diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index db68793ce1c..209ace5fc7d 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -923,7 +923,10 @@ About the new airlock wires panel: else if(istype(C, /obj/item/weapon/airlock_painter)) change_paintjob(C, user) - else if(istype(C, /obj/item/device/doorCharge) && p_open) + else if(istype(C, /obj/item/device/doorCharge)) + if(!p_open) + user << "The maintenance panel must be open to apply [C]!" + return if(emagged) return if(charge && !detonated) diff --git a/code/game/objects/items/weapons/implants/implanter.dm b/code/game/objects/items/weapons/implants/implanter.dm index 9b0505df42d..870821e3866 100644 --- a/code/game/objects/items/weapons/implants/implanter.dm +++ b/code/game/objects/items/weapons/implants/implanter.dm @@ -32,8 +32,10 @@ if(T && (M == user || do_after(user, 50))) if(user && M && (get_turf(M) == T) && src && imp) if(imp.implant(M, user)) - user << "You implant the implant into [M]." - M.visible_message("[user] has implanted [M].", "[user] implants you with the implant.") + if (M == user) + user << "You implant yourself." + else + M.visible_message("[user] has implanted [M].", "[user] implants you.") imp = null update_icon() diff --git a/code/modules/mob/living/simple_animal/friendly/dog.dm b/code/modules/mob/living/simple_animal/friendly/dog.dm index 79bc4ac5dc1..a040346808d 100644 --- a/code/modules/mob/living/simple_animal/friendly/dog.dm +++ b/code/modules/mob/living/simple_animal/friendly/dog.dm @@ -183,7 +183,7 @@ ) if( ! ( item_to_add.type in allowed_types ) ) - usr << "You set [item_to_add] on [src]'s back, but \he shakes it off!" + usr << "You set [item_to_add] on [src]'s back, but it falls off!" if(!usr.drop_item()) usr << "\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s back!" return @@ -260,7 +260,7 @@ if(user && !user.drop_item()) user << "\The [item_to_add] is stuck to your hand, you cannot put it on [src]'s head!" return 0 - user << "You set [item_to_add] on [src]'s head, but \he shakes it off!" + user << "You set [item_to_add] on [src]'s head, but it falls off!" item_to_add.loc = loc if(prob(25)) step_rand(item_to_add)