From 09b7510d28557dddf3e66b7409ad9bd0bbfe09d8 Mon Sep 17 00:00:00 2001 From: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Date: Wed, 21 Jun 2023 14:07:25 -0500 Subject: [PATCH] Fix colossus finale firing like 100 fewer projectiles than it should be (#76202) ## About The Pull Request ![image](https://github.com/tgstation/tgstation/assets/51863163/b7d831db-dd38-4a60-b8e3-9a02c0101d40) ## Changelog :cl: Melbert fix: The colossus's finale attack is now 100x more lethal, because it was firing 100x fewer projectiles than intended /:cl: --- code/datums/actions/mobs/projectileattack.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/datums/actions/mobs/projectileattack.dm b/code/datums/actions/mobs/projectileattack.dm index 468e498e959..7866e0831ca 100644 --- a/code/datums/actions/mobs/projectileattack.dm +++ b/code/datums/actions/mobs/projectileattack.dm @@ -285,6 +285,7 @@ name = "Titan's Finale" desc = "A single-use ability that shoots a large amount of projectiles around you." cooldown_time = 2.5 SECONDS + projectile_type = /obj/projectile/colossus /datum/action/cooldown/mob_cooldown/projectile_attack/colossus_final/Activate(atom/target_atom) . = ..()