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Separates actions.dmi into multiple files (#29587)
actions.dmi is way too cluttered and messy, and with inhands getting the axe I decided to fix this, too. I separated the major categories of actions into their own files, like antagonist-specific actions and spells. A full list of categories is found here:
actions_AI.dmi contains AI-specific actions;
actions_clockcult.dmi contains clockcult-specific actions, and scripture quickbind icons;
actions_cult.dmi contains cult-specific actions as well as sintouch;
actions_flightsuit.dmi contains flightsuit and flightpack actions;
actions_items.dmi contains minor item-specific actions such as the hierophant club and jetboots;
actions_mecha.dmi contains actions related to mechs;
actions_minor_antag.dmi contains antag-related actions with no other spot, like devils/abductors;
actions_revenant.dmi contains revenant ability icons;
actions_silicon.dmi contains minor silicon and console icons, like pAI and xenobiology consoles;
actions_slime.dmi contains slime actions;
actions_spells.dmi contains icons for all spells;
actions_xeno.dmi contains icons for all xeno actions; and
backgrounds.dmi contains backgrounds for the action buttons.
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@@ -128,6 +128,7 @@
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eyeobj.invisibility = INVISIBILITY_MAXIMUM //Hide the eye when not in use.
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/datum/action/innate/aux_base //Parent aux base action
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icon_icon = 'icons/mob/actions/actions_construction.dmi'
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var/mob/living/C //Mob using the action
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var/mob/camera/aiEye/remote/base_construction/remote_eye //Console's eye mob
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var/obj/machinery/computer/camera_advanced/base_construction/B //Console itself
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