[MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)

* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
This commit is contained in:
SkyratBot
2022-06-11 23:20:16 -04:00
committed by GitHub
co-authored by Kapu1178 GoldenAlpharex
parent bd588480a5
commit 0a1f06a2d1
411 changed files with 56108 additions and 56098 deletions
+1
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@@ -31,6 +31,7 @@
/* SKYRAT EDIT REMOVAL
human.dna.features["mcolor"] = "#[random_color()]"
human.dna.features["ethcolor"] = GLOB.color_list_ethereal[pick(GLOB.color_list_ethereal)]
human.dna.features["tail_cat"] = pick(GLOB.tails_list_human)
human.dna.features["tail_lizard"] = pick(GLOB.tails_list_lizard)
human.dna.features["snout"] = pick(GLOB.snouts_list)
human.dna.features["horns"] = pick(GLOB.horns_list)
+2 -2
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@@ -143,7 +143,7 @@
for(var/i in GLOB.human_list)
var/mob/living/carbon/human/H = i
new /obj/item/organ/zombie_infection/nodamage(H)
new /obj/item/organ/internal/zombie_infection/nodamage(H)
message_admins("[key_name_admin(usr)] added a latent zombie infection to all humans.")
log_admin("[key_name(usr)] added a latent zombie infection to all humans.")
@@ -160,7 +160,7 @@
if(confirm != "Yes")
return
for(var/obj/item/organ/zombie_infection/nodamage/I in GLOB.zombie_infection_list)
for(var/obj/item/organ/internal/zombie_infection/nodamage/I in GLOB.zombie_infection_list)
qdel(I)
message_admins("[key_name_admin(usr)] cured all zombies.")
+2 -2
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@@ -501,8 +501,8 @@ GLOBAL_DATUM(everyone_a_traitor, /datum/everyone_is_a_traitor_controller)
if(H.dna.species.id == SPECIES_HUMAN)
if(H.dna.features["tail_human"] == "None" || H.dna.features["ears"] == "None")
var/obj/item/organ/ears/cat/ears = new
var/obj/item/organ/tail/cat/tail = new
var/obj/item/organ/internal/ears/cat/ears = new
var/obj/item/organ/external/tail/cat/tail = new
ears.Insert(H, drop_if_replaced=FALSE)
tail.Insert(H, drop_if_replaced=FALSE)
var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san"), "[PLURAL]" = list("san")) //John Robust -> Robust-kun
+1 -1
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@@ -216,7 +216,7 @@
for(var/obj/item/item in human_target.get_equipped_items(delete_pocket))
qdel(item)
var/obj/item/organ/brain/human_brain = human_target.getorganslot(BRAIN)
var/obj/item/organ/internal/brain/human_brain = human_target.getorganslot(BRAIN)
human_brain.destroy_all_skillchips() // get rid of skillchips to prevent runtimes
if(dresscode != "Naked")