diff --git a/code/modules/mob/living/simple_animal/friendly/drone.dm b/code/modules/mob/living/simple_animal/friendly/drone.dm index dae3657b655..22407ec10c8 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone.dm @@ -15,7 +15,7 @@ maxHealth = 30 heat_damage_per_tick = 0 cold_damage_per_tick = 0 - unsuitable_atoms_damage = 0 + unsuitable_atmos_damage = 0 wander = 0 speed = 0 ventcrawler = 2 diff --git a/code/modules/mob/living/simple_animal/hostile/alien.dm b/code/modules/mob/living/simple_animal/hostile/alien.dm index 2c72803053f..0f96399a3c9 100644 --- a/code/modules/mob/living/simple_animal/hostile/alien.dm +++ b/code/modules/mob/living/simple_animal/hostile/alien.dm @@ -28,7 +28,7 @@ max_co2 = 0 min_n2 = 0 max_n2 = 0 - unsuitable_atoms_damage = 15 + unsuitable_atmos_damage = 15 faction = list("alien") status_flags = CANPUSH minbodytemp = 0 diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm index d8f592d145e..5a36143768c 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs.dm @@ -8,7 +8,7 @@ max_co2 = 0 min_n2 = 0 max_n2 = 0 - unsuitable_atoms_damage = 15 + unsuitable_atmos_damage = 15 faction = list("mining") environment_smash = 2 minbodytemp = 0 diff --git a/code/modules/mob/living/simple_animal/hostile/pirate.dm b/code/modules/mob/living/simple_animal/hostile/pirate.dm index f44ef49accd..aae825a6538 100644 --- a/code/modules/mob/living/simple_animal/hostile/pirate.dm +++ b/code/modules/mob/living/simple_animal/hostile/pirate.dm @@ -28,7 +28,7 @@ max_co2 = 5 min_n2 = 0 max_n2 = 0 - unsuitable_atoms_damage = 15 + unsuitable_atmos_damage = 15 var/corpse = /obj/effect/landmark/mobcorpse/pirate var/weapon1 = /obj/item/weapon/melee/energy/sword/pirate diff --git a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm index 39c0524fbbd..23fc3a7db42 100644 --- a/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm +++ b/code/modules/mob/living/simple_animal/hostile/retaliate/clown.dm @@ -37,4 +37,4 @@ maxbodytemp = 370 heat_damage_per_tick = 15 //amount of damage applied if animal's body temperature is higher than maxbodytemp cold_damage_per_tick = 10 //same as heat_damage_per_tick, only if the bodytemperature it's lower than minbodytemp - unsuitable_atoms_damage = 10 \ No newline at end of file + unsuitable_atmos_damage = 10 \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/russian.dm b/code/modules/mob/living/simple_animal/hostile/russian.dm index 2f229c39b1c..82c8bedcf65 100644 --- a/code/modules/mob/living/simple_animal/hostile/russian.dm +++ b/code/modules/mob/living/simple_animal/hostile/russian.dm @@ -29,7 +29,7 @@ max_co2 = 5 min_n2 = 0 max_n2 = 0 - unsuitable_atoms_damage = 15 + unsuitable_atmos_damage = 15 faction = list("russian") status_flags = CANPUSH diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index 5b74257c67c..cff7e8989f7 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -30,7 +30,7 @@ max_co2 = 5 min_n2 = 0 max_n2 = 0 - unsuitable_atoms_damage = 15 + unsuitable_atmos_damage = 15 faction = list("syndicate") status_flags = CANPUSH diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 8f1615f4aed..1b222b52c74 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -46,7 +46,7 @@ var/max_co2 = 5 var/min_n2 = 0 var/max_n2 = 0 - var/unsuitable_atoms_damage = 2 //This damage is taken when atmos doesn't fit all the requirements above + var/unsuitable_atmos_damage = 2 //This damage is taken when atmos doesn't fit all the requirements above //LETTING SIMPLE ANIMALS ATTACK? WHAT COULD GO WRONG. Defaults to zero so Ian can still be cuddly @@ -206,7 +206,7 @@ adjustBruteLoss(heat_damage_per_tick) if(!atmos_suitable) - adjustBruteLoss(unsuitable_atoms_damage) + adjustBruteLoss(unsuitable_atmos_damage) return 1 /mob/living/simple_animal/Bumped(AM as mob|obj)