mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-20 20:45:28 +01:00
Internals Bugfixes & Internals-Compatible Helmets (#70750)
* Core internals refactor. Add open/close_internals procs to /obj/item/tank. Add open/close_internals, can_breathe_internals, and invalid_internals procs to /mob/living/carbon. Fixed bug in human_stripping.dm preventing changing internals for breathing tube users. Fixed bug in /obj/item/tank/toggle_internals that was auto-adjusting non-internals masks. Fixed bug in slements/strippable that caused two mobs to breathe from the same internals.
This commit is contained in:
@@ -220,6 +220,9 @@
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wearer.update_worn_mask()
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wearer.update_worn_glasses()
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wearer.update_body_parts()
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// Close internal air tank if MOD helmet is unsealed and was the only breathing apparatus.
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if (!seal && wearer?.invalid_internals())
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wearer.cutoff_internals()
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/// Finishes the suit's activation, starts processing
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/obj/item/mod/control/proc/finish_activation(on)
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@@ -444,7 +444,7 @@
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icon_state = "[skin]-control[active ? "-sealed" : ""]"
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return ..()
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/obj/item/mod/control/proc/set_wearer(mob/user)
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/obj/item/mod/control/proc/set_wearer(mob/living/carbon/human/user)
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wearer = user
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SEND_SIGNAL(src, COMSIG_MOD_WEARER_SET, wearer)
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RegisterSignal(wearer, COMSIG_ATOM_EXITED, .proc/on_exit)
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@@ -55,7 +55,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
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SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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),
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@@ -79,7 +79,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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),
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@@ -126,7 +126,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -174,7 +174,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR,
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UNSEALED_COVER = HEADCOVERSMOUTH,
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@@ -228,7 +228,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -293,7 +293,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -318,7 +318,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -424,7 +424,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -449,7 +449,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -509,7 +509,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -564,7 +564,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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),
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@@ -613,7 +613,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
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UNSEALED_COVER = HEADCOVERSMOUTH,
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@@ -665,7 +665,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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),
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@@ -720,7 +720,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -768,7 +768,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
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SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -824,7 +824,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -849,7 +849,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -905,7 +905,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -1014,7 +1014,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL|CASTING_CLOTHES,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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),
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@@ -1066,7 +1066,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
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SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -1120,7 +1120,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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),
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@@ -1170,7 +1170,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -1195,7 +1195,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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),
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@@ -1247,7 +1247,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEEARS|HIDEHAIR,
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SEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEMASK|HIDEEYES|HIDEFACE|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -1298,7 +1298,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEYES|HIDEFACE,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -1343,7 +1343,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = NECK_LAYER,
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UNSEALED_CLOTHING = SNUG_FIT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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SEALED_CLOTHING = THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDESNOUT,
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SEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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@@ -1389,7 +1389,7 @@
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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SEALED_CLOTHING = STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
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UNSEALED_COVER = HEADCOVERSMOUTH,
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@@ -1437,7 +1437,7 @@
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"debug" = list(
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HELMET_FLAGS = list(
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UNSEALED_LAYER = null,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT,
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UNSEALED_CLOTHING = SNUG_FIT|THICKMATERIAL|STOPSPRESSUREDAMAGE|BLOCK_GAS_SMOKE_EFFECT|HEADINTERNALS,
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UNSEALED_INVISIBILITY = HIDEFACIALHAIR|HIDEEARS|HIDEHAIR|HIDESNOUT,
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SEALED_INVISIBILITY = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE,
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UNSEALED_COVER = HEADCOVERSMOUTH|HEADCOVERSEYES|PEPPERPROOF,
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