[MIRROR] Updates Coderbus and Adminbus Ruin [MDB IGNORE] (#19680)

* Updates Coderbus and Adminbus Ruin (#73675)

## About The Pull Request

Updates the people inside the coderbus and adminbus. Removes the
meatballs, because... well, they used to be called something that
actually accurately describes the admin team but now they're just
meatballs. The banhammer now takes the driver seat of adminbus, with a
sacrificial altar in the back. RIP to all the good players lost when
they became admin

## Why It's Good For The Game

It was really out of date lol

## Changelog
🆑
add: Updated the bus ruin
/🆑

* Updates Coderbus and Adminbus Ruin

---------

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-03-05 20:29:31 -08:00
committed by GitHub
co-authored by tralezab
parent f2b92b8023
commit 0918989e56
3 changed files with 100 additions and 36 deletions
+8 -8
View File
@@ -1,6 +1,3 @@
#define CARD_FACEDOWN 0
#define CARD_FACEUP 1
/obj/item/toy/singlecard
name = "card"
desc = "A playing card used to play card games like poker."
@@ -24,7 +21,7 @@
/// The name of the card
var/cardname = "Ace of Spades"
/// Is the card flipped facedown (FALSE) or flipped faceup (TRUE)
var/flipped = FALSE
var/flipped = CARD_FACEDOWN
/// The card is blank and can be written on with a pen.
var/blank = FALSE
/// The color used to mark a card for cheating (by pens or crayons)
@@ -48,6 +45,9 @@
if(parent_deck.holodeck)
flags_1 |= HOLOGRAM_1
parent_deck.holodeck.spawned += src
if(mapload)
//maploaded card needs to be faceup anyways, and doing this will give it its name and appearance properly
Flip(CARD_FACEUP)
register_context()
@@ -109,11 +109,11 @@
* Flips the card over
*
* * Arguments:
* * orientation (optional) - Sets flipped state to CARD_FACEDOWN or CARD_FACEUP if given orientation (otherwise just invert the flipped state)
* * is_face_up (optional) - Sets flipped state to CARD_FACEDOWN or CARD_FACEUP if given (otherwise just invert the flipped state)
*/
/obj/item/toy/singlecard/proc/Flip(orientation)
if(!isnull(orientation))
flipped = orientation
/obj/item/toy/singlecard/proc/Flip(is_face_up)
if(!isnull(is_face_up))
flipped = is_face_up
else
flipped = !flipped