mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 23:27:34 +01:00
Adds the tele-gulag [ready for review/merge] (#18644)
Now security can send the bad guys to the gulag without any effort! Just put the unlucky guy inside the teleporter, insert a prisoner ID and hit the button! You don't even need to strip him, it's all automatic!
This commit is contained in:
@@ -6,4 +6,14 @@
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/turf/closed/mineral/random/labormineral/New()
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icon_state = "rock"
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..()
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..()
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/turf/closed/mineral/random/labormineral/volcanic
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environment_type = "basalt"
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turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
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baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
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initial_gas_mix = "o2=14;n2=23;TEMP=300"
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defer_change = 1
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mineralSpawnChanceList = list(
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/turf/closed/mineral/iron/volcanic = 100, /turf/closed/mineral/uranium/volcanic = 1, /turf/closed/mineral/diamond/volcanic = 1,
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/turf/closed/mineral/gold/volcanic = 1, /turf/closed/mineral/silver/volcanic = 1, /turf/closed/mineral/plasma/volcanic = 1)
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@@ -7,7 +7,7 @@
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icon_state = "console"
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density = 0
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anchored = 1
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var/obj/machinery/mineral/stacking_machine/laborstacker/machine = null
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var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
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var/machinedir = SOUTH
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var/obj/item/weapon/card/id/prisoner/inserted_id
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var/obj/machinery/door/airlock/release_door
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@@ -19,50 +19,106 @@
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..()
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Radio = new/obj/item/device/radio(src)
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Radio.listening = 0
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spawn(7)
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src.machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
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var/t
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for(var/obj/machinery/door/airlock/d in range(5,src))
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t = d.id_tag
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if(t == src.door_tag)
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src.release_door = d
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if (machine && release_door)
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machine.CONSOLE = src
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else
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qdel(src)
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/obj/machinery/mineral/labor_claim_console/proc/check_auth()
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if(emagged) return 1 //Shuttle is emagged, let any ol' person through
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return (istype(inserted_id) && inserted_id.points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota.
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/obj/machinery/mineral/labor_claim_console/attack_hand(mob/user)
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var/dat
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dat += text("<b>Point Claim Console</b><br><br>")
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if(emagged) //Shit's broken
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dat += text("<b>QU&#t0A In%aL*D</b><br>")
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else if(istype(inserted_id)) //There's an ID in there.
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dat += text("ID: [inserted_id.registered_name] <A href='?src=\ref[src];choice=eject'>Eject ID.</A><br>")
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dat += text("Points Collected:[inserted_id.points]<br>")
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dat += text("Point Quota: [inserted_id.goal] - Reach your quota to earn your release<br>")
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dat += text("Unclaimed Collection Points: [machine.points]. <A href='?src=\ref[src];choice=claim'>Claim points.</A><br>")
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else //No ID in sight. Complain about it.
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dat += text("No ID inserted. <A href='?src=\ref[src];choice=insert'>Insert ID.</A><br>")
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if(check_auth())
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dat += text("<A href='?src=\ref[src];choice=station'>Proceed to Station.</A><br>")
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dat += text("<A href='?src=\ref[src];choice=release'>Open release door.</A><br>")
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if(machine)
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dat += text("<HR><b>Mineral Value List:</b><BR>[machine.get_ore_values()]")
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user << browse("[dat]", "window=console_stacking_machine")
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addtimer(src, "locate_stacking_machine", 7)
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/obj/machinery/mineral/labor_claim_console/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/card/id))
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return attack_hand(user)
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if(istype(I, /obj/item/weapon/card/id/prisoner))
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if(!inserted_id)
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if(!user.drop_item())
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return
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I.forceMove(src)
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inserted_id = I
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user << "<span class='notice'>You insert [I].</span>"
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return
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else
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user << "<span class='notice'>There's an ID inserted already.</span>"
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return ..()
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/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
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datum/tgui/master_ui = null, datum/ui_state/state = default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "labor_claim_console", name, 450, 475, master_ui, state)
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ui.open()
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/obj/machinery/mineral/labor_claim_console/ui_data(mob/user)
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var/list/data = list()
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var/can_go_home = FALSE
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data["emagged"] = emagged
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if(inserted_id)
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data["id"] = inserted_id
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data["id_name"] = inserted_id.registered_name
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data["points"] = inserted_id.points
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data["goal"] = inserted_id.goal
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if(check_auth())
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can_go_home = TRUE
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var/list/ores = list()
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if(stacking_machine)
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data["unclaimed_points"] = stacking_machine.points
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for(var/ore in stacking_machine.ore_values)
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var/list/O = list()
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O["ore"] = ore
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O["value"] = stacking_machine.ore_values[ore]
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ores += list(O)
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data["ores"] = ores
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data["can_go_home"] = can_go_home
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return data
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/obj/machinery/mineral/labor_claim_console/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("handle_id")
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if(inserted_id)
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if(!usr.get_active_hand())
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usr.put_in_hands(inserted_id)
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inserted_id = null
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else
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inserted_id.forceMove(get_turf(src))
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inserted_id = null
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else
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var/obj/item/I = usr.get_active_hand()
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if(istype(I, /obj/item/weapon/card/id/prisoner))
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if(!usr.drop_item())
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return
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I.forceMove(src)
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inserted_id = I
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if("claim_points")
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inserted_id.points += stacking_machine.points
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stacking_machine.points = 0
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usr << "Points transferred."
