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OH GOD THE RUNTIMES!
fixes shuttles causing atmos runtimes that fill up our runtime logs
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@@ -344,18 +344,6 @@
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if(!T1)
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continue
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//lighting stuff
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T1.redraw_lighting()
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SSair.remove_from_active(T1)
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T1.CalculateAdjacentTurfs()
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SSair.add_to_active(T1,1)
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T0.redraw_lighting()
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SSair.remove_from_active(T0)
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T0.CalculateAdjacentTurfs()
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SSair.add_to_active(T0,1)
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T0.copyTurf(T1)
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areaInstance.contents += T1
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@@ -403,9 +391,23 @@
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if(!M.buckled)
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M.Weaken(3)
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T0.ChangeTurf(turf_type)
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if (rotation)
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T1.shuttleRotate(rotation)
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//lighting stuff
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T1.redraw_lighting()
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SSair.remove_from_active(T1)
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T1.CalculateAdjacentTurfs()
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SSair.add_to_active(T1,1)
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T0.ChangeTurf(turf_type)
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T0.redraw_lighting()
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SSair.remove_from_active(T0)
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T0.CalculateAdjacentTurfs()
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SSair.add_to_active(T0,1)
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loc = S1.loc
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dir = S1.dir
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