diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 3ad94550953..3609fc6720b 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -226,7 +226,7 @@ mouse_pointer = 'icons/mecha/mecha_mouse.dmi' if(occupant) SEND_SOUND(occupant, sound('sound/items/timer.ogg', volume=50)) - to_chat(occupant, "Equipment control unit has been rebooted successfuly.") + to_chat(occupant, "Equipment control unit has been rebooted successfully.") occupant.update_mouse_pointer() /obj/mecha/CheckParts(list/parts_list) @@ -475,7 +475,7 @@ if(is_currently_ejecting) return if(phasing) - occupant_message("Unable to interact with objects while phasing") + occupant_message("Unable to interact with objects while phasing.") return if(user.incapacitated()) return @@ -532,7 +532,7 @@ if(.) events.fireEvent("onMove",get_turf(src)) if (internal_tank?.disconnect()) // Something moved us and broke connection - occupant_message("Air port connection teared off!") + occupant_message("Air port connection has been severed!") log_message("Lost connection to gas port.", LOG_MECHA) /obj/mecha/Process_Spacemove(var/movement_dir = 0) @@ -547,7 +547,7 @@ if(istype(backup) && movement_dir && !backup.anchored) if(backup.newtonian_move(turn(movement_dir, 180))) if(occupant) - to_chat(occupant, "You push off of [backup] to propel yourself.") + to_chat(occupant, "You push off [backup] to propel yourself.") return 1 /obj/mecha/relaymove(mob/user,direction) diff --git a/code/modules/events/holiday/xmas.dm b/code/modules/events/holiday/xmas.dm index dc9a4824ac7..40195bd04b3 100644 --- a/code/modules/events/holiday/xmas.dm +++ b/code/modules/events/holiday/xmas.dm @@ -63,7 +63,7 @@ christmas_tree = null /datum/round_event_control/santa - name = "Vist by Santa" + name = "Visit by Santa" holidayID = CHRISTMAS typepath = /datum/round_event/santa weight = 20 diff --git a/code/modules/food_and_drinks/food/condiment.dm b/code/modules/food_and_drinks/food/condiment.dm index 382d3197cbd..a2f6e8407c3 100644 --- a/code/modules/food_and_drinks/food/condiment.dm +++ b/code/modules/food_and_drinks/food/condiment.dm @@ -46,7 +46,7 @@ return 0 if(M == user) - user.visible_message("[user] swallows some of contents of \the [src].", "You swallow some of contents of \the [src].") + user.visible_message("[user] swallows some of the contents of \the [src].", "You swallow some of the contents of \the [src].") else user.visible_message("[user] attempts to feed [M] from [src].") if(!do_mob(user, M)) diff --git a/code/modules/ruins/spaceruin_code/oldstation.dm b/code/modules/ruins/spaceruin_code/oldstation.dm index e72dbea044c..099e1836ca7 100644 --- a/code/modules/ruins/spaceruin_code/oldstation.dm +++ b/code/modules/ruins/spaceruin_code/oldstation.dm @@ -10,7 +10,7 @@ /obj/item/paper/fluff/ruins/oldstation/protosuit name = "B01-RIG Hardsuit Report" - info = "*Prototype Hardsuit*

The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off of a recovered pre-void war era united Earth government powered military \ + info = "*Prototype Hardsuit*

The B01-RIG Hardsuit is a prototype powered exoskeleton. Based off a recovered pre-void war era united Earth government powered military \ exosuit, the RIG Hardsuit is a breakthrough in Hardsuit technology, and is the first post-void war era Hardsuit that can be safely used by an operator.

The B01 however suffers \ a myriad of constraints. It is slow and bulky to move around, it lacks any significant armor plating against direct attacks and its internal heads up display is unfinished, \ resulting in the user being unable to see long distances.

The B01 is unlikely to see any form of mass production, but will serve as a base for future Hardsuit developments." @@ -32,7 +32,7 @@ /obj/item/paper/fluff/ruins/oldstation/protosing name = "Singularity Generator" info = "*Singularity Generator*

Modern power generation typically comes in two forms, a Fusion Generator or a Fission Generator. Fusion provides the best space to power \ - ratio, and is typically seen on military or high security ships and stations, however Fission reactors require the usage of expensive, and rare, materials in its construction.. Fission generators are massive and bulky, and require a large reserve of uranium to power, however they are extremely cheap to operate and oft need little maintenance once \ + ratio, and is typically seen on military or high security ships and stations, however Fission reactors require the usage of expensive, and rare, materials in its construction. Fission generators are massive and bulky, and require a large reserve of uranium to power, however they are extremely cheap to operate and oft need little maintenance once \ operational.

