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Merge pull request #18159 from coiax/countdown
Adds ghost visible countdowns for bombs
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@@ -0,0 +1,108 @@
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/obj/effect/countdown
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name = "countdown"
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desc = "We're leaving together\n\
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But still it's farewell\n\
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And maybe we'll come back\n\
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To earth, who can tell?"
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var/displayed_text
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var/atom/attached_to
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var/text_color = "#ff0000"
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var/text_size = 4
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var/started = FALSE
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invisibility = INVISIBILITY_OBSERVER
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layer = GHOST_LAYER
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/obj/effect/countdown/New(atom/A)
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. = ..()
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attach(A)
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/obj/effect/countdown/proc/attach(atom/A)
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attached_to = A
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loc = get_turf(A)
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/obj/effect/countdown/proc/start()
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if(!started)
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SSfastprocess.processing |= src
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started = TRUE
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/obj/effect/countdown/proc/stop()
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if(started)
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overlays.Cut()
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SSfastprocess.processing -= src
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started = FALSE
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/obj/effect/countdown/proc/get_value()
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// Get the value from our atom
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return
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/obj/effect/countdown/process()
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if(!attached_to || qdeleted(attached_to))
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qdel(src)
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var/new_val = get_value()
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if(new_val == displayed_text)
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return
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displayed_text = new_val
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if(displayed_text)
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var/image/text_image = new(loc = src)
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//text_image.maptext = "<font size=[text_size]>[new_val]</font>"
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text_image.maptext = "<font size = [text_size]>[displayed_text]</font>"
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text_image.color = text_color
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overlays.Cut()
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overlays += text_image
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else
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overlays.Cut()
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/obj/effect/countdown/Destroy()
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attached_to = null
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SSfastprocess.processing -= src
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. = ..()
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/obj/effect/countdown/syndicatebomb
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name = "syndicate bomb countdown"
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/obj/effect/countdown/syndicatebomb/get_value()
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var/obj/machinery/syndicatebomb/S = attached_to
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if(!istype(S))
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return
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else if(S.active)
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return S.timer
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/obj/effect/countdown/nuclearbomb
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name = "nuclear bomb countdown"
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text_color = "#81FF14"
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/obj/effect/countdown/nuclearbomb/get_value()
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var/obj/machinery/nuclearbomb/N = attached_to
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if(!istype(N))
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return
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else if(N.timing)
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return N.timeleft
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/obj/effect/countdown/clonepod
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name = "cloning pod countdown"
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text_color = "#0C479D"
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text_size = 1
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/obj/effect/countdown/clonepod/get_value()
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var/obj/machinery/clonepod/C = attached_to
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if(!istype(C))
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return
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else if(C.occupant)
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var/completion = round(C.get_completion())
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return completion
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/obj/effect/countdown/dominator
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name = "dominator countdown"
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text_size = 1
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text_color = "#ff00ff" // Overwritten when the dominator starts
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/obj/effect/countdown/dominator/get_value()
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var/obj/machinery/dominator/D = attached_to
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if(!istype(D))
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return
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else if(D.gang && D.gang.dom_timer)
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var/timer = D.gang.dom_timer
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return timer
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