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[MIRROR] Plasmaman won't burn or breath in Mafia/Highlander instead of being transformed into a Human. (#3177)
* Plasmaman won't burn or breath in Mafia/Highlander instead of being transformed into a Human. (#56501) NO_BREATH and NO_FIRE are added to Mafia/Highlander players and plasmaman there won't be turned into Humans. Also shifts Ashwalkers above Ethereals and under Lizards in human.dm just too keep it in a pretty order. * Plasmaman won't burn or breath in Mafia/Highlander instead of being transformed into a Human. Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
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@@ -1294,12 +1294,12 @@
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/mob/living/carbon/human/species/lizard
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race = /datum/species/lizard
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/mob/living/carbon/human/species/ethereal
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race = /datum/species/ethereal
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/mob/living/carbon/human/species/lizard/ashwalker
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race = /datum/species/lizard/ashwalker
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/mob/living/carbon/human/species/ethereal
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race = /datum/species/ethereal
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/mob/living/carbon/human/species/moth
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race = /datum/species/moth
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@@ -6,7 +6,7 @@
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meat = /obj/item/stack/sheet/mineral/plasma
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species_traits = list(NOBLOOD,NOTRANSSTING, HAS_BONE)
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// plasmemes get hard to wound since they only need a severe bone wound to dismember, but unlike skellies, they can't pop their bones back into place
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inherent_traits = list(TRAIT_ADVANCEDTOOLUSER,TRAIT_RESISTCOLD, TRAIT_RADIMMUNE, TRAIT_GENELESS, TRAIT_NOHUNGER, TRAIT_HARDLY_WOUNDED)
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inherent_traits = list(TRAIT_ADVANCEDTOOLUSER, TRAIT_RESISTCOLD, TRAIT_RADIMMUNE, TRAIT_GENELESS, TRAIT_NOHUNGER, TRAIT_HARDLY_WOUNDED)
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inherent_biotypes = MOB_HUMANOID|MOB_MINERAL
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mutantlungs = /obj/item/organ/lungs/plasmaman
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