[MIRROR] Plasmaman won't burn or breath in Mafia/Highlander instead of being transformed into a Human. (#3177)

* Plasmaman won't burn or breath in Mafia/Highlander instead of being transformed into a Human. (#56501)

NO_BREATH and NO_FIRE are added to Mafia/Highlander players and
plasmaman there won't be turned into Humans.
Also shifts Ashwalkers above Ethereals and under Lizards in human.dm
just too keep it in a pretty order.

* Plasmaman won't burn or breath in Mafia/Highlander instead of being transformed into a Human.

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-02-09 00:08:04 +01:00
committed by GitHub
parent e136889e92
commit 0a284aefdd
5 changed files with 20 additions and 18 deletions
@@ -1294,12 +1294,12 @@
/mob/living/carbon/human/species/lizard
race = /datum/species/lizard
/mob/living/carbon/human/species/ethereal
race = /datum/species/ethereal
/mob/living/carbon/human/species/lizard/ashwalker
race = /datum/species/lizard/ashwalker
/mob/living/carbon/human/species/ethereal
race = /datum/species/ethereal
/mob/living/carbon/human/species/moth
race = /datum/species/moth
@@ -6,7 +6,7 @@
meat = /obj/item/stack/sheet/mineral/plasma
species_traits = list(NOBLOOD,NOTRANSSTING, HAS_BONE)
// plasmemes get hard to wound since they only need a severe bone wound to dismember, but unlike skellies, they can't pop their bones back into place
inherent_traits = list(TRAIT_ADVANCEDTOOLUSER,TRAIT_RESISTCOLD, TRAIT_RADIMMUNE, TRAIT_GENELESS, TRAIT_NOHUNGER, TRAIT_HARDLY_WOUNDED)
inherent_traits = list(TRAIT_ADVANCEDTOOLUSER, TRAIT_RESISTCOLD, TRAIT_RADIMMUNE, TRAIT_GENELESS, TRAIT_NOHUNGER, TRAIT_HARDLY_WOUNDED)
inherent_biotypes = MOB_HUMANOID|MOB_MINERAL
mutantlungs = /obj/item/organ/lungs/plasmaman