diff --git a/code/modules/food_and_drinks/machinery/gibber.dm b/code/modules/food_and_drinks/machinery/gibber.dm index cc8f342d423..4f4685ffd05 100644 --- a/code/modules/food_and_drinks/machinery/gibber.dm +++ b/code/modules/food_and_drinks/machinery/gibber.dm @@ -15,6 +15,12 @@ /obj/machinery/gibber/Initialize(mapload) . = ..() + if(prob(5)) + name = "meat grinder" + desc = "Okay, if I... if I chop you up in a meat grinder, and the only thing that comes out, that's left of you, is your eyeball, \ + you'r- you're PROBABLY DEAD! You're probably going to - not you, I'm just sayin', like, if you- if somebody were to, like, \ + push you into a meat grinder, and, like, your- one of your finger bones is still intact, they're not gonna pick it up and go, \ + Well see, yeah it wasn't deadly, it wasn't an instant kill move! You still got, like, this part of your finger left!" add_overlay("grjam") /obj/machinery/gibber/RefreshParts() @@ -34,7 +40,7 @@ . += span_notice("The status display reads: Outputting [meat_produced] meat slab(s) after [gibtime*0.1] seconds of processing.") for(var/obj/item/stock_parts/manipulator/M in component_parts) if(M.rating >= 2) - . += span_notice("Gibber has been upgraded to process inorganic materials.") + . += span_notice("[src] has been upgraded to process inorganic materials.") /obj/machinery/gibber/update_overlays() . = ..() @@ -76,7 +82,7 @@ if(user.pulling && isliving(user.pulling)) var/mob/living/L = user.pulling if(!iscarbon(L)) - to_chat(user, span_warning("This item is not suitable for the gibber!")) + to_chat(user, span_warning("This item is not suitable for [src]!")) return var/mob/living/carbon/C = L if(C.buckled ||C.has_buckled_mobs()) @@ -89,13 +95,13 @@ to_chat(user, span_warning("Subject may not have abiotic items on!")) return - user.visible_message(span_danger("[user] starts to put [C] into the gibber!")) + user.visible_message(span_danger("[user] starts to put [C] into [src]!")) add_fingerprint(user) if(do_after(user, gibtime, target = src)) if(C && user.pulling == C && !C.buckled && !C.has_buckled_mobs() && !occupant) - user.visible_message(span_danger("[user] stuffs [C] into the gibber!")) + user.visible_message(span_danger("[user] stuffs [C] into [src]!")) C.forceMove(src) set_occupant(C) update_appearance()