Merge pull request #2187 from Tenebrosity/newradiofrequencycolours

Adds new radio frequency colours
This commit is contained in:
Giacom
2014-01-02 10:41:09 -08:00
4 changed files with 66 additions and 27 deletions
+17 -7
View File
@@ -481,17 +481,17 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
freq_text = "#unkn"
if(COMM_FREQ)
freq_text = "Command"
if(1351)
if(SCI_FREQ)
freq_text = "Science"
if(1355)
if(MED_FREQ)
freq_text = "Medical"
if(1357)
if(ENG_FREQ)
freq_text = "Engineering"
if(SEC_FREQ)
freq_text = "Security"
if(1349)
if(SERV_FREQ)
freq_text = "Service"
if(1347)
if(SUPP_FREQ)
freq_text = "Supply"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
@@ -505,10 +505,20 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
part_a = "<span class='syndradio'><span class='name'>"
else if (display_freq==COMM_FREQ)
part_a = "<span class='comradio'><span class='name'>"
else if (display_freq==SCI_FREQ)
part_a = "<span class='sciradio'><span class='name'>"
else if (display_freq==MED_FREQ)
part_a = "<span class='medradio'><span class='name'>"
else if (display_freq==ENG_FREQ)
part_a = "<span class='engradio'><span class='name'>"
else if (display_freq==SEC_FREQ)
part_a = "<span class='secradio'><span class='name'>"
else if (display_freq in DEPT_FREQS)
part_a = "<span class='deptradio'><span class='name'>"
else if (display_freq==SERV_FREQ)
part_a = "<span class='servradio'><span class='name'>"
else if (display_freq==SUPP_FREQ)
part_a = "<span class='suppradio'><span class='name'>"
else if (display_freq==DSQUAD_FREQ)
part_a = "<span class='dsquadradio'><span class='name'>"
var/quotedmsg = M.say_quote(message)