The Singularity aims to alter this, a functional Singularity is essentially a controlled Black Hole, a Black Hole that generates far more power than Fusion or Fission \ generators can ever hope to produce. " @@ -50,4 +50,4 @@ /obj/item/paper/fluff/ruins/oldstation/generator_manual name = "S.U.P.E.R.P.A.C.M.A.N.-type portable generator manual" - info = "You can barely make out a faded sentence...

Wrench down the generator on top of a wire node connected to either a SMES input terminal or the power grid." + info = "You can barely make out a faded sentence...

Wrench down the generator on top of a wire node connected to either a SMES input terminal or the power grid." diff --git a/code/modules/ruins/spaceruin_code/spacehotel.dm b/code/modules/ruins/spaceruin_code/spacehotel.dm index 69eebd8535e..f2f32fdec53 100644 --- a/code/modules/ruins/spaceruin_code/spacehotel.dm +++ b/code/modules/ruins/spaceruin_code/spacehotel.dm @@ -7,6 +7,6 @@ /obj/item/paper/pamphlet/ruin/spacehotel name = "hotel pamphlet" - info = "
The Twin Nexus Hotel

A place of Sanctuary


Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff stride to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more information.
" + info = "
The Twin Nexus Hotel

A place of Sanctuary


Welcome to The Twin-Nexus Hotel, \[insert name here]! The loyal staff strive to their best effort to cater for the best possible experience for all space(wo)men! If you have any questions or comments, please ask one of our on-board staff for more information.
" diff --git a/code/modules/vehicles/cars/car.dm b/code/modules/vehicles/cars/car.dm index 5485ab08f7b..ca5ec5c34ac 100644 --- a/code/modules/vehicles/cars/car.dm +++ b/code/modules/vehicles/cars/car.dm @@ -43,7 +43,7 @@ /obj/vehicle/sealed/car/mob_try_exit(mob/M, mob/user, silent = FALSE) if(M == user && (occupants[M] & VEHICLE_CONTROL_KIDNAPPED)) - to_chat(user, "You push against the back of [src] trunk to try and get out.") + to_chat(user, "You push against the back of [src]'s trunk to try and get out.") if(!do_after(user, escape_time, target = src)) return FALSE to_chat(user,"[user] gets out of [src]") @@ -56,7 +56,7 @@ if(!I.force) return if(occupants[user]) - to_chat(user, "Your attack bounces off of the car's padded interior.") + to_chat(user, "Your attack bounces off the car's padded interior.") return return ..() diff --git a/code/modules/vehicles/cars/clowncar.dm b/code/modules/vehicles/cars/clowncar.dm index f65d10b4ec7..dc88138f774 100644 --- a/code/modules/vehicles/cars/clowncar.dm +++ b/code/modules/vehicles/cars/clowncar.dm @@ -1,6 +1,6 @@ /obj/vehicle/sealed/car/clowncar name = "clown car" - desc = "How someone could even fit in there is beyond me." + desc = "How someone could even fit in there is byond me." icon_state = "clowncar" max_integrity = 150 armor = list("melee" = 70, "bullet" = 40, "laser" = 40, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80) @@ -73,7 +73,7 @@ if(iscarbon(L)) var/mob/living/carbon/C = L C.Paralyze(40) //I play to make sprites go horizontal - L.visible_message("[src] rams into [L] and sucks him up!") //fuck off shezza this isn't ERP. + L.visible_message("[src] rams into [L] and sucks [L.p_them()] up!") //fuck off shezza this isn't ERP. mob_forced_enter(L) playsound(src, pick('sound/vehicles/clowncar_ram1.ogg', 'sound/vehicles/clowncar_ram2.ogg', 'sound/vehicles/clowncar_ram3.ogg'), 75) else if(istype(M, /turf/closed)) @@ -86,7 +86,7 @@ if(obj_flags & EMAGGED) return obj_flags |= EMAGGED - to_chat(user, "You scramble the clowncar child safety lock and a panel with 6 colorful buttons appears!") + to_chat(user, "You scramble the clown car's child safety, lock and a panel with six colorful buttons appears!") initialize_controller_action_type(/datum/action/vehicle/sealed/RollTheDice, VEHICLE_CONTROL_DRIVE) initialize_controller_action_type(/datum/action/vehicle/sealed/Cannon, VEHICLE_CONTROL_DRIVE) @@ -107,10 +107,10 @@ var/randomnum = rand(1,6) switch(randomnum) if(1) - visible_message("[user] has pressed one of the colorful buttons on [src] and a special banana peel drops out of it.") + visible_message("[user] presses one of the colorful buttons on [src], and a special banana peel drops