slot_equipment_priority no longer contributes to list init overhead

This commit is contained in:
c0
2016-06-18 05:09:15 +03:00
parent 1311fb9b43
commit 0abc91c59d
3 changed files with 25 additions and 18 deletions
@@ -228,6 +228,16 @@
flags_inv = HIDEHAIR
slot_flags = SLOT_HEAD
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) //Weak melee protection, because you can wear it on your head
slot_equipment_priority = list( \
slot_back, slot_wear_id,\
slot_w_uniform, slot_wear_suit,\
slot_wear_mask, slot_head,\
slot_shoes, slot_gloves,\
slot_ears, slot_glasses,\
slot_belt, slot_s_store,\
slot_l_store, slot_r_store,\
slot_drone_storage
)
/obj/item/weapon/reagent_containers/glass/bucket/attackby(obj/O, mob/user, params)
if(istype(O, /obj/item/weapon/mop))