From 09bbc85ca81b773606561ddf8ca7cf8057e64aec Mon Sep 17 00:00:00 2001 From: lizardqueenlexi <105025397+lizardqueenlexi@users.noreply.github.com> Date: Fri, 29 Sep 2023 15:37:54 -0500 Subject: [PATCH] Makes the reverse revolver better hidden. (#78660) ## About The Pull Request Fixes #78639 Makes the name and description of the reverse revolver always equal those of the Syndicate revolver. ## Why It's Good For The Game The reverse revolver is supposed to look like a normal Syndicate revolver until you shoot yourself in the face with it. Having an obvious tell is bad. ## Changelog :cl: fix: The reverse revolver now looks like a normal Syndicate revolver on inspection. /:cl: --- code/modules/projectiles/guns/ballistic/revolver.dm | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/code/modules/projectiles/guns/ballistic/revolver.dm b/code/modules/projectiles/guns/ballistic/revolver.dm index 6439b78a9bd..2b62416fe7f 100644 --- a/code/modules/projectiles/guns/ballistic/revolver.dm +++ b/code/modules/projectiles/guns/ballistic/revolver.dm @@ -275,10 +275,15 @@ user.visible_message(span_danger("[user.name]'s soul is captured by \the [src]!"), span_userdanger("You've lost the gamble! Your soul is forfeit!")) /obj/item/gun/ballistic/revolver/reverse //Fires directly at its user... unless the user is a clown, of course. - name = "\improper Syndicate Revolver" clumsy_check = FALSE icon_state = "revolversyndie" +/obj/item/gun/ballistic/revolver/reverse/Initialize(mapload) + . = ..() + var/obj/item/gun/ballistic/revolver/syndicate/syndie_revolver = /obj/item/gun/ballistic/revolver/syndicate + name = initial(syndie_revolver.name) + desc = initial(syndie_revolver.desc) + /obj/item/gun/ballistic/revolver/reverse/can_trigger_gun(mob/living/user, akimbo_usage) if(akimbo_usage) return FALSE