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if("move_shuttle")
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if(!alone_in_area(get_area(src), usr))
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usr << "<span class='warning'>Prisoners are only allowed to be released while alone.</span>"
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else
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switch(SSshuttle.moveShuttle("laborcamp","laborcamp_home"))
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if(1)
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usr << "<span class='notice'>Shuttle not found</span>"
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if(2)
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usr << "<span class='notice'>Shuttle already at station</span>"
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if(3)
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usr << "<span class='notice'>No permission to dock could be granted.</span>"
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else
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if(!emagged)
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Radio.set_frequency(SEC_FREQ)
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Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", SEC_FREQ)
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usr << "<span class='notice'>Shuttle received message and will be sent shortly.</span>"
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/obj/machinery/mineral/labor_claim_console/proc/check_auth()
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if(emagged)
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return 1 //Shuttle is emagged, let any ol' person through
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return (istype(inserted_id) && inserted_id.points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota.
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/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
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stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
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if(stacking_machine)
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stacking_machine.CONSOLE = src
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else
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return ..()
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qdel(src)
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/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
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if(!emagged)
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@@ -70,74 +126,12 @@
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user << "<span class='warning'>PZZTTPFFFT</span>"
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/obj/machinery/mineral/labor_claim_console/Topic(href, href_list)
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if(href_list["choice"])
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if(istype(inserted_id)) //Sanity check against href spoofs
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if(href_list["choice"] == "eject")
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inserted_id.loc = loc
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inserted_id.verb_pickup()
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inserted_id = null
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if(href_list["choice"] == "claim")
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inserted_id.points += machine.points
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machine.points = 0
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src << "Points transferred."
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else if(href_list["choice"] == "insert")
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var/obj/item/weapon/card/id/prisoner/I = usr.get_active_hand()
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if(istype(I))
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if(!usr.drop_item())
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return
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I.loc = src
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inserted_id = I
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else usr << "<span class='warning'>Invalid ID.</span>"
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if(check_auth()) //Sanity check against hef spoofs
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if(href_list["choice"] == "station")
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if(!alone_in_area(get_area(src), usr))
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usr << "<span class='warning'>Prisoners are only allowed to be released while alone.</span>"
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else
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switch(SSshuttle.moveShuttle("laborcamp","laborcamp_home"))
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if(1)
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usr << "<span class='notice'>Shuttle not found</span>"
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if(2)
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usr << "<span class='notice'>Shuttle already at station</span>"
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if(3)
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usr << "<span class='notice'>No permission to dock could be granted.</span>"
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else
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Radio.set_frequency(SEC_FREQ)
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Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", SEC_FREQ)
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usr << "<span class='notice'>Shuttle received message and will be sent shortly.</span>"
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if(href_list["choice"] == "release")
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if(alone_in_area(get_area(loc), usr))
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var/obj/docking_port/stationary/S = SSshuttle.getDock("laborcamp_home")
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if(S && S.get_docked())
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if(release_door && release_door.density)
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release_door.open()
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else
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usr << "<span class='warning'>Prisoners can only be released while docked with the station.</span>"
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else
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usr << "<span class='warning'>Prisoners are only allowed to be released while alone.</span>"
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src.updateUsrDialog()
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return
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/**********************Prisoner Collection Unit**************************/
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/obj/machinery/mineral/stacking_machine/laborstacker
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var/points = 0 //The unclaimed value of ore stacked. Value for each ore loosely relative to its rarity.
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var/list/ore_values = list(("glass" = 1), ("metal" = 2), ("solid plasma" = 20), ("plasteel" = 23), ("reinforced glass" = 4), ("gold" = 20), ("silver" = 20), ("uranium" = 20), ("diamond" = 25), ("bananium" = 50))
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/obj/machinery/mineral/stacking_machine/laborstacker/proc/get_ore_values()
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var/dat = "<table border='0' width='200'>"
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for(var/ore in ore_values)
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var/value = ore_values[ore]
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dat += "<tr><td>[capitalize(ore)]</td><td>[value]</td></tr>"
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dat += "</table>"
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return dat
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var/list/ore_values = list("glass" = 1, "metal" = 2, "solid plasma" = 20, "plasteel" = 23, "reinforced glass" = 4, "gold" = 20, "silver" = 20, "uranium" = 20, "diamond" = 25, "bananium" = 50)
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/obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/inp)
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if(istype(inp))
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@@ -27,3 +27,6 @@
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/area/lavaland/surface/outdoors
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name = "Lavaland Wastes"
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outdoors = 1
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/area/lavaland/surface/outdoors/explored
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name = "Lavaland Labor Camp"
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@@ -339,7 +339,7 @@
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new turf_type(T)
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/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T)
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if(prob(30))
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if(istype(loc, /area/mine/explored))
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if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
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return
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for(var/atom/A in urange(12,T))//Lowers chance of mob clumps
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if(istype(A, /mob/living/simple_animal/hostile/asteroid))
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