mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 20:48:56 +01:00
Ghosts call Moved() after Move() (#26183)
* Ghosts call Moved() after Move() I was tinkering around with making ghosts glow when visible, and I had to put this in to make lighting and stuff work. This seems sensible anyway? * Locate->get_turf * Removes step trigger calling (done by Moved)
This commit is contained in:
@@ -272,25 +272,24 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
if(updatedir)
|
||||
setDir(direct )//only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
|
||||
setDir(direct)//only update dir if we actually need it, so overlays won't spin on base sprites that don't have directions of their own
|
||||
var/oldloc = loc
|
||||
|
||||
if(NewLoc)
|
||||
loc = NewLoc
|
||||
for(var/obj/effect/step_trigger/S in NewLoc)
|
||||
S.Crossed(src)
|
||||
update_parallax_contents()
|
||||
return
|
||||
loc = get_turf(src) //Get out of closets and such as a ghost
|
||||
if((direct & NORTH) && y < world.maxy)
|
||||
y++
|
||||
else if((direct & SOUTH) && y > 1)
|
||||
y--
|
||||
if((direct & EAST) && x < world.maxx)
|
||||
x++
|
||||
else if((direct & WEST) && x > 1)
|
||||
x--
|
||||
else
|
||||
loc = get_turf(src) //Get out of closets and such as a ghost
|
||||
if((direct & NORTH) && y < world.maxy)
|
||||
y++
|
||||
else if((direct & SOUTH) && y > 1)
|
||||
y--
|
||||
if((direct & EAST) && x < world.maxx)
|
||||
x++
|
||||
else if((direct & WEST) && x > 1)
|
||||
x--
|
||||
|
||||
for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb
|
||||
S.Crossed(src)
|
||||
Moved(oldloc, direct)
|
||||
|
||||
/mob/dead/observer/is_active()
|
||||
return 0
|
||||
|
||||
Reference in New Issue
Block a user