index 799054c01d6..646ec92157f 100644 --- a/modular_skyrat/modules/contractor/code/items/modsuit/modules.dm +++ b/modular_skyrat/modules/contractor/code/items/modsuit/modules.dm @@ -37,6 +37,9 @@ /obj/item/mod/module/baton_holster/preloaded eaten_baton = TRUE + device = /obj/item/melee/baton/telescopic/contractor_baton + +/obj/item/mod/module/baton_holster/preloaded/upgraded device = /obj/item/melee/baton/telescopic/contractor_baton/upgraded /obj/item/mod/module/chameleon/contractor // zero complexity module to match pre-TGification