out of it.") new /obj/item/grown/bananapeel/specialpeel(loc) if(2) - visible_message("[user] has pressed one of the colorful buttons on [src] and unknown chemicals flood out of it.") + visible_message("[user] presses one of the colorful buttons on [src], and unknown chemicals flood out of it.") var/datum/reagents/R = new/datum/reagents(300) R.my_atom = src R.add_reagent(get_random_reagent_id(), 100) @@ -118,12 +118,12 @@ foam.set_up(200, loc, R) foam.start() if(3) - visible_message("[user] has pressed one of the colorful buttons on [src] and the clown car turns on its singularity disguise system.") + visible_message("[user] presses one of the colorful buttons on [src], and the clown car turns on its singularity disguise system.") icon = 'icons/obj/singularity.dmi' icon_state = "singularity_s1" addtimer(CALLBACK(src, .proc/ResetIcon), 100) if(4) - visible_message("[user] has pressed one of the colorful buttons on [src] and the clown car spews out a cloud of laughing gas.") + visible_message("[user] presses one of the colorful buttons on [src], and the clown car spews out a cloud of laughing gas.") var/datum/reagents/R = new/datum/reagents(300) R.my_atom = src R.add_reagent(/datum/reagent/consumable/superlaughter, 50) @@ -132,11 +132,11 @@ smoke.attach(src) smoke.start() if(5) - visible_message("[user] has pressed one of the colorful buttons on [src] and the clown car starts dropping an oil trail.") + visible_message("[user] presses one of the colorful buttons on [src], and the clown car starts dropping an oil trail.") droppingoil = TRUE addtimer(CALLBACK(src, .proc/StopDroppingOil), 30) if(6) - visible_message("[user] has pressed one of the colorful buttons on [src] and the clown car lets out a comedic toot.") + visible_message("[user] presses one of the colorful buttons on [src], and the clown car lets out a comedic toot.") playsound(src, 'sound/vehicles/clowncar_fart.ogg', 100) for(var/mob/living/L in orange(loc, 6)) L.emote("laughs") diff --git a/code/modules/vehicles/ridden.dm b/code/modules/vehicles/ridden.dm index 18ae6b59166..3ac620513b8 100644 --- a/code/modules/vehicles/ridden.dm +++ b/code/modules/vehicles/ridden.dm @@ -74,8 +74,8 @@ if(how_many_arms < arms_required) if(fall_off_if_missing_arms) unbuckle_mob(user, TRUE) - user.visible_message("[user] falls off of \the [src].",\ - "You fall of \the [src] while trying to operate it without [arms_required ? "both arms":"an arm"]!") + user.visible_message("[user] falls off \the [src].",\ + "You fall off \the [src] while trying to operate it without [arms_required ? "both arms":"an arm"]!") if(isliving(user)) var/mob/living/L = user L.Stun(30) diff --git a/code/modules/vehicles/vehicle_actions.dm b/code/modules/vehicles/vehicle_actions.dm index dde65077b12..134d5bf8603 100644 --- a/code/modules/vehicles/vehicle_actions.dm +++ b/code/modules/vehicles/vehicle_actions.dm @@ -114,7 +114,7 @@ /datum/action/vehicle/sealed/remove_key name = "Remove key" - desc = "Take your key out of the vehicle's ignition" + desc = "Take your key out of the vehicle's ignition." button_icon_state = "car_removekey" /datum/action/vehicle/sealed/remove_key/Trigger() @@ -146,7 +146,7 @@ playsound(vehicle_entered_target, hornsound, 75) /datum/action/vehicle/sealed/DumpKidnappedMobs - name = "Dump kidnapped mobs" + name = "Dump Kidnapped Mobs" desc = "Dump all objects and people in your car on the floor." button_icon_state = "car_dump" @@ -156,7 +156,7 @@ /datum/action/vehicle/sealed/RollTheDice - name = "Press a colorful button" + name = "Press Colorful Button" desc = "Press one of those colorful buttons on your display panel!" button_icon_state = "car_rtd" @@ -166,8 +166,8 @@ C.RollTheDice(owner) /datum/action/vehicle/sealed/Cannon - name = "Toggle siege mode" - desc = "Destroy them with their own fodder" + name = "Toggle Siege Mode" + desc = "Destroy them with their own fodder!" button_icon_state = "car_cannon" /datum/action/vehicle/sealed/Cannon/Trigger() @@ -178,7 +178,7 @@ C.ToggleCannon() /datum/action/vehicle/sealed/Thank - name = "Thank the Clown car Driver" + name = "Thank the Clown Car Driver" desc = "They're just doing their job." button_icon_state = "car_thanktheclown" var/last_thank_time