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IED fixes
Fixes #8919 - can pixel_x/pixel_y is inherited by the IED after construction Fixes an unreported issue where the can underlay of IED's would be rendered underneath your HUD when it was in your hands.
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@@ -91,6 +91,8 @@
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if(istype(A, /obj/item))
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var/atom/movable/B = A
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B.loc = I
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B.pixel_x = initial(B.pixel_x)
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B.pixel_y = initial(B.pixel_y)
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else
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if(!I.reagents)
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I.reagents = new /datum/reagents()
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